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Balance "Explodin' Arrer & Flame Arrow "

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Doomsday
Posts: 82

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#11 » Tue Nov 03, 2015 4:10 pm

epic lol! its simply EPIC LOL!
most OP class in game want more)

--Suggestion --
SW need "kill all by 1 button" skill, because its last skill what it havent now.
Krohus, Keylle

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Asvaldr
Posts: 63

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#12 » Tue Nov 03, 2015 4:14 pm

Well while we are at it I'd really love pounce for my melee sw xD
Cerun
Artahe - Asvaldr
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Sulorie
Posts: 7222

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#13 » Tue Nov 03, 2015 5:44 pm

And stealth because "shadowwarrior".
Dying is no option.

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Soulcheg
Posts: 936

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#14 » Tue Nov 03, 2015 6:09 pm

Look, mommy, look. SW is OP now! You know, those Dessies...Even SM OP for them.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Aquilon
Posts: 203

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#15 » Tue Nov 03, 2015 6:23 pm

Sulorie wrote:And stealth because "shadowwarrior".
Owww, yiiis. Unlimeted stealth while standing still and 50 ap/sec consumption on the move.
1 min. cd or something.

That's what warrior needs to become true shadow.

Btw, is silence available for SH already? OP! Nerf!
Means determine end.

tomato
Posts: 403

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#16 » Tue Nov 03, 2015 6:32 pm

Yey, another thread of "class X has y, give mine y aswell or remove/nerf it"...

TheGit
Posts: 21

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#17 » Fri Nov 06, 2015 12:46 am

So true. Folks who have not played a SH should give it a try then come post about fixing things.

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jojomen
Posts: 143

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#18 » Mon Nov 09, 2015 3:32 pm

Lol. its not 2 different skills that was mirrored guys, its pretty exactly the same skill that requires preskill for SW.
And if devs or RoR team balanced "Glass arrow" and "Shrapnell arrer" before - only one of them was INSTANT , so that pretty same situation.
Ok , just close thread.
(yeah and i had my SH 24, you crying he much weaker than SW srsly?- he had only bad thing is PET AI that's all -same kill rate just like my SW)
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.

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jojomen
Posts: 143

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#19 » Wed Nov 11, 2015 5:44 pm

Btw , cant we allow SH to summon pets while he moving just like WL does with lion?.
And after I eat my squig ,its said next one ill be summoned instantly (SQUIG srsly appear in same moment) but Goblin himself goes on one knee and wait for GOD know what (0.2-0.3sec) yep its not long - but cant be casted as INSTA cast while moving, from hot button.
Others SHs feel same problems or its only my?
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.

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Stinkyweed
Posts: 459

Re: Balance "Explodin' Arrer & Flame Arrow "

Post#20 » Wed Nov 11, 2015 6:05 pm

After eating or exploding, you need to stop for a moment and summon...you can immediately start moving and the squiggly will be summoned, but the animation needs to complete before being able to use another ability.

Yes, SW >> SH in all aspects except mobility.
SH need some love! Gimme some love!!
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