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Order fabled inability to compete

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Kragg
Posts: 1770

Re: Order fabled inability to compete

Post#51 » Mon Dec 03, 2018 12:04 pm

Nidwin wrote: Mon Dec 03, 2018 9:17 am
Glorian wrote: Sat Dec 01, 2018 11:09 pm
Dammy095 wrote: Sat Dec 01, 2018 6:55 am few days ago it was TUP+CNTK+BT+Invasion+Erihon+2 pug wb vs NRM + Lutz
just saying
I think I remember the day:

TUP had 12 players
Cntk 12
BT 18 with Party 3 only Dps
Invasion 18 around 7pm, 6 at 9pm.

None of the above mentioned in any form of premade setup.
Caledor (main fight that evening)
NRM was trying to focus Shrine and Lutz (wb I was in) roaming around. We constantly faced 2+ wb's and got sandwiched everytime by another 1/2 incoming order wb's when we engaged. Sadly, the unplayable lag made our attempt to defend the keep not a great and fun experience.

So this only becomes a problem when Order is rolling Destro over, right? Months and months on end have we taken the brunt and always show up to do battle. TUP joins Order on occassion and you do no longer have your easy renown and cry how you constantly faced 2+ wb's and got sandwiched. What do you think it was like for us now? Fun? Enjoyable?

Grow a pair.
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
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Xergon
Posts: 798

Re: Order fabled inability to compete

Post#52 » Mon Dec 03, 2018 12:24 pm

DanielWinner wrote: Mon Dec 03, 2018 11:51 am
Xergon wrote: Mon Dec 03, 2018 11:30 am
Booty wrote: Mon Dec 03, 2018 11:14 am Sorcerers have a tactic that gives their aoes a knockback chance. Bright wizards have wildfire. This is fine. I quite like the class asymmetries. It makes this game interesting enough.
Yay, free immunity, bring them on !

If you have Backdraft as MeleeBomb BW u should delete your BW ;) probably same goes to Sorceress KB tactic - you want keep your enemy in AoE Damage not to kick him away... brain please use it.
You should have Backdraft as aoe BW for "oh sh*t" button". It saves your life in critical situations. Dead BW doesn't deal damage. Better aoe punt enemies when **** gets real than die and wait for resurrection.
Your "oh sh*t button* should be SM/IB with AoE punt or Knight with Stagger but i know i demand too much...
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Nidwin
Posts: 662

Re: Order fabled inability to compete

Post#53 » Mon Dec 03, 2018 12:32 pm

I'm not crying Kragg, I only added a bit of input to Dammy095's and Glorian's comment.
Nidwinqq used teabag Magus [Hysteria]

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Aurandilaz
Posts: 1896

Re: Order fabled inability to compete

Post#54 » Mon Dec 03, 2018 12:40 pm

DanielWinner wrote: Mon Dec 03, 2018 11:51 am
Xergon wrote: Mon Dec 03, 2018 11:30 am
Booty wrote: Mon Dec 03, 2018 11:14 am Sorcerers have a tactic that gives their aoes a knockback chance. Bright wizards have wildfire. This is fine. I quite like the class asymmetries. It makes this game interesting enough.
Yay, free immunity, bring them on !

If you have Backdraft as MeleeBomb BW u should delete your BW ;) probably same goes to Sorceress KB tactic - you want keep your enemy in AoE Damage not to kick him away... brain please use it.
You should have Backdraft as aoe BW for "oh sh*t" button". It saves your life in critical situations. Dead BW doesn't deal damage. Better aoe punt enemies when **** gets real than die and wait for resurrection.
lol no
BD is wasted as retarded aoe punt by too many BW players, FBB is preferred choice for AoE spec for various reasons. but then again if you are playing in pug wb I guess anything goes...

Deadkiller
Posts: 77

Re: Order fabled inability to compete

Post#55 » Mon Dec 03, 2018 1:07 pm

I have no Clue Why this shitpost happens or i missunderstood acidic Post false?

He just want a nerf on bw and other order dps wb viable right?

I Think its a Good idea cuz bw just overperform , and the other dps are **** for for wb so its just Balance between Classes in own Realm what makes Sense in my eyes. Giving wl monstro Tree was One Thing in right direction sadly They removed it and go a Step back but its understandable cuz the guy what coded it left, and its easyer to Start new. Its just am efford what needs Time als Remember devs do it in they freetime as Hobby. So all what we can do is wait and Play the Game what we all Enjoy for free.

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Wam
Posts: 803

Re: Order fabled inability to compete

Post#56 » Mon Dec 03, 2018 1:36 pm

people died in rvr, you want to nerf opposition...

you guys put effort into complaining only instead of self improvement it is unreal and pretty sad to me that you want to add toxicity by bringing up nerf's... if i wanted to play devil's advocate i could make a long list of both sides plz nerf this and then what do you end up with? :roll:

you have no idea how much energy I put into leading(sometimes i need energy drinks pre raiding lal), how much energy i even put into that post to enlighten you, how much energy i put into order pug guide to help improve order as a realm so they could be more competetive so we wouldn't have to swap to order to help them out on a organised level... but I do it for community, because someone has too or it will be RIP order farm in Warcamp... no matter if they bring bw's we counter that without tears or begging dev's... we put on our big boy pants and get on with it.

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Spoiler:
Am I affraid of BW combo? nope, fought it in the great war against phalanx 2-3 fg, greek 2fg+ grand alliance bitterstones 3-4 fg, cntk 3-4fg + pugs, + rus blob overlap sometimes... Phalanx knew game and how to use BW.

Phalanx used morale pump and co-ordinated morale 4 better than any others... you guys cry so much about m2 without even bothering to think of counter plays... if you didn't spam CC all the time on CD and give free immunities that would be a good start, but i shouldn't be the one having to do your work for you and increase your knowledge and understanding...

I mean if destro pugs was outnumbered for many months/a year and had no organised warbands... I would write up a guide for destro pugs also, I support underdog with no realm alegiance... the Two guilds I respect most are Bitterstones and NRM.

Bitterstones are more hardcore than even us, despite them being roleplayers, they put up all the time no matter the setup... so its kinda shameful for a organised warband player to cry more than a roleplayer who is hard handicapped by being a racial only warband fighting a min/maxed destro wb... we don't give dwarfs no quarter, that would be disrespectful, we treat them like everyone else but on rare occasion we will stand to the side and salute / watch.

NRM are our only legitimate allies, and our one main threat besides mass... we have history together :) then there is others i can respect for different reasons, like cntk what they did for us in the past, and how they keep trying even with broken setups... i know they carried order for awhile and was never appreciated. A fair share of puggies don't like guild groups (except when they are right behind them or zone locks), they dont understand how everything works.

But alot of people on both sides are ungrateful and salty, we help provide more action, just its only a problem when you are on the recieveing end? we are there to be beat, we don't win every fight. We aim to have fun, test things, kill, die :)

OP i think you do not know the logitics required to run a proper warband, you do not know how much energy is needed... we play to the strengths on either realm that's how it is.

Because you do our destruction warband a great dis service if you think the only reason we ever kill you is M2 on BW... we have killed groups on either side without morale plenty of times... because we know what we are doing and more often than not assist better than you do (generally... due to experience and synergy, thats it) its the same with 6 man boybands vs non 6 man boybands, their assist and experience in that playstyle is greater so of course its going to be more on point.

I am experienced leader, with experienced group, with some of BIS gear and min-maxing or aiming towards... our discord is a archive of knowledge and theorycraft. OP cry about us and he don't even run BIS gear/setup, complainers don't even do tank basics 100% and are high RR ... you the complainers should look internally before externally about complaining problems. You just want easy option, you want enemy neutered... when Phalanx could one shot me with a co-ordinated morale 4 with morale pump within 20 seconds... and at max range despite me being one of the highest RR/Defensive tanks RIP wounds cap... i was like bring it on... not boo hoo big bad Hao plz nerf. That is how you come across to me, it was a tool they had and used at a cost of other things they could of brought, destro have their own tools... if you do not fully utilize these then that is on you the player... not on order, or dev's, but you and your group.

If you can't beat something you want to nerf it, you don't want to adapt or improve. BW setup has its strengths and its weaknesses, we play to its strengths and try to cover its weaknesses as any right minded leader would... you play random and you don't try counter weaknesses in combat besides forum whine.

Check out our plenty of old destro videos, you will see that destro had no problem playing against organised BW's...
We put months into leveling, gearing, training... we adjusted our original setup and don't do same thing over and over. We ain't invincible, if we play sloppy we die just like last night it was partially my fault as lead and partially warband fault in one fight north of ms, but sometimes I give away a fight or so a night and don't mind to test things and learn, its part of game, you win some, you lose some.

If we put same amount of dedication into training and gearing another setup... we would still beat you in a one vs one enviroment, would just be alot less effective in horde mode fighting which is what we aim for on either realm so no point. Horde mode or nothing is how we play, to make it more challenging. That is where the fun is at, seeing how many you can take on before glorious death in a last stand is the name of the game.

It just looks like perception issues to me, you want to just zerg pugs (and us)... you don't want organised oppotistion, although your guild wanted us to move order and fight you, now you want us to be neutered because we show you the difference between broken order warbands, and a full guild order warband with a proper setup. You was not complaining when you was zerging us with NRM and rest of destro in avelorn a few weeks ago... you only complain when numbers are even and you die. This shows your true intentions, you do not search out fights like we do... you want easy gains. We move across realms for fights and balance, that is how commited we are, that is how we improve... we move because of your zerg ways, three organised guilds is too much for order, its like TUP/NRM/Porn factory back in the day was doom and gloom for order... when they had more organised guilds. Now its TUP/NRM/PNP is too much for order, we don't want to hand hold vs even numbers or pugs... thats not fair on order.

You make us put in extra work, and you complain that we put in extra work... because you die, you rather pvdoor zones than take on a challenge. It is a huge challenge to play both sides and get the balance just right when community is fragile... it puts us in hard position and sometimes awkward too... like last night is good example of this, after too late ostland, good fights high pass, praag, we take 5 min break, then i took about 5-10 minutes sorting out warband admin more than usual... we outnumbered destro a little at the start, but the thing was, some destro split from main zone and went to side zone... that is not our fault, eventually I think they came, so sometimes can be hard to judge.

But in your destro complainers mind aslong as destro get a few kills no matter how they get them (zerg) and a few zone locks... doesn't matter about order's fragile morale and zone population, and strength/morale of their guilds and them thriving or disbanding. I talk to both sides and help out which side needs it most, I don't play favourites... if i did we would always be destro on our originals. But the organised full guild warbands, you have number 1-2-3 all on destro if we play on destro too... does that mean Nerf destro? nope, that just means commitment levels on bigger scale are more, so teamwork is more. Order is more casual... you know what happens when committed meets casual? It means someone committed needs to boost casual from time to time so they don't quit and it becomes zzzzzzzz.

The best individual fights for us are against our allies NRM, I do not want to zerg them, but i also don't want to zerg with them, we sometimes are too strong together and **** block one another decreasing the amount of action and fun to be had per a evening... and that is partially due to our good chemistry and lack of organised order who can equally match that combo that worked together during the great war.

It's not the classes is the issue, its complainers mindset that is the issue. Look at our old videos on destro maybe you learn a thing or two from observing properly. Both side's can compete... we are not gods, we are not impossible to kill, we bleed like the rest... we just dust ourselves off after every death and look for more, that is the difference... we don't spend time complaining, we spend more time fighting or searching for fights when other people go to different zones to avoid us (not taking shots, just speaking facts)

Order didn't cry this much about us and we farmed them alot longer, they just knew they was outplayed because we put in more effort behind the scenes and as a guild... bro we have to do twice the amount of pve as you... that is not easy when people have RL commitments.

Our destro warband and sorc's have no problem killing more than bw's also. Also whats next you want to nerf our Engi's because they kill more than our BW? LOL... So its not a realm imbalance, it is a organised one(which is a player one) and we go to weaker organised side to help stabilize / stop the rot / exodus / improve... and with release of new content/gear/xp event, it's helped do just that. Order zerged pretty hard yesterday before we started, we was going to show up on destro to stop such zerging... but NRM/PNP already dealt with the zerg before we arrived, order failed a keep attack and lost over 50 players from their zerg... maybe some of these players swapped sides to follow NRM/PNP... so we have to show up on order side and we did so in good numbers but too late in Ostland to stop that but already made a impact and then destro numbers start to fade because they met some resistance...

See the fragileness of order, 50 players RIP from JUST ONE failed keep attack from zerg. How much longer do you think that realm would hang around if TUP joined destro, right after they lose 50 players... and then have to face 72+ organised destro players... the fighting would easily be over before 9pm that is boring.
Not sure if you opened your eyes and noticed we adapt and play around the server/community... as we are the only large scale guild that is in a unique position to do so. Because we have to put in extra work to get more fights, instead of easy mode it up on destruction on our originals which would be very trivial and boring if order do not have numbers to smash us.

It's tug of war at its finest... to play our cosmetically superior destro characters... or play what server needs, and reluctantly play order to find fights and practice what we preach.

You know i've had to run ch22 pq's on both sides, thats alot of effort it is draining, twice the work, twice the commitment... even when they have bugged out on us. I just did gunbad 3 days in a row different team each time... I need to do twice the pve on order too... this is what commitment looks like

When you get on similar commitment levels than talk to me about balance and see bigger picture. We don't want to kick a dog(order) when its down... it allows them a brief respite to enjoy the game and hopefully grow (I doubt, but gives them minor opportunity atleast) which is the right thing... however that being said only when numbers become too big on one side (order) and NRM are alone, no PNP... then NRM need to make a phonecall and if we are not too invested in a zone already or locked, we will see what we can do... but it needs to be a big difference that makes it worthwhile for us too kill. We don't want ourselves to be punished for doing right thing. The 30 afk guys on order BO do not always count as numbers, because i see same number of afks there when ever keep needs defending.


TL DR = Read Kraag's post its right on point and a little shorter than mine
Wam
Wamizzle Guild Leader [TUP]
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Buran
Posts: 136

Re: Order fabled inability to compete

Post#57 » Mon Dec 03, 2018 1:37 pm

When i see the ideas as about like nerfing the any side, i understand that this is the pople's wish for easy wins.
What comes easy - has no price and causes boredom. This is the way to the end of RoR. I do not want this, what is why i dislike anyone who are looking for easy ways.
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madrocks
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Posts: 223

Re: Order fabled inability to compete

Post#58 » Mon Dec 03, 2018 1:46 pm

Kragg wrote: Mon Dec 03, 2018 12:04 pm
So this only becomes a problem when Order is rolling Destro over, right? Months and months on end have we taken the brunt and always show up to do battle. TUP joins Order on occassion and you do no longer have your easy renown and cry how you constantly faced 2+ wb's and got sandwiched. What do you think it was like for us now? Fun? Enjoyable?

Grow a pair.
Hahahahahaha.

Ok. First of all, fights were very even in September to mid October. It flip flopped with the xrealmers logging destro/order. Fact.

I had to fight your Order zergs since I began to lead pugs on this server. You got stomped on occasion because I made a fool out of you not because our classes were OP. Btw, CNTK still stombed us.

Now this does not work anymore for a few weeks now, for many, many reasons.

1. Order finaly learned that when they split from the angry Mob of 2+ warbands they were dead. Ergo Order now walks only around as one fat, hairy mob and writes GJ in region after stepping over us with 5 warbands. It's has become a joy to play against you.
2. This bullshit M2 aoe has been reintroduced and we all know that Order are good at this Moral game. You would be a fool not to admit that. Confrontations last now until Order has charged the m2. After that half the warband dies. There is no way around it.
So much fun in that lag->dead meta.
3. Buffs.. "fixes, balance" to Order classes combined with new gear to farm make the Order Realm FOTM and therefor nobody will change to Destru Realm. Timing on both changes to the server were so bad, also introducing those changes during an event with all kind of items that add dps in an unbalanced way. Very smart, like selling arms to a foreign country during a worldcup. The realm lock was a very nice intention but this players now don't log Destro to begin with.
4. PUG moral is so low on Destru now that they don't even bother joining the warbands. When they do, the outcome is described above. I had many 1wb vs 1wb situations after the changes and we lost them all. That is not because my loyal braves lack of skill all of a sudden or because I did not ambush you properly.

The only way to win fights is when NRM or PnP do their runs in the lakes and that only when the Destro PUGs have a proper lead to support them. Even then, it's still very tricky and in the end lag is on the side of Order somehow. You all know it. Bad luck.

Now don't come along and tell us to grow a pair. You with your oneshot squad.
Destro constantly looses ram because of lag.
Destro gets pulled into keep doors and stuck because of some smartass Engeneers using some sort of lag/los combination.
Destro has to deal with your constant fairplay gankers playing warcamp/water/postern door games.
Did you ever wonder why we on the Destru Realm don't do that. Mhhh... figures.

But hey, it's fine, you just deserve a pimpslap for that.
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This is the state of the actual situation and Order whining for buffs brought it up.

Unparry/undodge/unblock/undisrupt-able Instant aoe dps morals combined with aoe buffs ruin the game. One button meta is ****. You can't heal 6x 1.2k damage combined with any other aoe dps raining on you from an angry Mob.
There has to be a counter to that, you understand.. a counter. (:


ps:
Add a damn Guide section to the forum for the new players.
Lutz

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Nidwin
Posts: 662

Re: Order fabled inability to compete

Post#59 » Mon Dec 03, 2018 1:56 pm

Wam wrote: Mon Dec 03, 2018 1:36 pm TL DR = Read Kraag's post its right on point and a little shorter than mine

Wam
What part of his post?
The one in which he openly and blantantly insults me without any provocation from my side?

Anyway,
I'm just one of the 99.99% garbage Magus, so what do I know.
Nidwinqq used teabag Magus [Hysteria]

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ragafury
Posts: 684

Re: Order fabled inability to compete

Post#60 » Mon Dec 03, 2018 2:01 pm

if all the realms and all that stuff is so trash, where are the balance propossals and the fleshed out, ellegant nerf / buff / rework suggestions?

(I agree btw. with the core concept to buff other order classes and turn down BWs afterwards, but I don't agree with blatant whine attempts, and OP tried now 3(or 4?) times in a few weeks.
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