2026 Developer Roadmap

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kpihuss
Posts: 185

Re: 2026 Developer Roadmap

Post#41 » Mon Jun 01, 2026 11:28 am

Jeliel80 wrote: Mon Jun 01, 2026 6:22 am Just don't lock BIS gear in PVE city instances, that doesn't "renew" the campaign (that will be pushed in off hours 100%, prove me wrong), it's the last nail in the coffin.
If you read the patch notes carefully, you'll see they say that captured cities will only be unlocked if the side that wins the campaign also wins the majority of city instances.

As I understand it, there first needs to be a lot of PvP content, including city sieges, for that content to unlock (I imagine for a relatively long time so groups can form). Players will fight tooth and nail to avoid losing their capital and preventing the enemy realm from running the instances. It's really a mix of PvP and PvE content.

People will fight hard in the cities to prevent the enemy side from winning and running the instances... Is this the return of realm pride and interesting campaigns? Let's hope so.
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leftayparxoun
Posts: 470

Re: 2026 Developer Roadmap

Post#42 » Mon Jun 01, 2026 12:33 pm

kpihuss wrote: Mon Jun 01, 2026 11:28 am
Jeliel80 wrote: Mon Jun 01, 2026 6:22 am Just don't lock BIS gear in PVE city instances, that doesn't "renew" the campaign (that will be pushed in off hours 100%, prove me wrong), it's the last nail in the coffin.
If you read the patch notes carefully, you'll see they say that captured cities will only be unlocked if the side that wins the campaign also wins the majority of city instances.

As I understand it, there first needs to be a lot of PvP content, including city sieges, for that content to unlock (I imagine for a relatively long time so groups can form). Players will fight tooth and nail to avoid losing their capital and preventing the enemy realm from running the instances. It's really a mix of PvP and PvE content.

People will fight hard in the cities to prevent the enemy side from winning and running the instances... Is this the return of realm pride and interesting campaigns? Let's hope so.

Will heavily depend on how entry requirements to the Captured City raids will be handled.

Might be a pessimistic outlook, but I'd imagine that unless it's handled VERY carefully we will see Org stacking on the same side, followed by pug stacking on the side the org stacks are at, followed by complaints about no pops (due to everyone stacking on the same side).

And with the devs openly stating that
Our vision for Captured Cities will inherit many of Mythic’s goals, then will add a lot of our own to make these cities accessible for even more players
and that
the team is also considering other things to add to make the captured City States something all players can join in
there has to be some rigorous way to disincentivize stacking. We've seen it in LOTD (100+ resources on the usually winning side vs 20+ on the usually losing side), we've seen it on PvD Forts (169 inside +80 outside waiting in queue vs barely 50 defenders) and we hopefully won't have to see it in Cities and Captured Cities too.
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Alubert
Posts: 774

Re: 2026 Developer Roadmap

Post#43 » Mon Jun 01, 2026 2:04 pm

Roids wrote: Sun May 31, 2026 6:18 pm So renowntrainer changes, why I somehow feel that all we get is a huge nerf, block/parry/doge will cost same as futile strike, or give less stats. Lets hope u make it, that all costs less and when people took their basics they can invest in other stuff too.

And what I hope even more is that SC team consists of people who actually play SCs and we dont get again some ... changes to please two button heroes or some guys agenda. Most tryhard SC players want fair fights and not run circles.
Your opinion shows that you yourself can see that some renown abilities are too cheap and others too expensive. I support these changes, especially for parry/dodge/disrupt. Block is twice as expensive, so I wouldn’t touch it. The stats are also too cheap. I hope that while they’re at it, the devs will add some new abilities and bring back old ones like RD/CW.
Your opinion shows that you yourself can see that some reputation abilities are too cheap and others too expensive. I support these changes, especially for parry/dodge/disrupt. Block is twice as expensive, so I wouldn’t touch it. The stats are also too cheap. I hope that while they’re at it, the devs will add some new abilities and bring back old ones like RD/CW.
Maybe +1 mastery point for 20/40/60 renown points?
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rorswar
Posts: 63

Re: 2026 Developer Roadmap

Post#44 » Mon Jun 01, 2026 2:51 pm

Alubert wrote: Mon Jun 01, 2026 2:04 pm
Roids wrote: Sun May 31, 2026 6:18 pm So renowntrainer changes, why I somehow feel that all we get is a huge nerf, block/parry/doge will cost same as futile strike, or give less stats. Lets hope u make it, that all costs less and when people took their basics they can invest in other stuff too.

And what I hope even more is that SC team consists of people who actually play SCs and we dont get again some ... changes to please two button heroes or some guys agenda. Most tryhard SC players want fair fights and not run circles.
Your opinion shows that you yourself can see that some renown abilities are too cheap and others too expensive. I support these changes, especially for parry/dodge/disrupt. Block is twice as expensive, so I wouldn’t touch it. The stats are also too cheap. I hope that while they’re at it, the devs will add some new abilities and bring back old ones like RD/CW.
Your opinion shows that you yourself can see that some reputation abilities are too cheap and others too expensive. I support these changes, especially for parry/dodge/disrupt. Block is twice as expensive, so I wouldn’t touch it. The stats are also too cheap. I hope that while they’re at it, the devs will add some new abilities and bring back old ones like RD/CW.
Maybe +1 mastery point for 20/40/60 renown points?
Isn’t block twice as expensive as it defends against ALL attacks, whilst parry only against MELEE and dodge/disrupt only against RANGED?

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Jeliel80
Posts: 147

Re: 2026 Developer Roadmap

Post#45 » Mon Jun 01, 2026 3:14 pm

kpihuss wrote: Mon Jun 01, 2026 11:28 am
Jeliel80 wrote: Mon Jun 01, 2026 6:22 am Just don't lock BIS gear in PVE city instances, that doesn't "renew" the campaign (that will be pushed in off hours 100%, prove me wrong), it's the last nail in the coffin.
If you read the patch notes carefully, you'll see they say that captured cities will only be unlocked if the side that wins the campaign also wins the majority of city instances.

As I understand it, there first needs to be a lot of PvP content, including city sieges, for that content to unlock (I imagine for a relatively long time so groups can form). Players will fight tooth and nail to avoid losing their capital and preventing the enemy realm from running the instances. It's really a mix of PvP and PvE content.

People will fight hard in the cities to prevent the enemy side from winning and running the instances... Is this the return of realm pride and interesting campaigns? Let's hope so.
Yeah, but that's only in theory, not in practice.
Also the BIS gear being locked behind it would be silly anyway, that was my main point.
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