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[DEV] Finally... It Begins!

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ToXoS
Posts: 671

Re: [DEV] Finally... It Begins!

Post#41 » Tue Jul 03, 2018 10:03 am

Congrats for the hard work you guys are doing, and I hope melee SH is going to be fun, because I don't even know what to play anymore.

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lefze
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Re: [DEV] Finally... It Begins!

Post#42 » Tue Jul 03, 2018 10:09 am

Foomy44 wrote: Tue Jul 03, 2018 9:57 am
Grock wrote: Tue Jul 03, 2018 9:40 am So wait does "Indigestion" work like Slayer's Shatter Limbs, or is it always full effect even on 1 target?
It works the same as Bad Gas does right now except it's a cone instead of a PBAOE, nothing really new about this ability for SH.
You are wrong. It requires squig armor now, which is a huge nerf to bomb SH.
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live4treasure
Posts: 270

Re: [DEV] Finally... It Begins!

Post#43 » Tue Jul 03, 2018 10:11 am

This is a momentous occasion for the server! Congratulations! =D

(Should be noted that there are a few typos in Horned Squig tooltip and info above the tooltip screenshot of Gas Squig!)
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Wdova
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Re: [DEV] Finally... It Begins!

Post#44 » Tue Jul 03, 2018 10:12 am

Wooot? Is this true? Oh my holy …. ! Great job devs! Time to open my Jack Daniels!
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Kelain
Posts: 20

Re: [DEV] Finally... It Begins!

Post#45 » Tue Jul 03, 2018 10:12 am

Grunbag wrote: Tue Jul 03, 2018 9:31 am You can expect more than guild mount :)
Awesome :D :D 8-)

Foomy44
Posts: 572

Re: [DEV] Finally... It Begins!

Post#46 » Tue Jul 03, 2018 10:13 am

lefze wrote: Tue Jul 03, 2018 10:09 am
Foomy44 wrote: Tue Jul 03, 2018 9:57 am
Grock wrote: Tue Jul 03, 2018 9:40 am So wait does "Indigestion" work like Slayer's Shatter Limbs, or is it always full effect even on 1 target?
It works the same as Bad Gas does right now except it's a cone instead of a PBAOE, nothing really new about this ability for SH.
You are wrong. It requires squig armor now, which is a huge nerf to bomb SH.
O damn did not notice that, thx for pointing that out. M4 going baseline seems like a potential buff for ranged SHs in a bomb squad at least. Bad Gas always seemed like it should require squig armor anyways IMO, close range and it's a stabbity tree mastery ability, plus gobbos can't produce that amount of gas on their own.
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Grock
Posts: 918

Re: [DEV] Finally... It Begins!

Post#47 » Tue Jul 03, 2018 10:20 am

Sooo, and how does bad gas work?
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lefze
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Re: [DEV] Finally... It Begins!

Post#48 » Tue Jul 03, 2018 10:20 am

Foomy44 wrote: Tue Jul 03, 2018 10:13 am
lefze wrote: Tue Jul 03, 2018 10:09 am
Foomy44 wrote: Tue Jul 03, 2018 9:57 am

It works the same as Bad Gas does right now except it's a cone instead of a PBAOE, nothing really new about this ability for SH.
You are wrong. It requires squig armor now, which is a huge nerf to bomb SH.
O damn did not notice that, thx for pointing that out. M4 going baseline seems like a potential buff for ranged SHs in a bomb squad at least. Bad Gas always seemed like it should require squig armor anyways IMO, close range and it's a stabbity tree mastery ability, plus gobbos can't produce that amount of gas on their own.
No, M4 going baseline and triggering 5 minute global CD for morales is a big nerf aswell. Forces lots of shootin if you want a usable morale. Overall a big gimp to existing warband specs.

Edit: Should add that it doesn't really create a new one either.
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Needabeer
Posts: 57

Re: [DEV] Finally... It Begins!

Post#49 » Tue Jul 03, 2018 10:35 am

lefze wrote: Tue Jul 03, 2018 10:20 am
Foomy44 wrote: Tue Jul 03, 2018 10:13 am
lefze wrote: Tue Jul 03, 2018 10:09 am

You are wrong. It requires squig armor now, which is a huge nerf to bomb SH.
O damn did not notice that, thx for pointing that out. M4 going baseline seems like a potential buff for ranged SHs in a bomb squad at least. Bad Gas always seemed like it should require squig armor anyways IMO, close range and it's a stabbity tree mastery ability, plus gobbos can't produce that amount of gas on their own.
No, M4 going baseline and triggering 5 minute global CD for morales is a big nerf aswell. Forces lots of shootin if you want a usable morale. Overall a big gimp to existing warband specs.

Edit: Should add that it doesn't really create a new one either.
So it's an all round nerf to ranged SH?? From what I've read they have already been hit pretty hard in the past?

Foomy44
Posts: 572

Re: [DEV] Finally... It Begins!

Post#50 » Tue Jul 03, 2018 10:36 am

lefze wrote: Tue Jul 03, 2018 10:20 am Overall a big gimp to existing warband specs.
Edit: Should add that it doesn't really create a new one either.

Whelp, I'm seeing a big pile of buffs for my playstyle, and I imagine having pounce on a class with aoe knockbacks, aoe slow, and aoe CD debuffs is gonna be plenty useful in WBs.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
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