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Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

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HexorcistUK
Posts: 1

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#591 » Tue May 19, 2020 9:34 am

Whilst I am a new player to the realm (started just last night) I was a little startled to see how dated the gfx have become since when I played many years ago on the very first release (I still have my original box set with discs and literature)
I was informed by a reddit comment about your superb gfx enhancer.
I commend you Sildur on this wonderful enhancement.
It is working superb and has added to my current nostalgic enjoyment !
thank you

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Avalanche145
Posts: 1

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#592 » Sat May 23, 2020 2:50 am

seems that blackscreen issue is fixed by changing some settings in nvidia control panel
Anisotropic filtering to application controlled
AntiAliasing mode to Application controlled

Big thanks to sildur for the reshade, would also appreciate if Sildur can share his nvidia control panel settings as well :)

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saupreusse
Former Staff
Posts: 2068

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#593 » Sat May 23, 2020 9:28 am

@sildur do you know if i csn use PTGI shaders now that theres access tonthe depth buffer?
https://reshade.me/forum/shader-discuss ... th-reshade

Caspersky
Posts: 2

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#594 » Sat May 23, 2020 9:46 am

Hey Sildur.

Can you add the re shade and NVIDIA inspector download again and how to do it? Like you had previously IIRC.

notrandomatall
Posts: 21

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#595 » Sun May 31, 2020 9:41 am

Any way to solve the fxaa blurrying the font? It looks great except for the font.

Fixed it.
Last edited by notrandomatall on Sun Jun 07, 2020 8:39 am, edited 1 time in total.

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Xenos
Posts: 3

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#596 » Sun Jun 07, 2020 2:19 am

Any issues with performance with this?

notrandomatall
Posts: 21

Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#597 » Sun Jun 07, 2020 8:39 am

Xenos wrote:
Sun Jun 07, 2020 2:19 am
Any issues with performance with this?
It depends on your pc but no performance impact on my like 8-9 year old pc.

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Toshutkidup
Legacy RR80
Posts: 347
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Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#598 » Tue Jun 09, 2020 4:44 pm

is there a HD pack or something.. I installed it and just seems bit underwhelming for what I was hoping for.. I thought colors would pop more --
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Sildur
Posts: 149
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Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#599 » Sun Jun 21, 2020 11:37 am

Playing around with screenspaced reflections, not really usable for actual gameplay though. (martymc's reflection shader)
Image
Image

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Sildur
Posts: 149
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Re: Sildur's Enhanced graphics v2.0 (Updated: May 16, 2020)

Post#600 » Sun Jun 21, 2020 3:33 pm

Update v2.1 is out now!
Image

Changelog:

Code: Select all

- Updated custom reshade binaries
- Updated shaders
- Replaced sharpening shader
- Improved FXAA to reduce fuzzy font
- F10 now disables FXAA and sharpening if you want to reduce fozzy font even more.
- Minor shader settings adjustments
- Ported the uncharted 2 tonemap used in my minecraft shaders over to reshade.
- Previous tonemap is now off by default, replaced by my tonemap port which is a bit more faithful to the games look.
- Added latest quint shaders by martyMC (Mxao, reflections, sharpening, depth of field, lightroom, only sharpening and mxao are on by default)
Image

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