Its ridiculous that a game would allow healers to never go OOM and thus just heal forever. There's a reason damn near every mmo in the history of gaming and even modern games now, balance healing by limiting resources.
Its extra ridiculous that these devs made healers also capable of doing a lot of dps on top of never running out of heals.
------> People always play the strongest classes in every mmo more than the weak ones, this applies to every game. It should be a giant blinking red light to devs that balance is way off when this game has SO MANY people playing healers. <------
A player being able to stall a fight forever isn't fun for anyone but the troll doing it. Thats why every mmo with common sense balances dps to be stronger than heals.
Heck, I even made a zealot just to see, leveled it to 30 and the entire time, laughed at 1-2-3 people as they tried to dps me down while they slowly died to my dots and i just kept healing and running in circles. It was baby easy. And no, balance isn't needing 3+ people to kill one person. Even in a group scenario, that's ridiculous.
I love warhammer figures, games, media, always have and always will. But I can't waste any more time on a game with such frustrating balance, and it seems like the only people who actually enjoy this are the devs, their friends and the 10k post forum posters that shame anyone who even suggests that balance is laughable. Without the warhammer aesthetic, this is just a really really badly balanced game with an entire archtype dominating the game, and that's disappointing because I wanted to love it.
Feel free to leave your "get guds" below, I won't be back.
Make healers use Mana, or just balance the bloody archtype
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JohnnyWayne
- Posts: 92
Re: Make healers use Mana, or just balance the bloody archtype
"I have skill issues and its everyone elses fault". Lmao.
Re: Make healers use Mana, or just balance the bloody archtype
Dps healers rant aside but endless ap is real problem and indeed that should be the balancing factor when we talk about healing.
I got 8 rr80+ healers, almost didnt play other archetypes and even for me the endless ap is quite ridicules.
First problem is that ror introduces as base 50 ap more. WAR ap bar was always 250 and you could increase it if spend huge amount of renown points. Here it is free when reach rr threshold.
Secondly with hand on the heart i will confirm that triumphant ap proc for backline healers is ridiculously op. You gain the ap instantly instead over 3 sec like in sov. Personally i expect some nerf on that when set rebalance comes live.
Ror devs changed also ap regen, making it more forgiving for casters
So endless ap is a problem, but everything else il
I got 8 rr80+ healers, almost didnt play other archetypes and even for me the endless ap is quite ridicules.
First problem is that ror introduces as base 50 ap more. WAR ap bar was always 250 and you could increase it if spend huge amount of renown points. Here it is free when reach rr threshold.
Secondly with hand on the heart i will confirm that triumphant ap proc for backline healers is ridiculously op. You gain the ap instantly instead over 3 sec like in sov. Personally i expect some nerf on that when set rebalance comes live.
Ror devs changed also ap regen, making it more forgiving for casters
So endless ap is a problem, but everything else il
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
- kleinbuchstabe
- Posts: 256
Re: Make healers use Mana, or just balance the bloody archtype
Maybe instead of "Suggestions & Feedback" there should be a "rage quit" or "random complaint" category here. Since 50% of threads are like this, it would keep the Forum clean.
Re: Make healers use Mana, or just balance the bloody archtype
Why? You might not agree with the thread but that does not mean it is not a valid subject to be discussed.kleinbuchstabe wrote: Wed Sep 09, 2026 4:53 am Maybe instead of "Suggestions & Feedback" there should be a "rage quit" or "random complaint" category here. Since 50% of threads are like this, it would keep the Forum clean.
I do agree with that infinite AP is a problem. AP management should be a key feature for all archtypes and be carefully balanced.
- Zizzelfizz
- Posts: 203
- Contact:
Re: Make healers use Mana, or just balance the bloody archtype
You guys will figure it out eventually—tanks are too heavy, nerf tanks; healers have too much AP, nerf healers; nerf WE/WH, nerf WL, nerf SW, nerf SH, nerf Choppa pull..." I’ve been playing on this server since day one; back in the day, there were times when 3,000 players were online. Then came the first major nerf, and "NerfedButtons" was banned. The player base dropped from thousands to just a few hundred. With every nerf demanded amidst a chorus of loud complaints, fewer people play the game. And almost invariably, it’s new players with barely any forum history who are screaming for nerfs.
I’ve got a tip for you: learn your class first—though it’s always easier to blame others. The amount of whining going on in this game is just ridiculous...
I’ve got a tip for you: learn your class first—though it’s always easier to blame others. The amount of whining going on in this game is just ridiculous...

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nachtfrost
- Posts: 13
Re: Make healers use Mana, or just balance the bloody archtype
Exactly and it is the same with other games. A minority is crying loud about how unfair things are, nerf is done and makes more people quit as are whining before.Zizzelfizz wrote: Wed Sep 09, 2026 7:46 am You guys will figure it out eventually—tanks are too heavy, nerf tanks; healers have too much AP, nerf healers; nerf WE/WH, nerf WL, nerf SW, nerf SH, nerf Choppa pull..." I’ve been playing on this server since day one; back in the day, there were times when 3,000 players were online. Then came the first major nerf, and "NerfedButtons" was banned. The player base dropped from thousands to just a few hundred. With every nerf demanded amidst a chorus of loud complaints, fewer people play the game. And almost invariably, it’s new players with barely any forum history who are screaming for nerfs.
I’ve got a tip for you: learn your class first—though it’s always easier to blame others. The amount of whining going on in this game is just ridiculous...
- Sinisterror
- Posts: 1376
Re: Make healers use Mana, or just balance the bloody archtype
100% Truth.Zizzelfizz wrote: Wed Sep 09, 2026 7:46 am You guys will figure it out eventually—tanks are too heavy, nerf tanks; healers have too much AP, nerf healers; nerf WE/WH, nerf WL, nerf SW, nerf SH, nerf Choppa pull..." I’ve been playing on this server since day one; back in the day, there were times when 3,000 players were online. Then came the first major nerf, and "NerfedButtons" was banned. The player base dropped from thousands to just a few hundred. With every nerf demanded amidst a chorus of loud complaints, fewer people play the game. And almost invariably, it’s new players with barely any forum history who are screaming for nerfs.
I’ve got a tip for you: learn your class first—though it’s always easier to blame others. The amount of whining going on in this game is just ridiculous...
https://www.youtube.com/watch?v=R-MBVH8dxtg This is what you used to be able to pull off if you were very good at the game, that is very impressive!
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
- TrainInVain
- Posts: 198
Re: Make healers use Mana, or just balance the bloody archtype
Multiple classes can drain ap.
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