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Balance "Explodin' Arrer & Flame Arrow "

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jojomen
Posts: 143

Balance "Explodin' Arrer & Flame Arrow "

Post#1 » Tue Nov 03, 2015 11:41 am

I was seriously shoked when saw difference between these 2 skills :

1) "Explodin' Arrer " - An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range :100FT base range of this skill; + Horned Squig = 110FT maxed range.

2) "Flame Arrow" - REQUIRES SCOUT STANCE. An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range : 80FT base range of this skill; +Scout stance = 88FT maxed range.


--Suggestion --one and only )

1) Remove REQUIRES SCOUT STANCE- so to let them use it in any stance) OR at least allow use it in SKIRMISH STANCE .
just as almost any others skills of SW REQUIRES two out of three stances to use it.
Last edited by jojomen on Fri Nov 13, 2015 6:21 pm, edited 5 times in total.
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.

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Nitrogenetic
Posts: 29

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#2 » Tue Nov 03, 2015 11:50 am

Any balance youse work on will unbalance da t3 and t4 skillz eventually.
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Azarael
Posts: 5332

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#3 » Tue Nov 03, 2015 11:56 am

No.

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dkabib
Posts: 408

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#4 » Tue Nov 03, 2015 12:29 pm

I came in here thinking I'd see a dmg increase petition. Because the dmg on these skills are laughable at best...
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Vdova
Posts: 555

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#5 » Tue Nov 03, 2015 1:32 pm

jojomen wrote:I was seriously shoked when saw difference between these 2 skills :

1) "Explodin' Arrer " - An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range :100FT base range of this skill; + Horned Squig = 110FT maxed range.

2) "Flame Arrow" - REQUIRES SCOUT STANCE. An Ailment which deals X Elemental damage to your target and then explodes, dealing an additional Y Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Range : 80FT base range of this skill; +Scout stance = 88FT maxed range.


--Suggestion --
1) can we make "Flame Arrow" base Range 100 ft?
or
2) Remove REQUIRES SCOUT STANCE.
I was shocked when Shadow warrior has enchanted arrows(bypas rezistance for fernster arrow and flame arrow),while SH not. (End of trolling).

SW is definitely not class,which should complain about anything.
Last edited by Vdova on Tue Nov 03, 2015 8:03 pm, edited 1 time in total.
Vdova - Witch elf princess of suffer and despair

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Adell
Posts: 149
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Re: Balance "Explodin' Arrer & Flame Arrow "

Post#6 » Tue Nov 03, 2015 2:18 pm

You failed to mention that SW got a KD, Vengeance of Nagarythe, Enchanted Arrows, Bullseye, Leading Shots, Steady Aim.
Yes I know, SH got Run Away! to balance all that out. :)
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grumcajs
Posts: 378

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#7 » Tue Nov 03, 2015 2:34 pm

Adell wrote:You failed to mention that SW got a KD, Vengeance of Nagarythe, Enchanted Arrows, Bullseye, Leading Shots, Steady Aim.
Yes I know, SH got Run Away! to balance all that out. :)

nerf gobbos!!!

Tiggo
Former Staff
Posts: 1948

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#8 » Tue Nov 03, 2015 2:37 pm

sh is seriously op and i hope the nerf bat will hit it hard eventually
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Renork
Posts: 1208

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#9 » Tue Nov 03, 2015 2:38 pm

On that note...

SH's always made my bw/wh cry :>

chozen
Posts: 21

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#10 » Tue Nov 03, 2015 3:34 pm

SW's are one of the most OP classes in this current build of the game. It's the only class that can kill a player with one hit.

@renork, the QQs over the Squigg herder Will fade away once t3 kicks in and when we get to t4 people will be QQing that the class is broken

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