Soft No for mixed faction.
dont want it during prime time.
but maybe a switch gets flipped during low acitivty hours that enables it?
like sub 500 players mixed faction queues are enabled?
preferably not at all. but it would be nice to be able to get some crest/RR during the dead hours instead of fighting the same 2 roaming groups at the lakes.
New Scenario Matchmaker Test 27/01/2026
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Re: New Scenario Matchmaker Test 27/01/2026
I X-Realm to the losing team to make them lose harder.
Ads
Re: New Scenario Matchmaker Test 27/01/2026
I couuld vote for order vs order matchups (same realm fights) but dont like mixed teams
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: New Scenario Matchmaker Test 27/01/2026
This is nothing more than a question. Why not?
Somewhere, In Time...
Re: New Scenario Matchmaker Test 27/01/2026
Racial fights incoming. Greenskin vs Dwarfs. Chaos vs High Elves...whatever, I would be ok with that
Cross Faction, not so much.
-= Agony =-
Re: New Scenario Matchmaker Test 27/01/2026
I would first off like to thank everyone who took part in the test yesterday. It highlighted some issues and provided great feedback for us.
First of all some people mentioned that the set of changes was similar to the ones for the last test. While the earlier test mainly provided a test for the systems around matchmaking and the actual matchmaking system itself we decided we needed to focus on the actual match function implementation (the logic in which teams are put together to form matches). The match function was completely rewritten between this time, so this was a good test of the new match function in action.
We did experience some problems with the match function and put in some fixed during the day. However, the final fix was implemented quite late. While this issue was a bit disrupting, and caused a knock on effect with queue times. We got some solid data when things were working.
Thank you for people putting out feedback here, it is greatly appreciated. Feel free to continue posting feedback here, it will be read.
Right now I am going to spend a few weeks ironing out some systems and fix some of the bugs highlighted.
Thank you again.
First of all some people mentioned that the set of changes was similar to the ones for the last test. While the earlier test mainly provided a test for the systems around matchmaking and the actual matchmaking system itself we decided we needed to focus on the actual match function implementation (the logic in which teams are put together to form matches). The match function was completely rewritten between this time, so this was a good test of the new match function in action.
We did experience some problems with the match function and put in some fixed during the day. However, the final fix was implemented quite late. While this issue was a bit disrupting, and caused a knock on effect with queue times. We got some solid data when things were working.
Thank you for people putting out feedback here, it is greatly appreciated. Feel free to continue posting feedback here, it will be read.
Right now I am going to spend a few weeks ironing out some systems and fix some of the bugs highlighted.
Thank you again.
Max Hayman
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