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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Avalanche145
Posts: 1

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#591 » Sat May 23, 2020 2:50 am

seems that blackscreen issue is fixed by changing some settings in nvidia control panel
Anisotropic filtering to application controlled
AntiAliasing mode to Application controlled

Big thanks to sildur for the reshade, would also appreciate if Sildur can share his nvidia control panel settings as well :)

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saupreusse
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Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#592 » Sat May 23, 2020 9:28 am

@sildur do you know if i csn use PTGI shaders now that theres access tonthe depth buffer?
https://reshade.me/forum/shader-discuss ... th-reshade
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Caspersky
Posts: 17

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#593 » Sat May 23, 2020 9:46 am

Hey Sildur.

Can you add the re shade and NVIDIA inspector download again and how to do it? Like you had previously IIRC.

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notrandomatall
Posts: 35

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#594 » Sun May 31, 2020 9:41 am

Any way to solve the fxaa blurrying the font? It looks great except for the font.

Fixed it.
Last edited by notrandomatall on Sun Jun 07, 2020 8:39 am, edited 1 time in total.

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Xenos
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Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#595 » Sun Jun 07, 2020 2:19 am

Any issues with performance with this?

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notrandomatall
Posts: 35

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#596 » Sun Jun 07, 2020 8:39 am

Xenos wrote: Sun Jun 07, 2020 2:19 am Any issues with performance with this?
It depends on your pc but no performance impact on my like 8-9 year old pc.

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Toshutkidup
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Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#597 » Tue Jun 09, 2020 4:44 pm

is there a HD pack or something.. I installed it and just seems bit underwhelming for what I was hoping for.. I thought colors would pop more --
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Sildur
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Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#598 » Sun Jun 21, 2020 11:37 am

Playing around with screenspaced reflections, not really usable for actual gameplay though. (martymc's reflection shader)
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Sildur
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Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#599 » Sun Jun 21, 2020 3:33 pm

Update v2.1 is out now!
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Changelog:

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- Updated custom reshade binaries
- Updated shaders
- Replaced sharpening shader
- Improved FXAA to reduce fuzzy font
- F10 now disables FXAA and sharpening if you want to reduce fozzy font even more.
- Minor shader settings adjustments
- Ported the uncharted 2 tonemap used in my minecraft shaders over to reshade.
- Previous tonemap is now off by default, replaced by my tonemap port which is a bit more faithful to the games look.
- Added latest quint shaders by martyMC (Mxao, reflections, sharpening, depth of field, lightroom, only sharpening and mxao are on by default)
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OddSean
Posts: 95

Re: Sildur's Enhanced graphics v2.1 (Updated: June 21, 2020)

Post#600 » Mon Jun 22, 2020 8:51 am

Okay, so I just tested and the black screen issue is caused by windowed mode. For some reason.

Either way, looks beautiful and I thank you for it.

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