Page 55 of 84

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Wed Mar 25, 2020 5:30 pm
by DaWolf
On linux with the replace dll method, I got this errors :
Spoiler:
17:58:15:570 [00172] | INFO | Initializing crosire's ReShade version '3.4.0.345' (32-bit) built on '2018-06-24 16:12:09' loaded from 'C:\Program Files (x86)\Return of Reckoning\d3d9.dll' to 'C:\Program Files (x86)\Return of Reckoning\WAR-64.exe' ...
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d9.dll' ...
17:58:15:592 [00172] | INFO | > Delayed until first call to an exported function.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d10.dll' ...
17:58:15:592 [00172] | INFO | > Delayed.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d10_1.dll' ...
17:58:15:592 [00172] | INFO | > Delayed.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d11.dll' ...
17:58:15:593 [00172] | INFO | > Delayed.
17:58:15:593 [00172] | INFO | Registering hooks for 'C:\windows\system32\dxgi.dll' ...
17:58:15:594 [00172] | INFO | > Delayed.
17:58:15:594 [00172] | INFO | Registering hooks for 'C:\windows\system32\opengl32.dll' ...
17:58:15:594 [00172] | INFO | > Delayed.
17:58:15:594 [00172] | INFO | Registering hooks for 'C:\windows\system32\user32.dll' ...
17:58:15:594 [00172] | INFO | > Libraries loaded.
17:58:15:594 [00172] | INFO | > Found 13 match(es). Installing ...
17:58:15:600 [00172] | INFO | Registering hooks for 'C:\windows\system32\ws2_32.dll' ...
17:58:15:600 [00172] | INFO | > Libraries loaded.
17:58:15:600 [00172] | INFO | > Found 8 match(es). Installing ...
17:58:15:605 [00172] | INFO | Initialized.
17:58:15:610 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:617 [00172] | INFO | Installing export hooks for 'C:\windows\system32\d3d9.dll' ...
17:58:15:617 [00172] | INFO | > Found 9 match(es). Installing ...
17:58:15:721 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\d3d11.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:721 [00172] | INFO | > Found 2 match(es). Installing ...
17:58:15:726 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\dxgi.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:726 [00172] | INFO | > Found 3 match(es). Installing ...
17:58:15:732 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\opengl32.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:732 [00172] | INFO | > Found 359 match(es). Installing ...
17:58:15:741 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F468)' ...
17:58:15:741 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:741 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F468)' ...
17:58:15:756 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:766 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3FC)' ...
17:58:15:766 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:766 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3FC)' ...
17:58:15:795 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:804 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:815 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3A4)' ...
17:58:15:815 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:815 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3A4)' ...
17:58:16:130 [00172] | INFO | Redirecting 'RegisterClassExW(0032F69C)' ...
17:58:16:130 [00172] | INFO | > Adding 'CS_OWNDC' window class style flag to 'WARWIN'.
17:58:16:130 [00189] | INFO | Redirecting 'RegisterClassExW(0313FE58)' ...
17:58:16:130 [00189] | INFO | > Adding 'CS_OWNDC' window class style flag to 'WARSPLASH'.
17:58:16:146 [00189] | WARN | Ignoring 'LoadLibraryA("imm32.dll")' call to avoid possible deadlock.
17:58:16:153 [00172] | INFO | Redirecting 'IDirect3D9::CreateDevice(01406468, 0, 1, 0002007E, 0x54, 0032F618, 490D4114)' ...
17:58:16:153 [00172] | INFO | > Dumping presentation parameters:
17:58:16:153 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:153 [00172] | INFO | | Parameter | Value |
17:58:16:153 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:153 [00172] | INFO | | BackBufferWidth | 1920 |
17:58:16:153 [00172] | INFO | | BackBufferHeight | 1080 |
17:58:16:153 [00172] | INFO | | BackBufferFormat | 22 |
17:58:16:153 [00172] | INFO | | BackBufferCount | 1 |
17:58:16:153 [00172] | INFO | | MultiSampleType | 0 |
17:58:16:153 [00172] | INFO | | MultiSampleQuality | 0 |
17:58:16:153 [00172] | INFO | | SwapEffect | 1 |
17:58:16:153 [00172] | INFO | | DeviceWindow | 0002007E |
17:58:16:153 [00172] | INFO | | Windowed | TRUE |
17:58:16:153 [00172] | INFO | | EnableAutoDepthStencil | TRUE |
17:58:16:153 [00172] | INFO | | AutoDepthStencilFormat | 75 |
17:58:16:153 [00172] | INFO | | Flags | 0 |
17:58:16:153 [00172] | INFO | | FullScreen_RefreshRateInHz | 0 |
17:58:16:154 [00172] | INFO | | PresentationInterval | 0x80000000 |
17:58:16:154 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:996 [00172] | INFO | Recreated runtime environment on runtime 02E308B8.
17:58:17:364 [00172] | INFO | Compiling 'Reshade\shaders\Deband.fx' ...
17:58:17:369 [00172] | ERROR | Failed to compile 'Reshade\shaders\Deband.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\Deband.fx(151, 8): error: internal shader compilation failed

17:58:17:371 [00172] | INFO | Compiling 'Reshade\shaders\DisplayDepth.fx' ...
17:58:17:377 [00172] | ERROR | Failed to compile 'Reshade\shaders\DisplayDepth.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\DisplayDepth.fx(147, 6): error: internal shader compilation failed

17:58:17:421 [00172] | INFO | Compiling 'Reshade\shaders\FakeHDR.fx' ...
17:58:17:426 [00172] | ERROR | Failed to compile 'Reshade\shaders\FakeHDR.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FakeHDR.fx(26, 8): error: internal shader compilation failed

17:58:17:427 [00172] | INFO | Compiling 'Reshade\shaders\FXAA.fx' ...
17:58:17:438 [00172] | ERROR | Failed to compile 'Reshade\shaders\FXAA.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FXAA.fx(78, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FXAA.fx(86, 8): error: internal shader compilation failed

17:58:17:438 [00172] | INFO | Compiling 'Reshade\shaders\MXAO.fx' ...
17:58:17:450 [00172] | ERROR | Failed to compile 'Reshade\shaders\MXAO.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(375, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(395, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(439, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(453, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(522, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(527, 6): error: internal shader compilation failed

17:58:17:451 [00172] | INFO | Compiling 'Reshade\shaders\SMAA.fx' ...
17:58:17:468 [00172] | ERROR | Failed to compile 'Reshade\shaders\SMAA.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(240, 7): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(209, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(247, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(218, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(265, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(228, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(274, 8): error: internal shader compilation failed

17:58:17:469 [00172] | INFO | Compiling 'Reshade\shaders\Tonemap.fx' ...
17:58:17:473 [00172] | ERROR | Failed to compile 'Reshade\shaders\Tonemap.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\Tonemap.fx(38, 8): error: internal shader compilation failed

17:58:17:474 [00172] | INFO | Loading image files for textures ...
Any help are welcome. :D

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Thu Mar 26, 2020 2:37 am
by Sildur
DaWolf wrote: Wed Mar 25, 2020 5:30 pm On linux with the replace dll method, I got this errors :
Spoiler:
17:58:15:570 [00172] | INFO | Initializing crosire's ReShade version '3.4.0.345' (32-bit) built on '2018-06-24 16:12:09' loaded from 'C:\Program Files (x86)\Return of Reckoning\d3d9.dll' to 'C:\Program Files (x86)\Return of Reckoning\WAR-64.exe' ...
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d9.dll' ...
17:58:15:592 [00172] | INFO | > Delayed until first call to an exported function.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d10.dll' ...
17:58:15:592 [00172] | INFO | > Delayed.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d10_1.dll' ...
17:58:15:592 [00172] | INFO | > Delayed.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d11.dll' ...
17:58:15:593 [00172] | INFO | > Delayed.
17:58:15:593 [00172] | INFO | Registering hooks for 'C:\windows\system32\dxgi.dll' ...
17:58:15:594 [00172] | INFO | > Delayed.
17:58:15:594 [00172] | INFO | Registering hooks for 'C:\windows\system32\opengl32.dll' ...
17:58:15:594 [00172] | INFO | > Delayed.
17:58:15:594 [00172] | INFO | Registering hooks for 'C:\windows\system32\user32.dll' ...
17:58:15:594 [00172] | INFO | > Libraries loaded.
17:58:15:594 [00172] | INFO | > Found 13 match(es). Installing ...
17:58:15:600 [00172] | INFO | Registering hooks for 'C:\windows\system32\ws2_32.dll' ...
17:58:15:600 [00172] | INFO | > Libraries loaded.
17:58:15:600 [00172] | INFO | > Found 8 match(es). Installing ...
17:58:15:605 [00172] | INFO | Initialized.
17:58:15:610 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:617 [00172] | INFO | Installing export hooks for 'C:\windows\system32\d3d9.dll' ...
17:58:15:617 [00172] | INFO | > Found 9 match(es). Installing ...
17:58:15:721 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\d3d11.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:721 [00172] | INFO | > Found 2 match(es). Installing ...
17:58:15:726 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\dxgi.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:726 [00172] | INFO | > Found 3 match(es). Installing ...
17:58:15:732 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\opengl32.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:732 [00172] | INFO | > Found 359 match(es). Installing ...
17:58:15:741 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F468)' ...
17:58:15:741 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:741 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F468)' ...
17:58:15:756 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:766 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3FC)' ...
17:58:15:766 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:766 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3FC)' ...
17:58:15:795 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:804 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:815 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3A4)' ...
17:58:15:815 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:815 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3A4)' ...
17:58:16:130 [00172] | INFO | Redirecting 'RegisterClassExW(0032F69C)' ...
17:58:16:130 [00172] | INFO | > Adding 'CS_OWNDC' window class style flag to 'WARWIN'.
17:58:16:130 [00189] | INFO | Redirecting 'RegisterClassExW(0313FE58)' ...
17:58:16:130 [00189] | INFO | > Adding 'CS_OWNDC' window class style flag to 'WARSPLASH'.
17:58:16:146 [00189] | WARN | Ignoring 'LoadLibraryA("imm32.dll")' call to avoid possible deadlock.
17:58:16:153 [00172] | INFO | Redirecting 'IDirect3D9::CreateDevice(01406468, 0, 1, 0002007E, 0x54, 0032F618, 490D4114)' ...
17:58:16:153 [00172] | INFO | > Dumping presentation parameters:
17:58:16:153 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:153 [00172] | INFO | | Parameter | Value |
17:58:16:153 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:153 [00172] | INFO | | BackBufferWidth | 1920 |
17:58:16:153 [00172] | INFO | | BackBufferHeight | 1080 |
17:58:16:153 [00172] | INFO | | BackBufferFormat | 22 |
17:58:16:153 [00172] | INFO | | BackBufferCount | 1 |
17:58:16:153 [00172] | INFO | | MultiSampleType | 0 |
17:58:16:153 [00172] | INFO | | MultiSampleQuality | 0 |
17:58:16:153 [00172] | INFO | | SwapEffect | 1 |
17:58:16:153 [00172] | INFO | | DeviceWindow | 0002007E |
17:58:16:153 [00172] | INFO | | Windowed | TRUE |
17:58:16:153 [00172] | INFO | | EnableAutoDepthStencil | TRUE |
17:58:16:153 [00172] | INFO | | AutoDepthStencilFormat | 75 |
17:58:16:153 [00172] | INFO | | Flags | 0 |
17:58:16:153 [00172] | INFO | | FullScreen_RefreshRateInHz | 0 |
17:58:16:154 [00172] | INFO | | PresentationInterval | 0x80000000 |
17:58:16:154 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:996 [00172] | INFO | Recreated runtime environment on runtime 02E308B8.
17:58:17:364 [00172] | INFO | Compiling 'Reshade\shaders\Deband.fx' ...
17:58:17:369 [00172] | ERROR | Failed to compile 'Reshade\shaders\Deband.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\Deband.fx(151, 8): error: internal shader compilation failed

17:58:17:371 [00172] | INFO | Compiling 'Reshade\shaders\DisplayDepth.fx' ...
17:58:17:377 [00172] | ERROR | Failed to compile 'Reshade\shaders\DisplayDepth.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\DisplayDepth.fx(147, 6): error: internal shader compilation failed

17:58:17:421 [00172] | INFO | Compiling 'Reshade\shaders\FakeHDR.fx' ...
17:58:17:426 [00172] | ERROR | Failed to compile 'Reshade\shaders\FakeHDR.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FakeHDR.fx(26, 8): error: internal shader compilation failed

17:58:17:427 [00172] | INFO | Compiling 'Reshade\shaders\FXAA.fx' ...
17:58:17:438 [00172] | ERROR | Failed to compile 'Reshade\shaders\FXAA.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FXAA.fx(78, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FXAA.fx(86, 8): error: internal shader compilation failed

17:58:17:438 [00172] | INFO | Compiling 'Reshade\shaders\MXAO.fx' ...
17:58:17:450 [00172] | ERROR | Failed to compile 'Reshade\shaders\MXAO.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(375, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(395, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(439, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(453, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(522, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(527, 6): error: internal shader compilation failed

17:58:17:451 [00172] | INFO | Compiling 'Reshade\shaders\SMAA.fx' ...
17:58:17:468 [00172] | ERROR | Failed to compile 'Reshade\shaders\SMAA.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(240, 7): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(209, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(247, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(218, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(265, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(228, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(274, 8): error: internal shader compilation failed

17:58:17:469 [00172] | INFO | Compiling 'Reshade\shaders\Tonemap.fx' ...
17:58:17:473 [00172] | ERROR | Failed to compile 'Reshade\shaders\Tonemap.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\Tonemap.fx(38, 8): error: internal shader compilation failed

17:58:17:474 [00172] | INFO | Loading image files for textures ...
Any help are welcome. :D
Those are shader errors during compiling, looks like a linux gpu driver bug to me, not sure if there are newer or better drivers available for your gpu.

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Thu Mar 26, 2020 9:09 am
by DaWolf
Thanks for your answer. I will take a look on the GPU drivers.

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Fri Mar 27, 2020 10:39 am
by VaerGreyloc
@sildur Hey there, I was wondering if you could help me out, Basically I keep getting the "There is an update for Reshade" popup, How do I go about doing that? Also how do I go about tweaking the brightness a little?

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Mon Mar 30, 2020 7:48 am
by Ninogan
I remember trying your profile what must be years ago now. Just returned to reckoning after a long hiatus and downloaded your profile. I really like how it makes things sharper but it also makes everything a lot darker. Is there any way to change it so it just sharpens it but keeps the kind of very bright palette that the default look has?

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Mon Mar 30, 2020 4:24 pm
by Hood
Could you update this for AMD users?

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Tue Mar 31, 2020 5:24 pm
by Burgahboi
Having trouble with this unpacked like it said and now getting an error saying it was unable to start (0xc0000142) anyone got an idea whats up? also do i need to install reshade afterwards or before cos when i try to link WAR to it, it just wants to install a crap ton of stuff.

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Wed Apr 01, 2020 8:51 am
by RuffRyder
After updating/overwriting (also deleting old ones and recreating Reshade folder and files) the existing files with Version 1.04 the War.exe crashes constantly.
I narrowed it down to reshade.dll (4.5.4.774) causing it, the former version (4.2.1.542) of the file is working.

EDIT: Even when using the old file, the new Settings/Shaders seem to lead to another problem: My screen ingame is completely black except for some menu elements. Any hints how to install Version 1.04 working?

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Posted: Wed Apr 01, 2020 2:07 pm
by Varanack
xpander wrote: Tue Oct 29, 2019 6:41 am Does anyone have v1.02 link? Im asking because 1.03 doesnt seem to work under linux with wine. tonemap and deband fails to load

edit: already found
Also having this issue with the v1.04 update on Linux. The reshade.log for your consideration:

Code: Select all

07:53:46:527 [00138] | INFO  | Initializing crosire's ReShade version '4.5.4.774' (32-bit) built on '2020-02-07 23:50:15' loaded from "C:\Program Files (x86)\Return of Reckoning\reshade.dll" into "C:\Program Files (x86)\Return of Reckoning\WAR-64.exe" ...
07:53:46:563 [00138] | INFO  | Registering hooks for "user32.dll" ...
07:53:46:563 [00138] | INFO  | > Libraries loaded.
07:53:46:564 [00138] | INFO  | > Found 13 match(es). Installing ...
07:53:46:573 [00138] | INFO  | Registering hooks for "ws2_32.dll" ...
07:53:46:573 [00138] | INFO  | > Libraries loaded.
07:53:46:573 [00138] | INFO  | > Found 8 match(es). Installing ...
07:53:46:582 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d9.dll" ...
07:53:46:582 [00138] | INFO  | > Libraries loaded.
07:53:46:582 [00138] | INFO  | > Found 9 match(es). Installing ...
07:53:46:592 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d10.dll" ...
07:53:46:592 [00138] | INFO  | > Delayed.
07:53:46:592 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d10_1.dll" ...
07:53:46:592 [00138] | INFO  | > Delayed.
07:53:46:592 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d11.dll" ...
07:53:46:592 [00138] | INFO  | > Delayed.
07:53:46:592 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d12.dll" ...
07:53:46:593 [00138] | INFO  | > Delayed.
07:53:46:593 [00138] | INFO  | Registering hooks for "C:\windows\system32\dxgi.dll" ...
07:53:46:593 [00138] | INFO  | > Delayed.
07:53:46:593 [00138] | INFO  | Registering hooks for "C:\windows\system32\opengl32.dll" ...
07:53:46:593 [00138] | INFO  | > Libraries loaded.
07:53:46:593 [00138] | INFO  | > Found 359 match(es). Installing ...
07:53:46:606 [00138] | INFO  | Initialized.
07:53:46:618 [00138] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
07:53:46:686 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F4E4) ...
07:53:46:686 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:46:686 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:46:686 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:46:686 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:46:686 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:46:686 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:46:686 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:46:686 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:46:686 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:46:689 [00138] | INFO  | > Returning pixel format: 3
07:53:46:689 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F4E4) ...
07:53:46:690 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:46:690 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:46:690 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:46:692 [00138] | WARN  | Window class style of window 00040076 is missing 'CS_OWNDC' flag.
07:53:47:314 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:47:495 [00138] | ERROR | Failed to install hook for glFramebufferTextureEXT with status code 8.
07:53:47:722 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F3F4) ...
07:53:47:722 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:47:723 [00138] | WARN  | Window class style of window 00040076 is missing 'CS_OWNDC' flag.
07:53:48:511 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:48:511 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00011000) ...
07:53:48:568 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00013001) ...
07:53:48:574 [00138] | INFO  | Installing delayed hooks for "C:\windows\system32\d3d11.dll" (Just loaded via LoadLibrary("nvapi.dll")) ...
07:53:48:574 [00138] | INFO  | > Found 2 match(es). Installing ...
07:53:48:584 [00138] | INFO  | Installing delayed hooks for "C:\windows\system32\dxgi.dll" (Just loaded via LoadLibrary("nvapi.dll")) ...
07:53:48:584 [00138] | INFO  | > Found 5 match(es). Installing ...
07:53:48:596 [00138] | INFO  | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F468) ...
07:53:48:596 [00138] | INFO  | > Passing on to CreateDXGIFactory1:
07:53:48:596 [00138] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F468) ...
07:53:48:598 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F204) ...
07:53:48:598 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:48:598 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:48:598 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:48:598 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:48:598 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:48:598 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:48:598 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:48:598 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:48:598 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:48:601 [00138] | INFO  | > Returning pixel format: 3
07:53:48:601 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F204) ...
07:53:48:601 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:48:601 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:48:601 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:48:604 [00138] | WARN  | Window class style of window 00050076 is missing 'CS_OWNDC' flag.
07:53:48:949 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:48:949 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F114) ...
07:53:48:949 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:48:950 [00138] | WARN  | Window class style of window 00050076 is missing 'CS_OWNDC' flag.
07:53:49:294 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:49:294 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00021001) ...
07:53:49:311 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00023000) ...
07:53:49:327 [00138] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
07:53:49:329 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F474) ...
07:53:49:329 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:49:329 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:329 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:49:329 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:329 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:49:329 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:49:329 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:49:329 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:49:330 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:333 [00138] | INFO  | > Returning pixel format: 3
07:53:49:333 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F474) ...
07:53:49:333 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:49:333 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:49:333 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:49:335 [00138] | WARN  | Window class style of window 00060076 is missing 'CS_OWNDC' flag.
07:53:49:678 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:49:681 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F384) ...
07:53:49:681 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:49:684 [00138] | WARN  | Window class style of window 00060076 is missing 'CS_OWNDC' flag.
07:53:49:778 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:49:780 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00031000) ...
07:53:49:827 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00033001) ...
07:53:49:832 [00138] | INFO  | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F3FC) ...
07:53:49:832 [00138] | INFO  | > Passing on to CreateDXGIFactory1:
07:53:49:832 [00138] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F3FC) ...
07:53:49:834 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F194) ...
07:53:49:834 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:49:834 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:834 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:49:834 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:834 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:49:835 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:49:835 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:49:835 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:49:835 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:838 [00138] | INFO  | > Returning pixel format: 3
07:53:49:838 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F194) ...
07:53:49:838 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:49:838 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:49:838 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:49:840 [00138] | WARN  | Window class style of window 00070076 is missing 'CS_OWNDC' flag.
07:53:49:923 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:49:924 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F0A4) ...
07:53:49:924 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:49:925 [00138] | WARN  | Window class style of window 00070076 is missing 'CS_OWNDC' flag.
07:53:51:043 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:51:046 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00041001) ...
07:53:51:098 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00043000) ...
07:53:51:132 [00138] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
07:53:51:134 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F4C4) ...
07:53:51:134 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:51:134 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:51:134 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:51:134 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:51:134 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:51:134 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:51:134 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:51:134 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:51:134 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:51:138 [00138] | INFO  | > Returning pixel format: 3
07:53:51:138 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F4C4) ...
07:53:51:138 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:51:138 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:51:138 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:51:142 [00138] | WARN  | Window class style of window 00090076 is missing 'CS_OWNDC' flag.
07:53:51:914 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:51:914 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F3D4) ...
07:53:51:914 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:51:915 [00138] | WARN  | Window class style of window 00090076 is missing 'CS_OWNDC' flag.
07:53:52:670 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:52:670 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00051000) ...
07:53:52:696 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00053001) ...
07:53:52:702 [00138] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
07:53:52:704 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F414) ...
07:53:52:704 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:52:704 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:52:704 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:52:704 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:52:704 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:52:704 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:52:704 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:52:704 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:52:705 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:52:708 [00138] | INFO  | > Returning pixel format: 3
07:53:52:708 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F414) ...
07:53:52:708 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:52:708 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:52:708 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:52:712 [00138] | WARN  | Window class style of window 000A0076 is missing 'CS_OWNDC' flag.
07:53:53:063 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:53:063 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F324) ...
07:53:53:063 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:53:064 [00138] | WARN  | Window class style of window 000A0076 is missing 'CS_OWNDC' flag.
07:53:53:409 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:53:409 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00061001) ...
07:53:53:434 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00063000) ...
07:53:53:439 [00138] | INFO  | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F3A4) ...
07:53:53:439 [00138] | INFO  | > Passing on to CreateDXGIFactory1:
07:53:53:439 [00138] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F3A4) ...
07:53:53:441 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F144) ...
07:53:53:441 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:53:441 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:53:441 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:53:441 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:53:441 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:53:441 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:53:441 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:53:441 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:53:441 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:53:444 [00138] | INFO  | > Returning pixel format: 3
07:53:53:444 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F144) ...
07:53:53:444 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:53:444 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:53:444 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:53:448 [00138] | WARN  | Window class style of window 000B0076 is missing 'CS_OWNDC' flag.
07:53:53:787 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:53:790 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F054) ...
07:53:53:794 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:53:798 [00138] | WARN  | Window class style of window 000B0076 is missing 'CS_OWNDC' flag.
07:53:53:884 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:53:884 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00071000) ...
07:53:53:910 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00073001) ...
07:53:54:406 [00138] | INFO  | Redirecting RegisterClassExW(lpWndClassEx = 0032F69C { WARWIN }) ...
07:53:54:406 [00138] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'WARWIN'.
07:53:54:406 [00156] | INFO  | Redirecting RegisterClassExW(lpWndClassEx = 0325FE58 { WARSPLASH }) ...
07:53:54:406 [00156] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'WARSPLASH'.
07:53:54:418 [00138] | INFO  | Redirecting IDirect3D9::CreateDevice(this = 018DC638, pAdapter = 0, DeviceType = 1, hFocusWindow = 0013006C, BehaviorFlags = 0x54, pPresentationParameters = 0032F618, ppReturnedDeviceInterface = 490C8834) ...
07:53:54:419 [00138] | INFO  | > Dumping presentation parameters:
07:53:54:419 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:54:419 [00138] | INFO  |   | Parameter                               | Value                                   |
07:53:54:419 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:54:419 [00138] | INFO  |   | BackBufferWidth                         | 1920                                    |
07:53:54:419 [00138] | INFO  |   | BackBufferHeight                        | 1080                                    |
07:53:54:419 [00138] | INFO  |   | BackBufferFormat                        | 22                                      |
07:53:54:419 [00138] | INFO  |   | BackBufferCount                         | 1                                       |
07:53:54:419 [00138] | INFO  |   | MultiSampleType                         | 0                                       |
07:53:54:419 [00138] | INFO  |   | MultiSampleQuality                      | 0                                       |
07:53:54:419 [00138] | INFO  |   | SwapEffect                              | 1                                       |
07:53:54:419 [00138] | INFO  |   | DeviceWindow                            | 0013006C                                |
07:53:54:419 [00138] | INFO  |   | Windowed                                | TRUE                                    |
07:53:54:419 [00138] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
07:53:54:419 [00138] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
07:53:54:419 [00138] | INFO  |   | Flags                                   | 0                                       |
07:53:54:419 [00138] | INFO  |   | FullScreen_RefreshRateInHz              | 0                                       |
07:53:54:419 [00138] | INFO  |   | PresentationInterval                    | 0x80000000                              |
07:53:54:419 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:54:419 [00157] | INFO  | Redirecting wglSetPixelFormat(hdc = 00040060, iPixelFormat = 27, ppfd = 00000000) ...
07:53:54:426 [00157] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00040060, hShareContext = 00000000, piAttribList = 0369FDA4) ...
07:53:54:426 [00157] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:54:784 [00157] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:55:128 [00138] | INFO  | Recreated runtime environment on runtime 01E04E08.
07:53:55:444 [00184] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\DisplayDepth.fx".
07:53:55:458 [00189] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\Tonemap.fx".
07:53:55:474 [00185] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\FakeHDR.fx".
07:53:55:481 [00183] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\Deband.fx".
07:53:55:521 [00186] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\FXAA.fx".
07:53:55:521 [00187] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\MXAO.fx".
07:53:55:536 [00188] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\SMAA.fx".
07:53:55:573 [00138] | ERROR | Failed initializing "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\Deband.fx":
:19:1: Error: syntax error

07:53:55:574 [00138] | ERROR | Failed initializing "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\Tonemap.fx":
:3:1: Error: syntax error

07:53:55:584 [00138] | INFO  | Loading image files for textures ...
07:55:23:318 [00138] | INFO  | Exiting ...
07:55:23:318 [00138] | INFO  | Uninstalling 451 hook(s) ...
07:55:23:334 [00138] | INFO  | Finished exiting.
I also had to follow Xpander's steps for getting Reshade to launch properly, sans replacing the reshade.dll. I'll do a little more troubleshooting on my end before seeing if v1.02 works. Any suggestions or ideas would be appreciated.
xpander wrote: Mon May 06, 2019 6:52 pm
-downloaded api-ms-win-downlevel-kernel32-l1-1-0.dll and placed it into Warhammer folder
-went into winecfg and marked both dinput8 and api-ms-win-downlevel-kernel32-l1-1-0 as native from the dll overrides.

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Posted: Wed Apr 01, 2020 3:59 pm
by Maphyr
Hmm, new version does not work in windowed mode but works fine in fullscreen.

In windowed mode, everything is black.

Old version worked fine, I shoulda just left it alone.