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Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

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DaWolf
Posts: 66

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#541 » Wed Mar 25, 2020 5:30 pm

On linux with the replace dll method, I got this errors :
Spoiler:
17:58:15:570 [00172] | INFO | Initializing crosire's ReShade version '3.4.0.345' (32-bit) built on '2018-06-24 16:12:09' loaded from 'C:\Program Files (x86)\Return of Reckoning\d3d9.dll' to 'C:\Program Files (x86)\Return of Reckoning\WAR-64.exe' ...
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d9.dll' ...
17:58:15:592 [00172] | INFO | > Delayed until first call to an exported function.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d10.dll' ...
17:58:15:592 [00172] | INFO | > Delayed.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d10_1.dll' ...
17:58:15:592 [00172] | INFO | > Delayed.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d11.dll' ...
17:58:15:593 [00172] | INFO | > Delayed.
17:58:15:593 [00172] | INFO | Registering hooks for 'C:\windows\system32\dxgi.dll' ...
17:58:15:594 [00172] | INFO | > Delayed.
17:58:15:594 [00172] | INFO | Registering hooks for 'C:\windows\system32\opengl32.dll' ...
17:58:15:594 [00172] | INFO | > Delayed.
17:58:15:594 [00172] | INFO | Registering hooks for 'C:\windows\system32\user32.dll' ...
17:58:15:594 [00172] | INFO | > Libraries loaded.
17:58:15:594 [00172] | INFO | > Found 13 match(es). Installing ...
17:58:15:600 [00172] | INFO | Registering hooks for 'C:\windows\system32\ws2_32.dll' ...
17:58:15:600 [00172] | INFO | > Libraries loaded.
17:58:15:600 [00172] | INFO | > Found 8 match(es). Installing ...
17:58:15:605 [00172] | INFO | Initialized.
17:58:15:610 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:617 [00172] | INFO | Installing export hooks for 'C:\windows\system32\d3d9.dll' ...
17:58:15:617 [00172] | INFO | > Found 9 match(es). Installing ...
17:58:15:721 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\d3d11.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:721 [00172] | INFO | > Found 2 match(es). Installing ...
17:58:15:726 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\dxgi.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:726 [00172] | INFO | > Found 3 match(es). Installing ...
17:58:15:732 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\opengl32.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:732 [00172] | INFO | > Found 359 match(es). Installing ...
17:58:15:741 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F468)' ...
17:58:15:741 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:741 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F468)' ...
17:58:15:756 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:766 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3FC)' ...
17:58:15:766 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:766 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3FC)' ...
17:58:15:795 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:804 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:815 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3A4)' ...
17:58:15:815 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:815 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3A4)' ...
17:58:16:130 [00172] | INFO | Redirecting 'RegisterClassExW(0032F69C)' ...
17:58:16:130 [00172] | INFO | > Adding 'CS_OWNDC' window class style flag to 'WARWIN'.
17:58:16:130 [00189] | INFO | Redirecting 'RegisterClassExW(0313FE58)' ...
17:58:16:130 [00189] | INFO | > Adding 'CS_OWNDC' window class style flag to 'WARSPLASH'.
17:58:16:146 [00189] | WARN | Ignoring 'LoadLibraryA("imm32.dll")' call to avoid possible deadlock.
17:58:16:153 [00172] | INFO | Redirecting 'IDirect3D9::CreateDevice(01406468, 0, 1, 0002007E, 0x54, 0032F618, 490D4114)' ...
17:58:16:153 [00172] | INFO | > Dumping presentation parameters:
17:58:16:153 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:153 [00172] | INFO | | Parameter | Value |
17:58:16:153 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:153 [00172] | INFO | | BackBufferWidth | 1920 |
17:58:16:153 [00172] | INFO | | BackBufferHeight | 1080 |
17:58:16:153 [00172] | INFO | | BackBufferFormat | 22 |
17:58:16:153 [00172] | INFO | | BackBufferCount | 1 |
17:58:16:153 [00172] | INFO | | MultiSampleType | 0 |
17:58:16:153 [00172] | INFO | | MultiSampleQuality | 0 |
17:58:16:153 [00172] | INFO | | SwapEffect | 1 |
17:58:16:153 [00172] | INFO | | DeviceWindow | 0002007E |
17:58:16:153 [00172] | INFO | | Windowed | TRUE |
17:58:16:153 [00172] | INFO | | EnableAutoDepthStencil | TRUE |
17:58:16:153 [00172] | INFO | | AutoDepthStencilFormat | 75 |
17:58:16:153 [00172] | INFO | | Flags | 0 |
17:58:16:153 [00172] | INFO | | FullScreen_RefreshRateInHz | 0 |
17:58:16:154 [00172] | INFO | | PresentationInterval | 0x80000000 |
17:58:16:154 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:996 [00172] | INFO | Recreated runtime environment on runtime 02E308B8.
17:58:17:364 [00172] | INFO | Compiling 'Reshade\shaders\Deband.fx' ...
17:58:17:369 [00172] | ERROR | Failed to compile 'Reshade\shaders\Deband.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\Deband.fx(151, 8): error: internal shader compilation failed

17:58:17:371 [00172] | INFO | Compiling 'Reshade\shaders\DisplayDepth.fx' ...
17:58:17:377 [00172] | ERROR | Failed to compile 'Reshade\shaders\DisplayDepth.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\DisplayDepth.fx(147, 6): error: internal shader compilation failed

17:58:17:421 [00172] | INFO | Compiling 'Reshade\shaders\FakeHDR.fx' ...
17:58:17:426 [00172] | ERROR | Failed to compile 'Reshade\shaders\FakeHDR.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FakeHDR.fx(26, 8): error: internal shader compilation failed

17:58:17:427 [00172] | INFO | Compiling 'Reshade\shaders\FXAA.fx' ...
17:58:17:438 [00172] | ERROR | Failed to compile 'Reshade\shaders\FXAA.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FXAA.fx(78, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FXAA.fx(86, 8): error: internal shader compilation failed

17:58:17:438 [00172] | INFO | Compiling 'Reshade\shaders\MXAO.fx' ...
17:58:17:450 [00172] | ERROR | Failed to compile 'Reshade\shaders\MXAO.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(375, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(395, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(439, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(453, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(522, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(527, 6): error: internal shader compilation failed

17:58:17:451 [00172] | INFO | Compiling 'Reshade\shaders\SMAA.fx' ...
17:58:17:468 [00172] | ERROR | Failed to compile 'Reshade\shaders\SMAA.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(240, 7): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(209, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(247, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(218, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(265, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(228, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(274, 8): error: internal shader compilation failed

17:58:17:469 [00172] | INFO | Compiling 'Reshade\shaders\Tonemap.fx' ...
17:58:17:473 [00172] | ERROR | Failed to compile 'Reshade\shaders\Tonemap.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\Tonemap.fx(38, 8): error: internal shader compilation failed

17:58:17:474 [00172] | INFO | Loading image files for textures ...
Any help are welcome. :D

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Sildur
Posts: 145
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Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#542 » Thu Mar 26, 2020 2:37 am

DaWolf wrote:
Wed Mar 25, 2020 5:30 pm
On linux with the replace dll method, I got this errors :
Spoiler:
17:58:15:570 [00172] | INFO | Initializing crosire's ReShade version '3.4.0.345' (32-bit) built on '2018-06-24 16:12:09' loaded from 'C:\Program Files (x86)\Return of Reckoning\d3d9.dll' to 'C:\Program Files (x86)\Return of Reckoning\WAR-64.exe' ...
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d9.dll' ...
17:58:15:592 [00172] | INFO | > Delayed until first call to an exported function.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d10.dll' ...
17:58:15:592 [00172] | INFO | > Delayed.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d10_1.dll' ...
17:58:15:592 [00172] | INFO | > Delayed.
17:58:15:592 [00172] | INFO | Registering hooks for 'C:\windows\system32\d3d11.dll' ...
17:58:15:593 [00172] | INFO | > Delayed.
17:58:15:593 [00172] | INFO | Registering hooks for 'C:\windows\system32\dxgi.dll' ...
17:58:15:594 [00172] | INFO | > Delayed.
17:58:15:594 [00172] | INFO | Registering hooks for 'C:\windows\system32\opengl32.dll' ...
17:58:15:594 [00172] | INFO | > Delayed.
17:58:15:594 [00172] | INFO | Registering hooks for 'C:\windows\system32\user32.dll' ...
17:58:15:594 [00172] | INFO | > Libraries loaded.
17:58:15:594 [00172] | INFO | > Found 13 match(es). Installing ...
17:58:15:600 [00172] | INFO | Registering hooks for 'C:\windows\system32\ws2_32.dll' ...
17:58:15:600 [00172] | INFO | > Libraries loaded.
17:58:15:600 [00172] | INFO | > Found 8 match(es). Installing ...
17:58:15:605 [00172] | INFO | Initialized.
17:58:15:610 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:617 [00172] | INFO | Installing export hooks for 'C:\windows\system32\d3d9.dll' ...
17:58:15:617 [00172] | INFO | > Found 9 match(es). Installing ...
17:58:15:721 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\d3d11.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:721 [00172] | INFO | > Found 2 match(es). Installing ...
17:58:15:726 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\dxgi.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:726 [00172] | INFO | > Found 3 match(es). Installing ...
17:58:15:732 [00172] | INFO | Installing delayed hooks for 'C:\windows\system32\opengl32.dll' (Just loaded via 'LoadLibraryA("nvapi.dll")') ...
17:58:15:732 [00172] | INFO | > Found 359 match(es). Installing ...
17:58:15:741 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F468)' ...
17:58:15:741 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:741 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F468)' ...
17:58:15:756 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:766 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3FC)' ...
17:58:15:766 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:766 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3FC)' ...
17:58:15:795 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:804 [00172] | INFO | Redirecting 'Direct3DCreate9(32)' ...
17:58:15:815 [00172] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3A4)' ...
17:58:15:815 [00172] | INFO | > Passing on to 'CreateDXGIFactory1':
17:58:15:815 [00172] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0032F3A4)' ...
17:58:16:130 [00172] | INFO | Redirecting 'RegisterClassExW(0032F69C)' ...
17:58:16:130 [00172] | INFO | > Adding 'CS_OWNDC' window class style flag to 'WARWIN'.
17:58:16:130 [00189] | INFO | Redirecting 'RegisterClassExW(0313FE58)' ...
17:58:16:130 [00189] | INFO | > Adding 'CS_OWNDC' window class style flag to 'WARSPLASH'.
17:58:16:146 [00189] | WARN | Ignoring 'LoadLibraryA("imm32.dll")' call to avoid possible deadlock.
17:58:16:153 [00172] | INFO | Redirecting 'IDirect3D9::CreateDevice(01406468, 0, 1, 0002007E, 0x54, 0032F618, 490D4114)' ...
17:58:16:153 [00172] | INFO | > Dumping presentation parameters:
17:58:16:153 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:153 [00172] | INFO | | Parameter | Value |
17:58:16:153 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:153 [00172] | INFO | | BackBufferWidth | 1920 |
17:58:16:153 [00172] | INFO | | BackBufferHeight | 1080 |
17:58:16:153 [00172] | INFO | | BackBufferFormat | 22 |
17:58:16:153 [00172] | INFO | | BackBufferCount | 1 |
17:58:16:153 [00172] | INFO | | MultiSampleType | 0 |
17:58:16:153 [00172] | INFO | | MultiSampleQuality | 0 |
17:58:16:153 [00172] | INFO | | SwapEffect | 1 |
17:58:16:153 [00172] | INFO | | DeviceWindow | 0002007E |
17:58:16:153 [00172] | INFO | | Windowed | TRUE |
17:58:16:153 [00172] | INFO | | EnableAutoDepthStencil | TRUE |
17:58:16:153 [00172] | INFO | | AutoDepthStencilFormat | 75 |
17:58:16:153 [00172] | INFO | | Flags | 0 |
17:58:16:153 [00172] | INFO | | FullScreen_RefreshRateInHz | 0 |
17:58:16:154 [00172] | INFO | | PresentationInterval | 0x80000000 |
17:58:16:154 [00172] | INFO | +-----------------------------------------+-----------------------------------------+
17:58:16:996 [00172] | INFO | Recreated runtime environment on runtime 02E308B8.
17:58:17:364 [00172] | INFO | Compiling 'Reshade\shaders\Deband.fx' ...
17:58:17:369 [00172] | ERROR | Failed to compile 'Reshade\shaders\Deband.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\Deband.fx(151, 8): error: internal shader compilation failed

17:58:17:371 [00172] | INFO | Compiling 'Reshade\shaders\DisplayDepth.fx' ...
17:58:17:377 [00172] | ERROR | Failed to compile 'Reshade\shaders\DisplayDepth.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\DisplayDepth.fx(147, 6): error: internal shader compilation failed

17:58:17:421 [00172] | INFO | Compiling 'Reshade\shaders\FakeHDR.fx' ...
17:58:17:426 [00172] | ERROR | Failed to compile 'Reshade\shaders\FakeHDR.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FakeHDR.fx(26, 8): error: internal shader compilation failed

17:58:17:427 [00172] | INFO | Compiling 'Reshade\shaders\FXAA.fx' ...
17:58:17:438 [00172] | ERROR | Failed to compile 'Reshade\shaders\FXAA.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FXAA.fx(78, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\FXAA.fx(86, 8): error: internal shader compilation failed

17:58:17:438 [00172] | INFO | Compiling 'Reshade\shaders\MXAO.fx' ...
17:58:17:450 [00172] | ERROR | Failed to compile 'Reshade\shaders\MXAO.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(375, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(395, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(439, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(453, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(522, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(177, 12): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\MXAO.fx(527, 6): error: internal shader compilation failed

17:58:17:451 [00172] | INFO | Compiling 'Reshade\shaders\SMAA.fx' ...
17:58:17:468 [00172] | ERROR | Failed to compile 'Reshade\shaders\SMAA.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(240, 7): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(209, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(247, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(218, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(265, 8): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(228, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\SMAA.fx(274, 8): error: internal shader compilation failed

17:58:17:469 [00172] | INFO | Compiling 'Reshade\shaders\Tonemap.fx' ...
17:58:17:473 [00172] | ERROR | Failed to compile 'Reshade\shaders\Tonemap.fx':
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\ReShade.fxh(94, 6): error: internal shader compilation failed
:3:61: error: syntax error, unexpected NEW_IDENTIFIER
Reshade\shaders\Tonemap.fx(38, 8): error: internal shader compilation failed

17:58:17:474 [00172] | INFO | Loading image files for textures ...
Any help are welcome. :D
Those are shader errors during compiling, looks like a linux gpu driver bug to me, not sure if there are newer or better drivers available for your gpu.
Image

DaWolf
Posts: 66

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#543 » Thu Mar 26, 2020 9:09 am

Thanks for your answer. I will take a look on the GPU drivers.

User avatar
VaerGreyloc
Posts: 20

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#544 » Fri Mar 27, 2020 10:39 am

@sildur Hey there, I was wondering if you could help me out, Basically I keep getting the "There is an update for Reshade" popup, How do I go about doing that? Also how do I go about tweaking the brightness a little?
Let's get on an WAAAAAAAGH

User avatar
Ninogan
Posts: 8

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#545 » Mon Mar 30, 2020 7:48 am

I remember trying your profile what must be years ago now. Just returned to reckoning after a long hiatus and downloaded your profile. I really like how it makes things sharper but it also makes everything a lot darker. Is there any way to change it so it just sharpens it but keeps the kind of very bright palette that the default look has?

User avatar
Hood
Posts: 5

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#546 » Mon Mar 30, 2020 4:24 pm

Could you update this for AMD users?

Burgahboi
Posts: 17

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#547 » Tue Mar 31, 2020 5:24 pm

Having trouble with this unpacked like it said and now getting an error saying it was unable to start (0xc0000142) anyone got an idea whats up? also do i need to install reshade afterwards or before cos when i try to link WAR to it, it just wants to install a crap ton of stuff.

User avatar
RuffRyder
Posts: 263
Contact:

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#548 » Wed Apr 01, 2020 8:51 am

After updating/overwriting (also deleting old ones and recreating Reshade folder and files) the existing files with Version 1.04 the War.exe crashes constantly.
I narrowed it down to reshade.dll (4.5.4.774) causing it, the former version (4.2.1.542) of the file is working.

EDIT: Even when using the old file, the new Settings/Shaders seem to lead to another problem: My screen ingame is completely black except for some menu elements. Any hints how to install Version 1.04 working?
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

Ads
Varanack
Posts: 2

Re: Sildur's Enhanced graphics v1.03 - ReShade 4.2.1

Post#549 » Wed Apr 01, 2020 2:07 pm

xpander wrote:
Tue Oct 29, 2019 6:41 am
Does anyone have v1.02 link? Im asking because 1.03 doesnt seem to work under linux with wine. tonemap and deband fails to load

edit: already found
Also having this issue with the v1.04 update on Linux. The reshade.log for your consideration:

Code: Select all

07:53:46:527 [00138] | INFO  | Initializing crosire's ReShade version '4.5.4.774' (32-bit) built on '2020-02-07 23:50:15' loaded from "C:\Program Files (x86)\Return of Reckoning\reshade.dll" into "C:\Program Files (x86)\Return of Reckoning\WAR-64.exe" ...
07:53:46:563 [00138] | INFO  | Registering hooks for "user32.dll" ...
07:53:46:563 [00138] | INFO  | > Libraries loaded.
07:53:46:564 [00138] | INFO  | > Found 13 match(es). Installing ...
07:53:46:573 [00138] | INFO  | Registering hooks for "ws2_32.dll" ...
07:53:46:573 [00138] | INFO  | > Libraries loaded.
07:53:46:573 [00138] | INFO  | > Found 8 match(es). Installing ...
07:53:46:582 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d9.dll" ...
07:53:46:582 [00138] | INFO  | > Libraries loaded.
07:53:46:582 [00138] | INFO  | > Found 9 match(es). Installing ...
07:53:46:592 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d10.dll" ...
07:53:46:592 [00138] | INFO  | > Delayed.
07:53:46:592 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d10_1.dll" ...
07:53:46:592 [00138] | INFO  | > Delayed.
07:53:46:592 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d11.dll" ...
07:53:46:592 [00138] | INFO  | > Delayed.
07:53:46:592 [00138] | INFO  | Registering hooks for "C:\windows\system32\d3d12.dll" ...
07:53:46:593 [00138] | INFO  | > Delayed.
07:53:46:593 [00138] | INFO  | Registering hooks for "C:\windows\system32\dxgi.dll" ...
07:53:46:593 [00138] | INFO  | > Delayed.
07:53:46:593 [00138] | INFO  | Registering hooks for "C:\windows\system32\opengl32.dll" ...
07:53:46:593 [00138] | INFO  | > Libraries loaded.
07:53:46:593 [00138] | INFO  | > Found 359 match(es). Installing ...
07:53:46:606 [00138] | INFO  | Initialized.
07:53:46:618 [00138] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
07:53:46:686 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F4E4) ...
07:53:46:686 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:46:686 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:46:686 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:46:686 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:46:686 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:46:686 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:46:686 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:46:686 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:46:686 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:46:689 [00138] | INFO  | > Returning pixel format: 3
07:53:46:689 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F4E4) ...
07:53:46:690 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:46:690 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:46:690 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:46:692 [00138] | WARN  | Window class style of window 00040076 is missing 'CS_OWNDC' flag.
07:53:47:314 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:47:495 [00138] | ERROR | Failed to install hook for glFramebufferTextureEXT with status code 8.
07:53:47:722 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F3F4) ...
07:53:47:722 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:47:723 [00138] | WARN  | Window class style of window 00040076 is missing 'CS_OWNDC' flag.
07:53:48:511 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:48:511 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00011000) ...
07:53:48:568 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00013001) ...
07:53:48:574 [00138] | INFO  | Installing delayed hooks for "C:\windows\system32\d3d11.dll" (Just loaded via LoadLibrary("nvapi.dll")) ...
07:53:48:574 [00138] | INFO  | > Found 2 match(es). Installing ...
07:53:48:584 [00138] | INFO  | Installing delayed hooks for "C:\windows\system32\dxgi.dll" (Just loaded via LoadLibrary("nvapi.dll")) ...
07:53:48:584 [00138] | INFO  | > Found 5 match(es). Installing ...
07:53:48:596 [00138] | INFO  | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F468) ...
07:53:48:596 [00138] | INFO  | > Passing on to CreateDXGIFactory1:
07:53:48:596 [00138] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F468) ...
07:53:48:598 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F204) ...
07:53:48:598 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:48:598 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:48:598 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:48:598 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:48:598 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:48:598 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:48:598 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:48:598 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:48:598 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:48:601 [00138] | INFO  | > Returning pixel format: 3
07:53:48:601 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F204) ...
07:53:48:601 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:48:601 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:48:601 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:48:604 [00138] | WARN  | Window class style of window 00050076 is missing 'CS_OWNDC' flag.
07:53:48:949 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:48:949 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F114) ...
07:53:48:949 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:48:950 [00138] | WARN  | Window class style of window 00050076 is missing 'CS_OWNDC' flag.
07:53:49:294 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:49:294 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00021001) ...
07:53:49:311 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00023000) ...
07:53:49:327 [00138] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
07:53:49:329 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F474) ...
07:53:49:329 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:49:329 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:329 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:49:329 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:329 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:49:329 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:49:329 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:49:329 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:49:330 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:333 [00138] | INFO  | > Returning pixel format: 3
07:53:49:333 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F474) ...
07:53:49:333 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:49:333 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:49:333 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:49:335 [00138] | WARN  | Window class style of window 00060076 is missing 'CS_OWNDC' flag.
07:53:49:678 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:49:681 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F384) ...
07:53:49:681 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:49:684 [00138] | WARN  | Window class style of window 00060076 is missing 'CS_OWNDC' flag.
07:53:49:778 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:49:780 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00031000) ...
07:53:49:827 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00033001) ...
07:53:49:832 [00138] | INFO  | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F3FC) ...
07:53:49:832 [00138] | INFO  | > Passing on to CreateDXGIFactory1:
07:53:49:832 [00138] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F3FC) ...
07:53:49:834 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F194) ...
07:53:49:834 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:49:834 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:834 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:49:834 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:834 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:49:835 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:49:835 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:49:835 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:49:835 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:49:838 [00138] | INFO  | > Returning pixel format: 3
07:53:49:838 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F194) ...
07:53:49:838 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:49:838 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:49:838 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:49:840 [00138] | WARN  | Window class style of window 00070076 is missing 'CS_OWNDC' flag.
07:53:49:923 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:49:924 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F0A4) ...
07:53:49:924 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:49:925 [00138] | WARN  | Window class style of window 00070076 is missing 'CS_OWNDC' flag.
07:53:51:043 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:51:046 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00041001) ...
07:53:51:098 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00043000) ...
07:53:51:132 [00138] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
07:53:51:134 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F4C4) ...
07:53:51:134 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:51:134 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:51:134 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:51:134 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:51:134 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:51:134 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:51:134 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:51:134 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:51:134 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:51:138 [00138] | INFO  | > Returning pixel format: 3
07:53:51:138 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F4C4) ...
07:53:51:138 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:51:138 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:51:138 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:51:142 [00138] | WARN  | Window class style of window 00090076 is missing 'CS_OWNDC' flag.
07:53:51:914 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:51:914 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F3D4) ...
07:53:51:914 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:51:915 [00138] | WARN  | Window class style of window 00090076 is missing 'CS_OWNDC' flag.
07:53:52:670 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:52:670 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00051000) ...
07:53:52:696 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00053001) ...
07:53:52:702 [00138] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
07:53:52:704 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F414) ...
07:53:52:704 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:52:704 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:52:704 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:52:704 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:52:704 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:52:704 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:52:704 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:52:704 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:52:705 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:52:708 [00138] | INFO  | > Returning pixel format: 3
07:53:52:708 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F414) ...
07:53:52:708 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:52:708 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:52:708 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:52:712 [00138] | WARN  | Window class style of window 000A0076 is missing 'CS_OWNDC' flag.
07:53:53:063 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:53:063 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F324) ...
07:53:53:063 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:53:064 [00138] | WARN  | Window class style of window 000A0076 is missing 'CS_OWNDC' flag.
07:53:53:409 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:53:409 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00061001) ...
07:53:53:434 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00063000) ...
07:53:53:439 [00138] | INFO  | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F3A4) ...
07:53:53:439 [00138] | INFO  | > Passing on to CreateDXGIFactory1:
07:53:53:439 [00138] | INFO  | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0032F3A4) ...
07:53:53:441 [00138] | INFO  | Redirecting wglChoosePixelFormat(hdc = 00190050, ppfd = 0032F144) ...
07:53:53:441 [00138] | INFO  | > Dumping pixel format descriptor:
07:53:53:441 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:53:441 [00138] | INFO  |   | Name                                    | Value                                   |
07:53:53:441 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:53:441 [00138] | INFO  |   | Flags                                   | 0x25                                    |
07:53:53:441 [00138] | INFO  |   | ColorBits                               | 32                                      |
07:53:53:441 [00138] | INFO  |   | DepthBits                               | 0                                       |
07:53:53:441 [00138] | INFO  |   | StencilBits                             | 0                                       |
07:53:53:441 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:53:444 [00138] | INFO  | > Returning pixel format: 3
07:53:53:444 [00138] | INFO  | Redirecting wglSetPixelFormat(hdc = 00190050, iPixelFormat = 3, ppfd = 0032F144) ...
07:53:53:444 [00138] | INFO  | Redirecting wglCreateContext(hdc = 00190050) ...
07:53:53:444 [00138] | INFO  | > Passing on to wglCreateLayerContext ...
07:53:53:444 [00138] | INFO  | Redirecting wglCreateLayerContext(hdc = 00190050, iLayerPlane = 0) ...
07:53:53:448 [00138] | WARN  | Window class style of window 000B0076 is missing 'CS_OWNDC' flag.
07:53:53:787 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.6.0 NVIDIA 440.44
07:53:53:790 [00138] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00190050, hShareContext = 00000000, piAttribList = 0032F054) ...
07:53:53:794 [00138] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:53:798 [00138] | WARN  | Window class style of window 000B0076 is missing 'CS_OWNDC' flag.
07:53:53:884 [00138] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:53:884 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00071000) ...
07:53:53:910 [00138] | INFO  | Redirecting wglDeleteContext(hglrc = 00073001) ...
07:53:54:406 [00138] | INFO  | Redirecting RegisterClassExW(lpWndClassEx = 0032F69C { WARWIN }) ...
07:53:54:406 [00138] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'WARWIN'.
07:53:54:406 [00156] | INFO  | Redirecting RegisterClassExW(lpWndClassEx = 0325FE58 { WARSPLASH }) ...
07:53:54:406 [00156] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'WARSPLASH'.
07:53:54:418 [00138] | INFO  | Redirecting IDirect3D9::CreateDevice(this = 018DC638, pAdapter = 0, DeviceType = 1, hFocusWindow = 0013006C, BehaviorFlags = 0x54, pPresentationParameters = 0032F618, ppReturnedDeviceInterface = 490C8834) ...
07:53:54:419 [00138] | INFO  | > Dumping presentation parameters:
07:53:54:419 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:54:419 [00138] | INFO  |   | Parameter                               | Value                                   |
07:53:54:419 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:54:419 [00138] | INFO  |   | BackBufferWidth                         | 1920                                    |
07:53:54:419 [00138] | INFO  |   | BackBufferHeight                        | 1080                                    |
07:53:54:419 [00138] | INFO  |   | BackBufferFormat                        | 22                                      |
07:53:54:419 [00138] | INFO  |   | BackBufferCount                         | 1                                       |
07:53:54:419 [00138] | INFO  |   | MultiSampleType                         | 0                                       |
07:53:54:419 [00138] | INFO  |   | MultiSampleQuality                      | 0                                       |
07:53:54:419 [00138] | INFO  |   | SwapEffect                              | 1                                       |
07:53:54:419 [00138] | INFO  |   | DeviceWindow                            | 0013006C                                |
07:53:54:419 [00138] | INFO  |   | Windowed                                | TRUE                                    |
07:53:54:419 [00138] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
07:53:54:419 [00138] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
07:53:54:419 [00138] | INFO  |   | Flags                                   | 0                                       |
07:53:54:419 [00138] | INFO  |   | FullScreen_RefreshRateInHz              | 0                                       |
07:53:54:419 [00138] | INFO  |   | PresentationInterval                    | 0x80000000                              |
07:53:54:419 [00138] | INFO  |   +-----------------------------------------+-----------------------------------------+
07:53:54:419 [00157] | INFO  | Redirecting wglSetPixelFormat(hdc = 00040060, iPixelFormat = 27, ppfd = 00000000) ...
07:53:54:426 [00157] | INFO  | Redirecting wglCreateContextAttribsARB(hdc = 00040060, hShareContext = 00000000, piAttribList = 0369FDA4) ...
07:53:54:426 [00157] | INFO  | > Requesting core OpenGL context for version 4.4 ...
07:53:54:784 [00157] | INFO  | Running on GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 using OpenGL 4.4.0 NVIDIA 440.44
07:53:55:128 [00138] | INFO  | Recreated runtime environment on runtime 01E04E08.
07:53:55:444 [00184] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\DisplayDepth.fx".
07:53:55:458 [00189] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\Tonemap.fx".
07:53:55:474 [00185] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\FakeHDR.fx".
07:53:55:481 [00183] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\Deband.fx".
07:53:55:521 [00186] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\FXAA.fx".
07:53:55:521 [00187] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\MXAO.fx".
07:53:55:536 [00188] | INFO  | Successfully loaded "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\SMAA.fx".
07:53:55:573 [00138] | ERROR | Failed initializing "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\Deband.fx":
:19:1: Error: syntax error

07:53:55:574 [00138] | ERROR | Failed initializing "C:\Program Files (x86)\Return of Reckoning\Reshade\Shaders\Tonemap.fx":
:3:1: Error: syntax error

07:53:55:584 [00138] | INFO  | Loading image files for textures ...
07:55:23:318 [00138] | INFO  | Exiting ...
07:55:23:318 [00138] | INFO  | Uninstalling 451 hook(s) ...
07:55:23:334 [00138] | INFO  | Finished exiting.
I also had to follow Xpander's steps for getting Reshade to launch properly, sans replacing the reshade.dll. I'll do a little more troubleshooting on my end before seeing if v1.02 works. Any suggestions or ideas would be appreciated.
xpander wrote:
Mon May 06, 2019 6:52 pm

-downloaded api-ms-win-downlevel-kernel32-l1-1-0.dll and placed it into Warhammer folder
-went into winecfg and marked both dinput8 and api-ms-win-downlevel-kernel32-l1-1-0 as native from the dll overrides.

Maphyr
Posts: 43

Re: Sildur's Enhanced graphics v1.04 (Updated: March 23, 2020)

Post#550 » Wed Apr 01, 2020 3:59 pm

Hmm, new version does not work in windowed mode but works fine in fullscreen.

In windowed mode, everything is black.

Old version worked fine, I shoulda just left it alone.

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