Hi,
I'm somewhat of a new player. I'm a fan of the Warhammer Fantasy frenchise and tried many games from that IP. I'm playing this game for 2-3 months. That being said, I'm not a fan of RvR. I like all the rest of this game especially SCs. To my detriment I found out that once you hit lvl 40, you can't do much except RvR. By that I mean, you can ONLY play RvR! SCs will never pop! This is not a good approach if you want the game to thrive, increase the playerbase and have a decent retention. I'm kind of forced to leave the game, cause I don't see a point in playing. RvR is not enjoyable because it's a skilless, unbalanced clusterf...
I know that making new Raids is pretty much impossible without an actual company funding it. The devs still managed to create new PvE instances tho, which is awesome. I think the devs are doing a really gd job keeping the game alive. By diversifying the endgame the game would grow more imo. The devs should at least thnk about it. Increasing the importance of SC at endgame is way less difficult.
A couple of things the devs could do for players at endgame (or generally):
1. Increase the amount of RR and crests players get from SC.
2. Create daily quests like "Play 10 SCs", "Win 10 SC", "Kill 5 of (classtype) in SCs" etc. with a reward of a gd amount of RR exp and crests
Those are just 2 examples that could help and which are not hard to implement. This would increase the amount of players that play SC at endgame (and generally). Which would diversify the endgame and keep many players that enjoy SCs because there are many ppl that don't like RvR.
I hope you take this a bit into account going into the future.
Thanks for your work devs!
Diversify the endgame
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Re: Diversify the endgame
Dailies are a good idea. The ones in the lake for scouting suuuuuck. Just need more things to do in the lakes than farm rr/crests.
Would love keeps to have more depth.
Also think this is a good argument for ARENA!
Would love keeps to have more depth.
Also think this is a good argument for ARENA!
Re: Diversify the endgame
RvR used to be a lot of fun. There was campaign progression with an actual purpose — city sieges after cap 2 forts— and people were highly motivated to win the campaign. There was also a strategic reason to fight across many different zones, trying to split the enemy forces in order to apply pressure and win the campaign.
Scenarios also started much faster, and there was gear that you could only obtain through scenarios. This diversified the game because many people played scenarios just for the gear, which made the scenario population much higher than it is now.
Unfortunately, since the War Crest unification system and the disappearance of motivation in both RvR and scenarios, endgame content now basically comes down to making a bigger blob than your opponent and killing everything you can. So, sadly, the game’s endgame now boils down to playing RvR and blobbing as much as possible.
Siege and win a map? Why, when I’m going to get more War Crests and Renown by blobbing in an endless, meaningless mess?
There are still a few of us left who hope this changes soon.
Scenarios also started much faster, and there was gear that you could only obtain through scenarios. This diversified the game because many people played scenarios just for the gear, which made the scenario population much higher than it is now.
Unfortunately, since the War Crest unification system and the disappearance of motivation in both RvR and scenarios, endgame content now basically comes down to making a bigger blob than your opponent and killing everything you can. So, sadly, the game’s endgame now boils down to playing RvR and blobbing as much as possible.
Siege and win a map? Why, when I’m going to get more War Crests and Renown by blobbing in an endless, meaningless mess?
There are still a few of us left who hope this changes soon.
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Re: Diversify the endgame
kpihuss wrote: Sat Apr 25, 2026 1:55 pm RvR used to be a lot of fun. There was campaign progression with an actual purpose — city sieges after cap 2 forts— and people were highly motivated to win the campaign. There was also a strategic reason to fight across many different zones, trying to split the enemy forces in order to apply pressure and win the campaign.
Scenarios also started much faster, and there was gear that you could only obtain through scenarios. This diversified the game because many people played scenarios just for the gear, which made the scenario population much higher than it is now.
Unfortunately, since the War Crest unification system and the disappearance of motivation in both RvR and scenarios, endgame content now basically comes down to making a bigger blob than your opponent and killing everything you can. So, sadly, the game’s endgame now boils down to playing RvR and blobbing as much as possible.
Siege and win a map? Why, when I’m going to get more War Crests and Renown by blobbing in an endless, meaningless mess?
There are still a few of us left who hope this changes soon.
We need to be louder. Antiblobbers UNITE!!!
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