T1. Dwarf Roleplay Event. THURSDAY 21.06.2018. 8pm Altdorf time.

Get organized here and slay that monster, or challenge your enemy to an epic battle on the battlefield.

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Poll: Will you attend the Event?

Aye!
4
44%
Naye!
5
56%
Total votes: 9

User avatar
Glorian
Posts: 3473

Re: T1. Dwarf Roleplay Event. THURSDAY 21.06.2018. 8pm Altdorf time.

Post#21 » Sat Jun 16, 2018 8:40 am

We are rehosting the T1 Gunline Event.
Answer in the Poll if you want to join!

See proposed combat tactics.

User avatar
Torgrimmerr
Posts: 21

Re: T1. Dwarf Roleplay Event. THURSDAY 21.06.2018. 8pm Altdorf time.

Post#22 » Sat Jun 16, 2018 12:55 pm

Oi, I'll try to make it, pending doctor appointments if I don't get stuck in traffic, getting home from the city that day, got to get an MRI done on the Brain that Day, :(, so will do my best to make it., will make a Rune Priest This week for the event just in case though :) .
Image

Main: Torgrimmerrr Slayer

Order:
Torggy Iron Breaker
Torggyling Rune Priest

Destro:
RIngobloody Mara
Torgrimmer Choppa
Ringoblood Shaman

MedV
Posts: 95

Re: T1. Dwarf Roleplay Event. THURSDAY 21.06.2018. 8pm Altdorf time.

Post#23 » Sat Jun 16, 2018 5:42 pm

The 2 line alternating volley fire of attack was nullified in WW1 when machine guns and targeted explosives were brought into battle. The French suffered massive defeats in the beginning of the war implementing the same style of combat as Naplolenic times. Lining up gave the enemy an advantage to mow down your lines. Instead static defenses such as the trench took hold to combat the machine gun. Snipers rose to power being able to pick off the captains and lieutenants whom other soldiers were saluting on the battle field. When fast moving tanks came into combat in 1916-1917 (?) the trenches were then put out of use. (The first tanks were not effective and the tank strategy had not yet been perfected)

However, in Warhammer you technically have machine guns, snipers and tanks. Thus, the preferred style of rifleman Engies should be refined to the offense of Post WW1. Platoon groups consisting of specialized troops. Before WW1 platoons were composed of pure rifleman, and the support and specialized troops were in separate platoons. Post WW1 each platoon had machine gunners, mortars, grenadiers, rifleman, medics and tanks working in unison with each Captain given a specific task to accomplish. This is the first time Small groups of diverse troops were working towards a different goal than the platoon next to them.

However, keeping with the theme the best style of rifleman platoons would not be a full rectangular line of infantry, but a platoon of 4 engis, 1 IB and 1 RP. The IB should "hold the line" in front of the rifleman line of 4. Each platoon should be separated by a 45 ft radius of the next platoon to neglect the AOE of the enemy. (In WW2 a company which had to dig in over night or set up a defensive position was not allowed to put their fox hole in a certain radius from the next fox hole to counteract artillery fire) Shock troops can also be implemented when the enemy line is pushed too far. This is where the slayer comes into place. They should be used like Ancient Calvary, on the side, hidden in a hold position until the enemy flank can be taken advantage of.

T-Tank R-Rifleman H-Healer S-Shock Troop

If you want to get into a sniper group, you should put them 75 Ft behind this arrangement of troops. They should be sniper engies focusing on the MDPS who have broken the lines. Putting them 75 ft back will neglect basically anything the enemy can throw at your WB keeping them safe and being able to pick off the targets who have pushed too far.

Good luck
Last edited by MedV on Sat Jun 16, 2018 5:45 pm, edited 1 time in total.
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Glorian
Posts: 3473

Re: T1. Dwarf Roleplay Event. THURSDAY 21.06.2018. 8pm Altdorf time.

Post#24 » Sat Jun 16, 2018 9:28 pm

MedV wrote:
Sat Jun 16, 2018 5:42 pm
Spoiler:
The 2 line alternating volley fire of attack was nullified in WW1 when machine guns and targeted explosives were brought into battle. The French suffered massive defeats in the beginning of the war implementing the same style of combat as Naplolenic times. Lining up gave the enemy an advantage to mow down your lines. Instead static defenses such as the trench took hold to combat the machine gun. Snipers rose to power being able to pick off the captains and lieutenants whom other soldiers were saluting on the battle field. When fast moving tanks came into combat in 1916-1917 (?) the trenches were then put out of use. (The first tanks were not effective and the tank strategy had not yet been perfected)

However, in Warhammer you technically have machine guns, snipers and tanks. Thus, the preferred style of rifleman Engies should be refined to the offense of Post WW1. Platoon groups consisting of specialized troops. Before WW1 platoons were composed of pure rifleman, and the support and specialized troops were in separate platoons. Post WW1 each platoon had machine gunners, mortars, grenadiers, rifleman, medics and tanks working in unison with each Captain given a specific task to accomplish. This is the first time Small groups of diverse troops were working towards a different goal than the platoon next to them.

However, keeping with the theme the best style of rifleman platoons would not be a full rectangular line of infantry, but a platoon of 4 engis, 1 IB and 1 RP. The IB should "hold the line" in front of the rifleman line of 4. Each platoon should be separated by a 45 ft radius of the next platoon to neglect the AOE of the enemy. (In WW2 a company which had to dig in over night or set up a defensive position was not allowed to put their fox hole in a certain radius from the next fox hole to counteract artillery fire) Shock troops can also be implemented when the enemy line is pushed too far. This is where the slayer comes into place. They should be used like Ancient Calvary, on the side, hidden in a hold position until the enemy flank can be taken advantage of.

T-Tank R-Rifleman H-Healer S-Shock Troop

If you want to get into a sniper group, you should put them 75 Ft behind this arrangement of troops. They should be sniper engies focusing on the MDPS who have broken the lines. Putting them 75 ft back will neglect basically anything the enemy can throw at your WB keeping them safe and being able to pick off the targets who have pushed too far.

Good luck
Well thanks for your input BUT:
This is not T4 where we run our Dwarf Warband.
This is T1 where we go in Warhammer Fantasy Regimental like.
No Tanks, No Slayers. No optimization. Until lvl 10 the Tanks have no Guard, and not to think of Hold the Line.
We go in Pre-Napoleon like, we go in like the Bitterstone Thunderers. ;)

MedV
Posts: 95

Re: T1. Dwarf Roleplay Event. THURSDAY 21.06.2018. 8pm Altdorf time.

Post#25 » Sun Jun 17, 2018 5:04 pm

Ah well then yes, if you take away the tank, machine gunners and focused aoe. Then yes pre-napoleonic volley formation is the best way to go.. Sorry =/
MedX- 40/50+ Witch Hunter
MedVi- 40/50+ Zealot
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User avatar
Glorian
Posts: 3473

Re: T1. Dwarf Roleplay Event. THURSDAY 21.06.2018. 8pm Altdorf time.

Post#26 » Sun Jun 17, 2018 6:43 pm

No Problem. In t4 one chosen who jumps on the Gunline can disable half a wb.
In t1 the main problem is usually that individual players are faster then a Gunline.

But main Focus is fun of that event. :)

User avatar
Glorian
Posts: 3473

Re: T1. Dwarf Roleplay Event. THURSDAY 21.06.2018. 8pm Altdorf time.

Post#27 » Thu Jun 21, 2018 9:48 pm

Image

Thanks all for joining in.

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