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Nerf WH/WE into the ground

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dasparkylad
Posts: 44

Nerf WH/WE into the ground

Post#1 » Thu Jun 04, 2026 9:39 am

Hi,

I know this is very general, but right now we can all agree (Except people who play em and want easy mode) that the WH/WE playstyle is currently high reward low risk, they jump out with a kd and insane burst, and a lot of defence as well with current builds, then have a plethora of tools to escape with meaning they rarely die.

We've all seen instances of them jumping on a group of 6 people, killing 1 then somehow just jumping or running away with complete ease, only to do it again as their regen means they have full hp before anybody else.

This is very clearly completely and totally broken and needs fixing. Yea yea I get "its a team game" "they only OP in small groups", but guess what, they are roaming everywhere, they are constantly sitting on the 3rd floor killing people then jumping to safety with 0 risk involved. They are so stupidly OP right now its becoming a very common site to see hordes of them across zones just ganking people.

So please, just do something, at least even admit they are broken as hell and you're looking into it, because I'm SO tired of actually needing to try to play my class, while they just headbutt the keyboard and get kills and escape with no danger.

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Krima
Posts: 649

Re: Nerf WH/WE into the ground

Post#2 » Thu Jun 04, 2026 9:47 am

Please explain further what you think is overpowered (OP), including specific skills, tactics, mechanics, gear. We will evaluate them.

Some of the defensive mechanics are already available to everyone. For example, Parry can be accessed through Renown.
Krima - WE RR 88
Carnage

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Pahakukka
Posts: 675

Re: Nerf WH/WE into the ground

Post#3 » Thu Jun 04, 2026 9:48 am

Please not another one of these...
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"

eigner93
Posts: 107

Re: Nerf WH/WE into the ground

Post#4 » Thu Jun 04, 2026 9:57 am

Pahakukka wrote: Thu Jun 04, 2026 9:48 am Please not another one of these...
We will continue to see these posts like we did about WLs just before. I miss the days when people were complaining about slayers mate.

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Panzerkasper
Posts: 610

Re: Nerf WH/WE into the ground

Post#5 » Thu Jun 04, 2026 10:06 am

eigner93 wrote: Thu Jun 04, 2026 9:57 am We will continue to see these posts like we did about WLs just before. I miss the days when people were complaining about slayers mate.
Yea, it's actually kind funny to see that order now expierences what destro had with the WL.
Too much damage packed into good survivability and mobility.

The only chance we have is the rdps patch, where we might see something new completly busted will emerge. Or we wait another 2-3 years until the balance team does something about it.

One can make fun of all these "cry"-post as you want, but at a certain point when there is so much hassle about it, there is also always some truth to it.
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abezverkhiy
Posts: 609

Re: Nerf WH/WE into the ground

Post#6 » Thu Jun 04, 2026 10:16 am

OP what class and rr are you?
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

abezverkhiy
Posts: 609

Re: Nerf WH/WE into the ground

Post#7 » Thu Jun 04, 2026 10:26 am

Ok, seeing you active in topics discussing mara, slayer, choppa and bw I can say they are easy targets for WE/WH. Try playing chosen, blackguard, magus or shaman and you will be happy 75% times you encounter WH. Provided you are geared invader or higher and know class better than a two buttons hitta
Last edited by abezverkhiy on Thu Jun 04, 2026 10:28 am, edited 1 time in total.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

lemao
Posts: 429

Re: Nerf WH/WE into the ground

Post#8 » Thu Jun 04, 2026 10:26 am

Skill issue

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