Over the past several weeks, and for months, if not a little over a year of development, maybe even longer, Max Hayman has finally bequeathed upon us the legendary Patcher. Torquemadra has spent an age, with guiding wisdom from Londo, pulling apart the treasures within the client files. Putting them back together, over and over again. Waiting with little patience to spare. Plotting, scheming, and piecing together the puzzle. Buried deep within spreadsheets within spreadsheets, his mind holding its sanity together with sheer willpower alone.
I even sent him a second monitor. The madman was working from a single 720p monitor... who does that... Well, madness eventually has its rewards!
Those of sharp eye may have already noticed a few tooltips that have been adjusted on the live server as a brief test.
Two Weeks™ has finally arrived.
The time of Reckoning is truly upon us.
Thus, without further hesitation, we have the following to announce...
Spoiler:
Torquemadra
Values will be subject to change depending on my whims and how it ends up playing out.
Stabbin' tree / Squig Armour rework - Squig Herder
Squig Shakeup
Horned Squig
- Now grants the Armour buff, pet gets an additional weaponskill boost
- Horned Squig abilities scale with points in Path of Stabbin'
- Horned Squig Ability - Head Butt now severs blessings as opposed to KB or KD
Gas Squig
- Now grants the + range buff
- Gas Squig abilities scale with points in Path of Path of Big Shootin'
Lvl 20 - Bounce (Previously lvl 30)
Lvl 25 - Really Bad Gas (Rework, was a specable 9 point ability)
Lvl 30 - Big Bouncin' (Previously a specable 13 point ability)
Lvl 40 - Kaboom!
Path of Stabbin' Tree Rework
3 point tactic - 'Ere Squiggy
5 point ability - Squig Leap (New)
7 point tactic - Sneaky Stabbin'
9 point ability - Indigestion (Reworked ability)
11 point tactic - Sneaky Git (New)
13 point ability - Tastes Like Stuntie (New)
15 point ability - Outta My Way! (New, not a morale 4, experimental placement of ability at top of tree)
Moved M4 - Wind up da Wind Up Da Waaagh is now core at 40, activating it puts other morales on a 5 minute cooldown.
Additional
Squig Armor Reduces the CD of Horned Squig to 15s
Tactic - All By Meself - Now additionally reduces the cooldown of Squig Leap by 10s
Fasta Squiggy - Squig Armour Mount - Available at every good Mount Vendor.
Re: Finally... It Begins!
Posted: Tue Jul 03, 2018 5:30 am
by Garko
Epic =)
Re: Finally... It Begins!
Posted: Tue Jul 03, 2018 5:38 am
by Martok
Thanks for all of your work here, really. As a non-Squig Herder player all I can say is you have given us ten more reasons to hate Squig Herders.
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 5:38 am
by Aebel
As someone who rolled a SH this weekend I am very excited
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 5:41 am
by Rydiak
You guys totally rock!
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 5:45 am
by Athergic
I am amazed, I didn't expect to see this on the forums before starting a late night session Thanks for all your work on the project folks.
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 5:57 am
by Smellybelly
You have done amazing work, thank you! So impressed and @Matrik, looking forward to seeing some nasty melee SH videos
All the possibilites that opens up with client control just makes me giddy
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 6:04 am
by Fallenkezef
YAY!
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 6:16 am
by Elftwin95
Wonderful! Does this mean we might finally see some cosmetic stuff coming out in the future?
Re: [DEV] Finally... It Begins!
Posted: Tue Jul 03, 2018 6:17 am
by Fallenkezef
Elftwin95 wrote: ↑Tue Jul 03, 2018 6:16 am
Wonderful! Does this mean we might finally see some cosmetic stuff coming out in the future?