the other day fortress crash and i aslwee didnt recive anything, dont know if we talk fo the same issue but i uderstand ya pain....
only 23 invader to go...
the other day fortress crash and i aslwee didnt recive anything, dont know if we talk fo the same issue but i uderstand ya pain....
I thought the patch changed it so defenders dont get bonus invader medallions if they win. Maybe the crashes have confused people?
duno but happened me 2 times alredy...and some times i didnt get the +2 extra for winning like i wasnt there...BeautfulToad wrote: ↑Wed Jul 17, 2019 3:14 pmI thought the patch changed it so defenders dont get bonus invader medallions if they win. Maybe the crashes have confused people?
I think the issue with WE/WH is the fact a mob of them could turn invisible and attack the entire backline, hitting everything and not being in range of any AoE stuff. Maybe I am overestimating potential.
GMs should clarify the change that was made and the bugs.Tesq wrote: ↑Wed Jul 17, 2019 3:22 pmduno but happened me 2 times alredy...and some times i didnt get the +2 extra for winning like i wasnt there...BeautfulToad wrote: ↑Wed Jul 17, 2019 3:14 pmI thought the patch changed it so defenders dont get bonus invader medallions if they win. Maybe the crashes have confused people?
it is alredy being tested by giving them aoe attacks and aoe bullet/kiss (btw ; how? withj no tank and heal with limited aoe cap? 1 pull 1 aoe drop and is game over for them; if there are tanks they still need remain in range moreover again pull will destroy em; it didn't go like that they still were considereated lacklsuiter. The fact they got reverted and not improved and now remain handicapped on the aoe side remain a poor dev direction choice of the time (of teh time yes, we still in time to change that poor game direction choice you know...)BeautfulToad wrote: ↑Wed Jul 17, 2019 3:27 pmI think the issue with WE/WH is the fact a mob of them could turn invisible and attack the entire backline, hitting everything and not being in range of any AoE stuff. Maybe I am overestimating potential.
Reworking mastery trees, even for trisl periods, could be fun tho.
If it is designed this way its trully bullshit design. Waste 30-60 mins for nothing? Splendid idea...BeautfulToad wrote: ↑Wed Jul 17, 2019 3:14 pm I thought the patch changed it so defenders dont get bonus invader medallions if they win. Maybe the crashes have confused people?
Every MDPS doesn't have to be inferior on Order side for destro to have advantage, some of the mirrors simply don't exist on order. SW being a dumpster class and not having viable melee spec is a huge problem, meanwhile Marauder exists. WL doesn't have a viable AoE spec or anything that warrants their existence in a WB, relegated to roamer/small scale specialists, meanwhile mSH is a very potent AoE class that you see everywhere now. Lets not even bring up GtdC ftm.
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