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[DEV] Finally... It Begins!

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diedrake
Posts: 410

Re: [DEV] Finally... It Begins!

Post#111 » Thu Jul 05, 2018 11:48 am

Lmao now i am wanting to see the vids of a party of jumping squigs vs Jumping WL party haha even if the squigs lose that be fun to watch haha.
Fenaal- SM 40/84
Fanaal- CH 40/7x

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naugrim
Posts: 148

Re: [DEV] Finally... It Begins!

Post#112 » Thu Jul 05, 2018 6:22 pm

So can you change with client control Tok? add new unlock? add new part inside Tok? fix the 37756 days played bug? fix the scenario .u bug? Block the use of nerfed button? What is the limit?

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Luuca
Posts: 1204

Re: [DEV] Finally... It Begins!

Post#113 » Thu Jul 05, 2018 7:06 pm

diedrake wrote: Thu Jul 05, 2018 11:48 am Lmao now i am wanting to see the vids of a party of jumping squigs vs Jumping WL party haha even if the squigs lose that be fun to watch haha.
If we can get ALl the WLs in White, with huge axes, it'll look like a battle between chefs and meatballs.

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Darks63
Posts: 651

Re: [DEV] Finally... It Begins!

Post#114 » Thu Jul 05, 2018 7:41 pm

Question will Friday nights(NA) still require a restart of the whole server? Or will the patcher take care of the patching upon login in attempts from now on?
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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saupreusse
Developer
Posts: 2386

Re: [DEV] Finally... It Begins!

Post#115 » Thu Jul 05, 2018 8:10 pm

Darks63 wrote: Thu Jul 05, 2018 7:41 pm Question will Friday nights(NA) still require a restart of the whole server? Or will the patcher take care of the patching upon login in attempts from now on?
patches will still require a server restart. That will never change Im afraid. ^^
At least WOW hasnt made it happen yet so I doubt we will :P
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Aebel
Posts: 125

Re: [DEV] Finally... It Begins!

Post#116 » Fri Jul 06, 2018 7:08 am

My only real worry is the change to Bad Gas, the replacement ability requires you to jump into your squig armor and back out (assuming you're not playing Stabbin of course), which to my understanding is their biggest piece of utility on a class known to be brought for utility as their dps isnt as good as the other dps classes. Dont get me wrong, I think the changes are pretty neat, but I'll be interested to see how their place in the game changes because of this

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oergel
Posts: 18

Re: [DEV] Finally... It Begins!

Post#117 » Fri Jul 06, 2018 8:06 am

Still dreaming of a spider mount for gobbos one day
RR8x - Mobut - Shaman -
RR8x - Eadcrumpa - Choppa -
RR8x - Ribs - Squig -
RR8x - Zogdat - Blackorc -

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anarchypark
Posts: 2073

Re: [DEV] Finally... It Begins!

Post#118 » Fri Jul 06, 2018 8:32 am

in my experience, a lot of WL using mobility as escaping tool, not for charging in.

this might be difference of good ones vs. bads. and premade vs pug.
good ones back and forth quickly, gap is short, escaping smart route.
bads run to wc and whining.
they run away like child run to mama.

pug melee SH might be same as pug WL.
how many premade would accept meleeSH huh :D
so, no worries about SH charging.

i imagine it's cat and mouse game in the backline.
can't wait to see who is the cat.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
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diedrake
Posts: 410

Re: [DEV] Finally... It Begins!

Post#119 » Fri Jul 06, 2018 8:36 am

Sadly i dont see mSH being taken over say a mara still in a premade. I still will like to xheck out the new changes eventually.
Fenaal- SM 40/84
Fanaal- CH 40/7x

Twitchz
Posts: 7

Re: [DEV] Finally... It Begins!

Post#120 » Fri Jul 06, 2018 10:52 am

I have a request as your reworking SH wargrimnir. Something that's bothered me all the way from live beta, can we have a mushroom graphic instead of a chicken leg when were summoning our squigs just like in the opening cinematic?

Pleeeeeeeesee!

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