[PTS] AoE BW feedback

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wonshot
Posts: 1343

[PTS] AoE BW feedback

Post#1 » Mon Jul 27, 2026 3:31 pm

Hello,


While not too much was changed for AoE BW. I still decited to make an overall commentary video about the general BW changes and mostly from an AoE perspective. I very much acknowledge the AoE BW situations is different from both Smallscale/6man timestamping BW, and solo roaming kite/burst/sustain situatin for BW. That is why I try to devide it. I saw there was an other BW feedback post, I read it, and I was close to just dumping my feedback in his. But that poster seemed to have a more all-around outlook on the class with the Class mechainic, and highlighting very different talking points that I am touching on, though with some overlap. Moderators please merge the posts if you deem that the correct approach.

Commentary patchnote video: https://www.youtube.com/watch?v=GkC3OYnOHLQ
Im mostly touching on the new general Mage tactics here.
Then abit on Detonate + Mini ignites & the Synergy with Igniton (which I cant see making any difference for Order, or for BW)
And then finishing off talking about the AoE playstyle of BW, "fun", and giving some perspectives about what depth the build and class could have and I had hoped for.

My questions to the fellow aoe bws:
1) Do you play with Flashfire?
2) Do you run FireballBarrage or Backdraft?
3) What do you find fun about aoe BW, and do you agree or disagree with my talking points about depth in the build? Disagreements are welcome!
4) Any suggestions for Backdraft alternative 13point ability, remake of Backdraft itself, or comments on having a Spamable/filler aoe ability?

I think its important to keep BW aoe history involved here too.
To my memory VII on Live had a IC city fight against some AoR devs, they got omega bombed out the instance by old version of Closequaters (+25%dmg within 45ft and only 80%of normal damage further then 45ft away) Then Scoreched Earth ability was changed from a Builder of Combustion, to a Spender.

Now ive touched a little bit about this in the past with feedback, how especially in T1 BW/sorc dont really have mobile class mechanic gaining after Scoreched Earth was changed from a builder to a spender. I understand how having just a builder in SE was maybe bad and dumb gameplay, but arnt we kinda in the same situation with Flamebreath atm? :roll: Am I the only person who would like to not see a full overhaul of the mechanic, but a little bit more incentive to use the one Spender ability we have left. A mixture or either of, the suggestions with Making Backdraft fitting better into the close range build. Maybe including CQ tactic to enable movement during Annihilate but only at 60% movementspeed while channeling. Having some incentive of consuming and spending Combustion/Darkmagic with SE.

Again I feel the need to highlight this, BW is pretty balanced! Aoe BW is doing Better than ST and solo BW! By far!
But there was a chance here to make it less spammy, add more depth, and a little bit of player choice. Detonate almost did that, but it missed its mark imho.

What do you think, about Aoe BW changes?
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

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kholmatman
Posts: 5

Re: [PTS] AoE BW feedback

Post#2 » Mon Jul 27, 2026 9:05 pm

Oy' Sensei,

- yes for Flashfire
- yes for backdraft: another Sensei told me that Empire classes don't have enough cc for the BW not to gear Backdraft... And it's very interesting ability. It really challenges a player to use it right ;-)
- If i understand you, you advocate for a new playstyle with more mobility overall in the AoE spe?
- im fine with Backdraft now, but why not think on it.

i think it well balanced too
- I am not sure its AoE > ST. Yes AoE do more damage, but i met others Sensei that can do more kills in ST! Some are in TUP, and some are casual players. It is balanced because you only as good in AoE than the rest of your party/wb no? And it's RvR vs PvP: not the same game.
I remember that when they changed Scorched Earth it wasn't for the gameplay -which was dumb idd - it was because it was too OP. And they nerfed the stacking of Rain Of Fire too (i played inge at the time idc). So maybe mobility AoE BW should be seriously limited indeed. Maybe that's why devs decided to up Annihilate this patch: too compensate the lack of mobility, i donno.
I am not playing with Flame of breath 1 button meta and still i don't lack mobility (meaning i am still having fun even chasin' my lead WL!). i do love my tank's LTC. I am ok if the other BWs plays Explosion/Firebreath. They indeed do more damage. But its too boring, its a choice.

personal PST XP feedback :
- Detonate i think its a big nerf. The ability just does not exist anymore! There should still be Detonate on any Hex on target. And maybe it should even stack with Minor Ignite (if it is self ignite). If you dont see it as a big nerf it must be because you play spamm Breath of Fire for combustion! :oops:
-M3 Hearth of Fire rework is wrong. A DPS shouldnt have a support moral. its useless 100% of the times, except maybe in some dungeons. And removing the HP gained makes it utterly useless nerfed, it remove its reason to be: a survability M3 Moral. I think it just needed a buff on HP gained. Enough HP for a M3.

When i first read the patch i saw a new way of playing AoE /ST with the Immolation spec.
= the AOE corpo debuff on Minor Ignite into Scorched Earth damages. But for that to be playable 1) do not erase Detonation spell. Because it is the MAJOR AoE dmg ability of the Immolation tree 2) even lower its CD to have this new way of dealing AOE damage and enough combustion building sources to do it
WITNESS ME !

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