Recent Topics

Ads

Make healers use Mana, or just balance the bloody archtype

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
SirFoxalot08
Posts: 1

Make healers use Mana, or just balance the bloody archtype

Post#1 » Tue Sep 08, 2026 10:41 pm

Its ridiculous that a game would allow healers to never go OOM and thus just heal forever. There's a reason damn near every mmo in the history of gaming and even modern games now, balance healing by limiting resources.

Its extra ridiculous that these devs made healers also capable of doing a lot of dps on top of never running out of heals.

------> People always play the strongest classes in every mmo more than the weak ones, this applies to every game. It should be a giant blinking red light to devs that balance is way off when this game has SO MANY people playing healers. <------

A player being able to stall a fight forever isn't fun for anyone but the troll doing it. Thats why every mmo with common sense balances dps to be stronger than heals.

Heck, I even made a zealot just to see, leveled it to 30 and the entire time, laughed at 1-2-3 people as they tried to dps me down while they slowly died to my dots and i just kept healing and running in circles. It was baby easy. And no, balance isn't needing 3+ people to kill one person. Even in a group scenario, that's ridiculous.

I love warhammer figures, games, media, always have and always will. But I can't waste any more time on a game with such frustrating balance, and it seems like the only people who actually enjoy this are the devs, their friends and the 10k post forum posters that shame anyone who even suggests that balance is laughable. Without the warhammer aesthetic, this is just a really really badly balanced game with an entire archtype dominating the game, and that's disappointing because I wanted to love it.

Feel free to leave your "get guds" below, I won't be back.

JohnnyWayne
Posts: 92

Re: Make healers use Mana, or just balance the bloody archtype

Post#2 » Tue Sep 08, 2026 11:21 pm

"I have skill issues and its everyone elses fault". Lmao.

User avatar
Nameless
Posts: 1644

Re: Make healers use Mana, or just balance the bloody archtype

Post#3 » Wed Sep 09, 2026 12:41 am

Dps healers rant aside but endless ap is real problem and indeed that should be the balancing factor when we talk about healing.

I got 8 rr80+ healers, almost didnt play other archetypes and even for me the endless ap is quite ridicules.
First problem is that ror introduces as base 50 ap more. WAR ap bar was always 250 and you could increase it if spend huge amount of renown points. Here it is free when reach rr threshold.
Secondly with hand on the heart i will confirm that triumphant ap proc for backline healers is ridiculously op. You gain the ap instantly instead over 3 sec like in sov. Personally i expect some nerf on that when set rebalance comes live.
Ror devs changed also ap regen, making it more forgiving for casters
So endless ap is a problem, but everything else il
Mostly harmless

K8P & Norn - guild Orz

User avatar
baselinestun
Posts: 22

Re: Make healers use Mana, or just balance the bloody archtype

Post#4 » Wed Sep 09, 2026 2:07 am

l2p

User avatar
kleinbuchstabe
Posts: 256

Re: Make healers use Mana, or just balance the bloody archtype

Post#5 » Wed Sep 09, 2026 4:53 am

Maybe instead of "Suggestions & Feedback" there should be a "rage quit" or "random complaint" category here. Since 50% of threads are like this, it would keep the Forum clean.

User avatar
Mishas
Posts: 42

Re: Make healers use Mana, or just balance the bloody archtype

Post#6 » Wed Sep 09, 2026 6:25 am

kleinbuchstabe wrote: Wed Sep 09, 2026 4:53 am Maybe instead of "Suggestions & Feedback" there should be a "rage quit" or "random complaint" category here. Since 50% of threads are like this, it would keep the Forum clean.
Why? You might not agree with the thread but that does not mean it is not a valid subject to be discussed.

I do agree with that infinite AP is a problem. AP management should be a key feature for all archtypes and be carefully balanced.

User avatar
Zizzelfizz
Posts: 203
Contact:

Re: Make healers use Mana, or just balance the bloody archtype

Post#7 » Wed Sep 09, 2026 7:46 am

You guys will figure it out eventually—tanks are too heavy, nerf tanks; healers have too much AP, nerf healers; nerf WE/WH, nerf WL, nerf SW, nerf SH, nerf Choppa pull..." I’ve been playing on this server since day one; back in the day, there were times when 3,000 players were online. Then came the first major nerf, and "NerfedButtons" was banned. The player base dropped from thousands to just a few hundred. With every nerf demanded amidst a chorus of loud complaints, fewer people play the game. And almost invariably, it’s new players with barely any forum history who are screaming for nerfs.
I’ve got a tip for you: learn your class first—though it’s always easier to blame others. The amount of whining going on in this game is just ridiculous...
Image

nachtfrost
Posts: 13

Re: Make healers use Mana, or just balance the bloody archtype

Post#8 » Wed Sep 09, 2026 7:57 am

Zizzelfizz wrote: Wed Sep 09, 2026 7:46 am You guys will figure it out eventually—tanks are too heavy, nerf tanks; healers have too much AP, nerf healers; nerf WE/WH, nerf WL, nerf SW, nerf SH, nerf Choppa pull..." I’ve been playing on this server since day one; back in the day, there were times when 3,000 players were online. Then came the first major nerf, and "NerfedButtons" was banned. The player base dropped from thousands to just a few hundred. With every nerf demanded amidst a chorus of loud complaints, fewer people play the game. And almost invariably, it’s new players with barely any forum history who are screaming for nerfs.
I’ve got a tip for you: learn your class first—though it’s always easier to blame others. The amount of whining going on in this game is just ridiculous...
Exactly and it is the same with other games. A minority is crying loud about how unfair things are, nerf is done and makes more people quit as are whining before.

User avatar
Sinisterror
Posts: 1376

Re: Make healers use Mana, or just balance the bloody archtype

Post#9 » Wed Sep 09, 2026 1:37 pm

Zizzelfizz wrote: Wed Sep 09, 2026 7:46 am You guys will figure it out eventually—tanks are too heavy, nerf tanks; healers have too much AP, nerf healers; nerf WE/WH, nerf WL, nerf SW, nerf SH, nerf Choppa pull..." I’ve been playing on this server since day one; back in the day, there were times when 3,000 players were online. Then came the first major nerf, and "NerfedButtons" was banned. The player base dropped from thousands to just a few hundred. With every nerf demanded amidst a chorus of loud complaints, fewer people play the game. And almost invariably, it’s new players with barely any forum history who are screaming for nerfs.
I’ve got a tip for you: learn your class first—though it’s always easier to blame others. The amount of whining going on in this game is just ridiculous...
100% Truth.

https://www.youtube.com/watch?v=R-MBVH8dxtg This is what you used to be able to pull off if you were very good at the game, that is very impressive!
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

User avatar
TrainInVain
Posts: 198

Re: Make healers use Mana, or just balance the bloody archtype

Post#10 » Wed Sep 09, 2026 2:29 pm

Multiple classes can drain ap.

Who is online

Users browsing this forum: No registered users and 41 guests