op for what? with all the aoe going on the invisibility of any wh/we go to hell ^^BeautfulToad wrote: ↑Wed Jul 17, 2019 10:52 amWitch Elf and Witch Hunters can turn invisible, so it is going to be difficult to give them big boosts since invisibility on nearly any other class would be considered OP.Tesq wrote: ↑Tue Jul 16, 2019 2:23 pmWell lads this could be a good moment to start take some (mm ...make both entirely) of my suggestions and buff
Like so they are not uselss crap for wb anymore? Just saying cuz im destru bias of course and not because viability in some game aspect are s**** for some classes.
But anyway the senate is too divided we should all elect a new supreme chancellor. With no fear of dictatorship trust me.
I would like order to have a bit more melee options in warband play. I don't think order are disadvantaged currently, but in warbands there is clearly only five melee classes that are efficient in warbands (the tanks, warrior priest and an absurd number of slayers). An efficient warband would have something like eight slayers. Aside from rolling a tank or healer, slayers are the most useful character. Useful in warbands and small groups. Giving WLs or even melee Shadow Warrior a role in warbands would be nice.
I think I'd personally like Shadow Warrior reworked a bit. It is a popular class with newbies because it is intuitively quite an interesting role (sword/bow). Going against SWs who want a beefier ranged toon, I'd personally like Shadow Warrior ranged nerfed a bit and its melee capabilities beefed up. Making aSW more viable at earlier levels, at the very least, would make the class a bit more useful.
the only reason for worry about WE/Wh is the aoe heal debuff they could do on healers, but there is margin to balance that
for wl instead it requrie a simple mastery reorganization: