I would like to suggest a new long-term progression system for guild banners.
The idea is to add new and stronger versions of the existing guild banner tactics. Unlike the current upgrades, these would not be unlocked automatically by simply increasing the guild rank. Instead, the guild would have to purchase them collectively using different currencies and gold.
Guild Treasury
Guild members would be able to voluntarily deposit the following resources into a special guild treasury:
* War Crests
* War Emblems
* War Tokens
* Champion's Marks
* Mentor Marks
* Gold
* Guild coins
Once deposited, these resources could not be withdrawn, traded or returned to the player under any circumstances. They could only be spent on advanced guild banner upgrades.
The treasury could also include a contribution log so members can see who contributed, which currencies were donated and when an upgrade was purchased.
This would create a proper shared objective for the entire guild instead of placing the full cost on one or two officers.
Advanced banner upgrade levels
These upgrades could have three progression tiers, with increasingly expensive costs.
For example:
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Upgrade level: I II III
Attribute bonus: +15% +20% +25%
Critical chance: +5% +8% +10%
The general idea is that each advanced upgrade level should provide a noticeable improvement over the current guild banner tactics.
The system could be applied to different existing banner bonuses, including offensive attributes, defensive attributes, critical chance, healing bonuses, experience and renown bonuses.
Currency requirements by upgrade category
Each banner upgrade would require three different resources, depending on the type of content associated with it.
RvR-oriented upgrades
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War Crests
War Emblems
Gold
PvE-oriented upgrades
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War Tokens
Champion's Marks
Gold
Progression-oriented upgrades
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War Crests
Mentor Marks
Gold
Additional rules
* Advanced upgrades should be permanent guild unlocks once purchased.
* Only officers with the appropriate guild permissions should be able to purchase them.
* Deposited resources should never be refundable, even if the player leaves the guild.
* The upgraded tactics should follow the same activation, banner and stacking restrictions as the existing guild banner system.
* The highest levels should be very expensive and designed as long-term objectives rather than something a guild can unlock in a few days.
* A minimum guild rank could still be required before the advanced upgrade system becomes available, but guild rank alone should not unlock the bonuses.
Why add this system?
At present, guild progression becomes much more limited once the main guild ranks and banner tactics have been unlocked.
This proposal would:
* Give established guilds new long-term objectives.
* Encourage guild members to work together and contribute voluntarily.
* Create new currency and gold sinks.
* Give additional value to currencies that veteran players may no longer need for personal progression.
* Reward guilds that participate in several different parts of the game.
* Give players more reasons to play RvR, scenarios, PvE and the Mentor system.
* Make guild banners and guild progression relevant again.
The intention is not to replace the current banner system, but to add a new progression layer above it.
The exact bonuses and prices would need to be balanced carefully, but I think a shared guild treasury combined with expensive banner upgrades could provide meaningful long-term progression for active guilds.



