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PvE and Dungeons Roadmap: October Update

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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SuperStar
Posts: 438

Re: PvE and Dungeons Roadmap: October Update

Post#31 » Sat Oct 18, 2025 4:19 pm

Would be fantastic if you can help out the pvp sc team.

This is a pvp game after all or should ve a pvp game…

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ekalime
Developer
Posts: 269

Re: PvE & Dungeons Roadmap: October Update

Post#32 » Sat Oct 18, 2025 4:29 pm

gisborne wrote: Sat Oct 18, 2025 3:35 pm
wonshot wrote: Sat Oct 18, 2025 5:17 am When the main replay loops are in desperate attention (sc/rvr) instead of dumping countless hours into T1 dungeons that new players barely even get into, or roleplay cities with no replayability.
Sure T3 dungeon gear set should last longer so more of an argument for players might actually do that, instead of getting their wards from a T3 PQ boost for the ward unlock.
The problem with the T1 dungeon is not the dungeon, it's the gear rewards. If the set was lvl 10-11 tons of ppl would run it and it would be a great addition to T1. But the gear is lower lvl than the RvR set which you get basically for free, so what's the point in running it?
The T1 Dungegon Protector Set is level 10 with 59 stat points (and includes the helm which other T1 sets do not have).
The T1 RvR sets Decimator/Braggart are level 11 with 62 stat points.

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gersy
Posts: 219

Re: PvE and Dungeons Roadmap: October Update

Post#33 » Sat Oct 18, 2025 6:18 pm

pve moment

thanks for the live event schedule though, easily the best part of these notes. glad saga and hexensnacht are returning.
Gersy - Witch Hunter General

Not Good Enough / NGE

WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM

Witch Hunter General's Compendium (WH Guide)

gisborne
Posts: 35

Re: PvE & Dungeons Roadmap: October Update

Post#34 » Sat Oct 18, 2025 7:52 pm

ekalime wrote: Sat Oct 18, 2025 4:29 pm
gisborne wrote: Sat Oct 18, 2025 3:35 pm
wonshot wrote: Sat Oct 18, 2025 5:17 am When the main replay loops are in desperate attention (sc/rvr) instead of dumping countless hours into T1 dungeons that new players barely even get into, or roleplay cities with no replayability.
Sure T3 dungeon gear set should last longer so more of an argument for players might actually do that, instead of getting their wards from a T3 PQ boost for the ward unlock.
The problem with the T1 dungeon is not the dungeon, it's the gear rewards. If the set was lvl 10-11 tons of ppl would run it and it would be a great addition to T1. But the gear is lower lvl than the RvR set which you get basically for free, so what's the point in running it?
The T1 Dungegon Protector Set is level 10 with 59 stat points (and includes the helm which other T1 sets do not have).
The T1 RvR sets Decimator/Braggart are level 11 with 62 stat points.
I meant the equip level. And you confirmed that they are lower lvl than the T1 RvR set which is easy to obtain. Sure, there's a helm, but it's a 3-piece set and you get a helm from T1 lairs anyway.

I forgot to mention that the dungeon requires lvl 9 to get the quests, so by then you are already wearing the T1 RvR set.

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