So an issue on Live was gear bloat and becoming too top heavy. This can somewhat become an issue and will discourage new player's joining. Since this game is a heavily focused pvp game, I suggest seasons for gear.
Here's what I mean by that.
Create an artificial renown cap in the RvR lakes and Scenario's.
Don't take away anyone's renown.
Don't take away anyone's gear.
Don't stop anyone's ability to still increase their renown rank.
Just disable renown use past a certain point. Slowly increase the renown cap on the server through season progression. A season can last however long you want it too. Ideally yearly or something like that.
Make it so you can't wear higher level renown gear during reduced renown period of a season.
Make it so you can't spend all your renown points past the reduced renown period of the season.
So here is an example.
State 2027 January the renown cap will be implemented.
Cap renown to rank 40/40 for 3 months.
Then raise cap to rank 40/60 for 3 more months.
Then raise cap to 40/80 for 6 more months.
Then restart in 2028, etc.
When the season progresses and cap is raised, player's that already have decently high renown rank will just get the use of their renown ranks back instantly.
So what this does is somewhat level the playing field. It allows players to create new level 40's and prepare for the new season and won't be so crazy far behind more established player's.
When I'm stating renown cap. I'm not saying player's can't gain renown past the cap, they just can't use it at that time.
Example:
Say your character is 40/55. New season starts. Your usable renown rank is 40/40 but your still gaining renown and adding too your 55 RR. Lets say you gain 3 renown ranks within that 3 month period. So your 40/58 when the cap is raised to 60 3 months later. You'll start at 40/58 when the cap is raised to 60 then.
Seasons for Gear
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Re: Seasons for Gear
Bro putting 2026 ideas into 2008 game. Takes like two months to become bis anyway
Re: Seasons for Gear
This is a MMORPG, not CSfootpatrol2 wrote: Wed Sep 02, 2026 7:14 am So an issue on Live was gear bloat and becoming too top heavy. This can somewhat become an issue and will discourage new player's joining. Since this game is a heavily focused pvp game, I suggest seasons for gear.
Here's what I mean by that.
Create an artificial renown cap in the RvR lakes and Scenario's.
Don't take away anyone's renown.
Don't take away anyone's gear.
Don't stop anyone's ability to still increase their renown rank.
Just disable renown use past a certain point. Slowly increase the renown cap on the server through season progression. A season can last however long you want it too. Ideally yearly or something like that.
Make it so you can't wear higher level renown gear during reduced renown period of a season.
Make it so you can't spend all your renown points past the reduced renown period of the season.
So here is an example.
State 2027 January the renown cap will be implemented.
Cap renown to rank 40/40 for 3 months.
Then raise cap to rank 40/60 for 3 more months.
Then raise cap to 40/80 for 6 more months.
Then restart in 2028, etc.
When the season progresses and cap is raised, player's that already have decently high renown rank will just get the use of their renown ranks back instantly.
So what this does is somewhat level the playing field. It allows players to create new level 40's and prepare for the new season and won't be so crazy far behind more established player's.
When I'm stating renown cap. I'm not saying player's can't gain renown past the cap, they just can't use it at that time.
Example:
Say your character is 40/55. New season starts. Your usable renown rank is 40/40 but your still gaining renown and adding too your 55 RR. Lets say you gain 3 renown ranks within that 3 month period. So your 40/58 when the cap is raised to 60 3 months later. You'll start at 40/58 when the cap is raised to 60 then.
Veterans should have advantages over players who are just starting out.
Right now in the game it's extremely easy to reach full Sov without knowing anything about the game; in a month you'll already be full BiS.
It sounds like a joke, but it's not, the spirit of the MMORPG has been lost on RoR.
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Re: Seasons for Gear
This is a MMORPG, not CSfootpatrol2 wrote: Wed Sep 02, 2026 7:14 am So an issue on Live was gear bloat and becoming too top heavy. This can somewhat become an issue and will discourage new player's joining. Since this game is a heavily focused pvp game, I suggest seasons for gear.
Here's what I mean by that.
Create an artificial renown cap in the RvR lakes and Scenario's.
Don't take away anyone's renown.
Don't take away anyone's gear.
Don't stop anyone's ability to still increase their renown rank.
Just disable renown use past a certain point. Slowly increase the renown cap on the server through season progression. A season can last however long you want it too. Ideally yearly or something like that.
Make it so you can't wear higher level renown gear during reduced renown period of a season.
Make it so you can't spend all your renown points past the reduced renown period of the season.
So here is an example.
State 2027 January the renown cap will be implemented.
Cap renown to rank 40/40 for 3 months.
Then raise cap to rank 40/60 for 3 more months.
Then raise cap to 40/80 for 6 more months.
Then restart in 2028, etc.
When the season progresses and cap is raised, player's that already have decently high renown rank will just get the use of their renown ranks back instantly.
So what this does is somewhat level the playing field. It allows players to create new level 40's and prepare for the new season and won't be so crazy far behind more established player's.
When I'm stating renown cap. I'm not saying player's can't gain renown past the cap, they just can't use it at that time.
Example:
Say your character is 40/55. New season starts. Your usable renown rank is 40/40 but your still gaining renown and adding too your 55 RR. Lets say you gain 3 renown ranks within that 3 month period. So your 40/58 when the cap is raised to 60 3 months later. You'll start at 40/58 when the cap is raised to 60 then.
Veterans should have advantages over players who are just starting out.
Right now in the game it's extremely easy to reach full Sov without knowing anything about the game; in a month you'll already be full BiS.
It sounds like a joke, but it's not, the spirit of the MMORPG has been lost on RoR.
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Re: Seasons for Gear
This would complicate the game. We need to simplify, if anything.
What really helps?
If some of the veterans take time to make a great YouTube tutorial video on how to spend war crests wisely, how to do public quests for gear along the way, how to level renown along with career level, etc.
It is what’s needed more than anything. It would help retain new players too.
Guides and resources to help new players get geared and have fun along the way would solve the problem you are trying to solve.
What really helps?
If some of the veterans take time to make a great YouTube tutorial video on how to spend war crests wisely, how to do public quests for gear along the way, how to level renown along with career level, etc.
It is what’s needed more than anything. It would help retain new players too.
Guides and resources to help new players get geared and have fun along the way would solve the problem you are trying to solve.
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