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[PTS] melee squig herder feedback

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Ninjagon
Posts: 578

[PTS] melee squig herder feedback

Post#1 » Thu Jul 30, 2026 3:24 pm

Any melee squig must fight at melee range - directly in the heat of the battle.
So the ability to survive is a very important, and the same apply to his mirror - the Assault Shadow Warrior.

While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec (additional effect for Distracting Shot), melee squig has only single target detaunt.

Melee SH also lost his tactic Sneaky Git (+ 10% bonus to all defenses - parry, evade, disrupt), which has been replaced by Da Smell Don't Bother Me tactic: Your Squig Armor grants an additional 50% of armor from items and your attacks deal an additional 187 corporeal damage against any target affected by Bad Gas!.
(The armor bonus was replacement from another tactic - Sneaky Bouncin', so the armor remains the same.)

While additional damage proc from Bad Gas! is always nice, the survivability of the melee squig is significantly reduced, especially when there is no AOE detaunt option.

Please reconsider canceling of the Sneaky Git tactic or add AOE detaunt to the melee squig arsenal.
Ninjagon fom the Retribution / RET guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc, Ninjaluk SH
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M0rw47h
Posts: 1130

Re: [PTS] melee squig herder feedback

Post#2 » Thu Jul 30, 2026 3:27 pm

Probably because auto detaunt tactic exists...

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Ninjagon
Posts: 578

Re: [PTS] melee squig herder feedback

Post#3 » Thu Jul 30, 2026 3:41 pm

That tactic - Whazat Behind You ?! - does not fit well into a melee build.
Ninjagon fom the Retribution / RET guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc, Ninjaluk SH
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rorswar
Posts: 147

Re: [PTS] melee squig herder feedback

Post#4 » Thu Jul 30, 2026 3:45 pm

Ninjagon wrote: Thu Jul 30, 2026 3:24 pm While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec (additional effect for Distracting Shot), melee squig has only single target detaunt.
Let me rephrase that for you...

While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec and had its 2x armour taken away, SH got 792 armour by default and can increase its armour by a further 50% through a tactic.

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Ninjagon
Posts: 578

Re: [PTS] melee squig herder feedback

Post#5 » Thu Jul 30, 2026 3:52 pm

Then let me add that we are living in the maxed armor penetration world meta now.
Armor is good to have, but any solid attacker is bypassing it as much as he can.
Ninjagon fom the Retribution / RET guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc, Ninjaluk SH
Spoiler:
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Panzer80
Posts: 302

Re: [PTS] melee squig herder feedback

Post#6 » Thu Jul 30, 2026 3:53 pm

The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 70+ [WE] 80+

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Ninjagon
Posts: 578

Re: [PTS] melee squig herder feedback

Post#7 » Thu Jul 30, 2026 4:00 pm

Panzer80 wrote: Thu Jul 30, 2026 3:53 pm The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.
That is an interesting idea.
But for the purpose of a game mechanic, look at it as like just another character stance.
Ninjagon fom the Retribution / RET guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc, Ninjaluk SH
Spoiler:
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