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WINEPREFIX=/home/teo/Games/warhammer-online-return-of-reckoning/prefix winetricks --force dotnet40 d3dx9_34
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WINEPREFIX=/home/teo/Games/warhammer-online-return-of-reckoning/prefix winetricks --force dotnet40 d3dx9_34
it doesn't say any wine errors. just general system and lutris stuffelgreko wrote: ↑Fri Nov 27, 2020 4:47 pm i tried all versions of wine that lutris have and all the time it got me this whats going wrong ?(it seems that it havent install directx and dotnet40,but when i installed them the installation runs fine and seems that it is installed)my next thing is to put previous version of drivers nvidia.
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I think its the spaces in your path?rconnocr wrote: ↑Sun Nov 29, 2020 12:22 am I'm not having any success with vkbasalt, I have the environmental variable setup in Lutris system options.
I can only assume it is the shader paths, this is what I have:
Which appears correct to me, do I need to quote the lines due to the spaces?Spoiler:
e: I did install vkbasalt from the AUR (Arch btw..)
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hdr = "/home/user/Games/warhammer-online-return-of-reckoning/drive_c/Program Files (x86)/Warhammer Online - Return of Reckoning/reshade/Shaders/FakeHDR.fx"
- lutris wine builds don't have to mach your exact versions of linux stuff. only important thing is glibc which should be 2.28+ . should be fine with everything recent and up to date. ubuntu 18.04 has 2.27 so with that it wont work.Tuxedomoon wrote: ↑Wed Dec 16, 2020 4:37 pm Hi, I want to give my experience with RoR under wine.
One remark first:
I would never use any lutris modified wine, because wine builds have to match exactly the version of linux you are using or you can get a depency hell.
I am using the WineHQ wine-staging build (atm 6rc2) with newest amd-mesa drivers (and vulkan) for ubuntu 20.04 on a ryzen 5 machine with 16 GB mem.
When playing RoR with dxvk enabled the game is crashing at about 1.5 GB used memory, nearly insta at every keep fight, with a dxvk allocation error.
When playing RoR without dxvk the game can use about 2.5 GB before it crashes, but this is a very rare condition.
dxvk RoR has about 30 .. 40 % better performance and less processor use, but because of the described early crashes i don't use it.
With OpenGL wine staging you can have relative much of the graphical effects active, and the performance is still between 10 .. 20 fps when 500 ppl are around.
Now my (advanced) questions:
Is there a way to tell dxvk not to use the lower parts of the 3.xx GB possible memory and put their dlls to the upper part of memory (like a loadhigh for DOS)?
Or is the dxvk issue maybe a result of double allocation of resources and therefor double memory consumption?
Thanks in advance
Dynamene
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WINE_LARGE_ADDRESS_AWARE=1
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d3d9.maxAvailableMemory = 4096
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2020-12-18 12:52:21,858: Lutris 0.5.8
2020-12-18 12:52:21,858: Using NVIDIA drivers 455.45.01 for x86_64
2020-12-18 12:52:21,858: GPU: GeForce RTX 2070
2020-12-18 12:52:21,858: GPU: 10DE:1F50 103C:8603 (nvidia drivers)
Running /home/#####/.local/share/lutris/runners/wine/lutris-6.0-rc1-x86_64/bin/wine /home/#####/.lutris/warhammer-online-return-of-reckoning/drive_c/Program Files (x86)/Return of Reckoning/RoRLauncher.exe
Initial process has started with pid 19340
Start monitoring process.
esync: up and running.
002c:fixme:winediag:LdrInitializeThunk Wine TkG (staging) 6.0-rc1 is a testing version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please don't report bugs about it on winehq.org and use https://github.com/Frogging-Family/wine-tkg-git/issues instead.
00bc:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
002c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
0024:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
Monitored process exited.
Initial process has exited (return code: 0)
All monitored processes have exited.
Exit with returncode 0
2020-12-18 12:52:25,715: Game still running (state: running)
2020-12-18 12:52:25,716: Stopping Warhammer Online: Return of Reckoning (wine)
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