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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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saupreusse
Developer
Posts: 2386

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#671 » Sun Mar 06, 2022 12:29 pm

TempestWolf wrote: Sat Mar 05, 2022 2:53 pm I get a notification telling me to update Reshade to version 5.0.
Will Sildur update this mod as well or should I just ignore it?
You can ignore it. I bet sildur will let us know if he plans to update to a newer version.
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MarleVVLL
Posts: 1

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#672 » Thu Mar 17, 2022 5:36 pm

Per attached, after installing ReShade 4.9.0 and following the instructions on the OP, my application fails to run while being perpetually stuck at "loading effects" that keeps changing between 2 - 10.

Any thoughts?

edit: for some reason, I can't upload images.

ErePL
Posts: 5

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#673 » Sat Apr 09, 2022 8:36 am

The Shaders dont work. When i open the launcher nothing is downloading, in game nothing is different, i have unpacked the folder in the same folder in which war.exe is, as per instructions. What am i doing wrong, is there a specific file that needs to be outside the shaders folder?

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Fenris78
Posts: 787

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#674 » Sat Apr 09, 2022 1:48 pm

I use reshade 4.9.1 (I'm under win7 tho), the 5.0.2 version wont work and crash seconds later.

The reshade 4.9.1 needs, in the game root folder :
- A folder for shaders library (you can add or remove some if needed), shaders are .fx file format
- A "reshade.dll" file to load the overlay
- Another dll file, either "d3d9.dll" for reshade 5.0 or "dinput8.dll" for 4.9.1
- A reshade.ini, for loading config
- A custom ini to know what shaders to use and how they are configured ; it can be loaded from anywhere, you can use/save you own, start from the Sidur's one, or pick any other from any reshade preset available.

I recommend to use the installer from reshade official site (use the 4.9.1 it's safer to assume it will work better with RoR), instal the reshade (pick target game folder, select directx 9 option), then when prompted what effects to download, pick the custom .ini from Sildur (or the custom reshade preset you want), wich should list all needed shaders ; the installer will read the file, and only download needed shaders.

You can then put the custom ini in your game folder or save/load it from anywhere else, just be sure in reshade panel to load the proper one each time.

Here is my (simplified) fenris-reshade.ini, with 4-5 effects, and you can add over that base if you want (copy-paste code into a txt file, before changing extension to .ini, then pick it as effect loading file in reshade configuration) :

Code: Select all

Effects=Deband.fx,Levels.fx,FXAA.fx,Tonemap.fx,FakeHDR.fx,AdaptiveSharpen.fx
Techniques=Deband,Levels,Tonemap,AdaptiveSharpen,HDR,FXAA
TechniqueSorting=Deband,Levels,Tonemap,AdaptiveSharpen,HDR,FXAA,MXAO,SMAA

[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=2.000000
Grain=0.000000

[Tonemap.fx]
Gamma=1.100000
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000

[Levels.fx]
BlackPoint=10.000000
WhitePoint=255.000000
HighlightClipping=0.000000


Abrafo
Posts: 29

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#675 » Sun Apr 10, 2022 2:35 am

Every Reshade update since 4.5.1 has disabled my Texture Memory Cache slider located in Settings>Video/Performance>Customize/GPU in the Warhammer game settings. I can get the updates to work, just not with the Texture Memory Cache working. Does anyone else have this issue or any ideas how to fix this? Thank you in advance for any help.

Automation
Posts: 82

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#676 » Sun Apr 10, 2022 1:24 pm

Is it possible to edit the Bloom filter so its possible to enable it without everything looking overly cloudy?
I actually like the bloom effect but its like, too extreme

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Hodds
Posts: 24
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Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#677 » Sun Apr 10, 2022 2:18 pm

Automation wrote: Sun Apr 10, 2022 1:24 pm Is it possible to edit the Bloom filter so its possible to enable it without everything looking overly cloudy?
I actually like the bloom effect but its like, too extreme
while in game, press f11 (default hotkey to open reshade) at the bottom there is a Button "Refresh" and a box "Performance Mode". Unchecking this box allows you to adjust any shader setting you have installed.
I am not using a bloom shader for warhammer but you can set it or even turn it off depending on your taste, when you are finished editing, click the box again to set it to performance mode and click "refresh" and should be good to go.

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Sildur
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Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#678 » Tue Jun 07, 2022 8:56 am

New reshade versions have issues with the depthbuffer at certain angles causing shaders and such too break and flicker.
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Aricept
Posts: 18

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#679 » Tue Jun 07, 2022 3:25 pm

Hi all,

I recently changed my computer for a more recent one and now when I install Sildur's graphic enhancer (last version in the first post here), it makes the game crash when I launch it. It does not even go to the start page. Launcher -> black screen -> crash.

When removing the files, it works again.

I run Windows 11 and a Nvidia 3070...


Any idea what to do ? I am absolutely not familiar with any configuration logs...

Thanks by advance (@Fenris78 ? tu as une idée camarade ?)

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Sildur
Posts: 180
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Re: Sildur's Enhanced WAR v3.0! (June 9, 2022)

Post#680 » Thu Jun 09, 2022 11:15 am

Maybe this new version works for you! Completly reworked everything.

Screenshots:
https://imgur.com/gallery/VaoZVKI
Distance blur for screenshots:
Image

Changelog:

Code: Select all

v3.0:
- Completly reworked!
- Updated reshade binaries
- Supports Global Illumination!
- Supports distance blur with F8
Remove any previous files before applying!
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