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[Mac OS] How to Install Return of Reckoning V.2

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imstuckhere
Posts: 9

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#101 » Sun Jun 28, 2026 7:30 am

gyps wrote: Fri Jun 26, 2026 10:07 am
There isn't any 64 bits version of the war.exe, even if in the folder there's a WAR64.exe but its just an incorrect name that was given to the "under development client".

You can select dxmt or metal but its not using that path, eventually it triggers wined3d, there isn't any other solution working atm, if you opt to put my d3d9 just let "wine" in that box.

Regarding the map, sadly, I didn't find yet a solution.
Thanks for the answer! Yeah, I'm using your file, though I haven't noticed much of a difference yet. ;)

I honestly thought the map issue was just on my end. I even tried disabling all my add-ons to check, but there's absolutely no difference with or without them.

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gyps
Posts: 199

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#102 » Sun Jun 28, 2026 9:01 am

imstuckhere wrote: Sun Jun 28, 2026 7:30 am
gyps wrote: Fri Jun 26, 2026 10:07 am
There isn't any 64 bits version of the war.exe, even if in the folder there's a WAR64.exe but its just an incorrect name that was given to the "under development client".

You can select dxmt or metal but its not using that path, eventually it triggers wined3d, there isn't any other solution working atm, if you opt to put my d3d9 just let "wine" in that box.

Regarding the map, sadly, I didn't find yet a solution.
Thanks for the answer! Yeah, I'm using your file, though I haven't noticed much of a difference yet. ;)

I honestly thought the map issue was just on my end. I even tried disabling all my add-ons to check, but there's absolutely no difference with or without them.
Just make sure that the shade cache folder is created now, that will mean that the dll is working, overtime it should get better.

imstuckhere
Posts: 9

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#103 » Sun Jun 28, 2026 9:12 pm

gyps wrote: Sun Jun 28, 2026 9:01 am
Just make sure that the shade cache folder is created now, that will mean that the dll is working, overtime it should get better.
i have cache folder, but still 10fps in massive orvr on m4 mac

gyps
Posts: 199

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#104 » Sun Jun 28, 2026 11:16 pm

imstuckhere wrote: Sun Jun 28, 2026 9:12 pm
gyps wrote: Sun Jun 28, 2026 9:01 am
Just make sure that the shade cache folder is created now, that will mean that the dll is working, overtime it should get better.
i have cache folder, but still 10fps in massive orvr on m4 mac
Can you please detail your ingame video configuration?

gyps
Posts: 199

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#105 » Sun Jun 28, 2026 11:17 pm

imstuckhere wrote: Sun Jun 28, 2026 9:12 pm
gyps wrote: Sun Jun 28, 2026 9:01 am
Just make sure that the shade cache folder is created now, that will mean that the dll is working, overtime it should get better.
i have cache folder, but still 10fps in massive orvr on m4 mac
Can you please detail your ingame video configuration? is it a macbook m4 ? do you have any temperature of your cpu?

I'm saying this because I did buy the first M1 and the first problem I've met with this exact game was the thermal throttle kicking in in less than 30 mins making it unplayable in rvr.

imstuckhere
Posts: 9

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#106 » Mon Jun 29, 2026 6:07 am

gyps wrote: Sun Jun 28, 2026 11:16 pm
imstuckhere wrote: Sun Jun 28, 2026 9:12 pm
gyps wrote: Sun Jun 28, 2026 9:01 am
Just make sure that the shade cache folder is created now, that will mean that the dll is working, overtime it should get better.
i have cache folder, but still 10fps in massive orvr on m4 mac
Can you please detail your ingame video configuration?
It is actually a Mac mini M4, not a MacBook.

As for the in-game settings, I keep the graphics on the lowest possible, with the draw distance set to medium.

Regarding the temperature, everything is completely fine. I am well aware of the macOS fan management issues and the thermal throttling you experienced. To prevent this, I use Macs Fan Control. I have the fans configured manually, so the temperature never exceeds 65°C while playing, making it perfectly stable for RvR.
crossoveer windows 10 x64
msync
video - wine

gyps
Posts: 199

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#107 » Mon Jun 29, 2026 8:59 am

imstuckhere wrote: Mon Jun 29, 2026 6:07 am
gyps wrote: Sun Jun 28, 2026 11:16 pm
imstuckhere wrote: Sun Jun 28, 2026 9:12 pm

i have cache folder, but still 10fps in massive orvr on m4 mac
Can you please detail your ingame video configuration?
It is actually a Mac mini M4, not a MacBook.

As for the in-game settings, I keep the graphics on the lowest possible, with the draw distance set to medium.

Regarding the temperature, everything is completely fine. I am well aware of the macOS fan management issues and the thermal throttling you experienced. To prevent this, I use Macs Fan Control. I have the fans configured manually, so the temperature never exceeds 65°C while playing, making it perfectly stable for RvR.
crossoveer windows 10 x64
msync
video - wine
Ok lets try to go deeper, in your RoR folder you have an user folder with a UserSettings.xml, in those settings these are my specs:

<Performance>
<perflevel level="custom1" />
<perfcustom1 drawDistance="0.52" texture_Cache="1.00" effects="medium" abilityEffects="all" animation="medium" shadows="low" specular="false" lightmaps="false" postProcess="false" grass="false" waterRef="false" waterWakes="false" />
<perfcustom2 drawDistance="0.85" texture_Cache="0.50" effects="low" abilityEffects="all"

This profile custom will suppress the shadows underneath all characters, looks odd but bring tremendous improvement, in my case I'm even seeing all the effects (you can disable that as well)

if you want to tweak now crossover, go to the Bottle folder where the cxbottle.conf file is (one folder above your C:/ inside the bottle), edit it and add on the bottom part of the doc under [EnvironmentVariables] add:

"WINEDEBUG" = "-all"
"WINE_DISABLE_WATCHDOG" = "1"
"WINE_LARGE_ADDRESS_AWARE" = "1"
"WINED3D_STRICTCOMPLIANCE" = "0"
"MTL_SHADER_VALIDATION" = "0"
"STAGING_SHARED_MEMORY" = "1"
"MTL_DEBUG_LAYER" = "0"

Try again and let me know how it goes!

imstuckhere
Posts: 9

Re: [Mac OS] How to Install Return of Reckoning V.2

Post#108 » Mon Jun 29, 2026 9:46 am

Applied all your tweaks, I'll let you know how it goes after I test it )

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