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Tometactics turned into siege-tactics

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wonshot
Posts: 1280

Tometactics turned into siege-tactics

Post#1 » Fri Apr 17, 2026 6:43 am

Hello,

Pvp-tactic slots got removed as a leftover from AoR to RoR. But the tome-tactic slot is still empty and open.
I have previously made suggestions for turning this into a Main-stat slot (Balistic, Int, Str, Toughness, Willpower) and then letting the 4 normal tactic slots stay open for build defining utility tactics to create builds & playstyles.

However an other suggestion could be, to attempt to spiece up keep-sieges with this empty "tome-tactic" slot.
As an example it could be any of the following, or something else depending on what direction the RvR dev team want the game to go

--

Tank siegetactic options:

- When you die to oil you get ressed where you died and spawn with M3 value of morale and are now immune to oil damage for the following 10seconds
Basicly this one is a tactic tanks could slot to bait coordinated oils and not get as punished from succesfully baiting oil and getting interrupted on deflect
- Your Tank-Archtype Bulwark ability now works on doors below 50% hp and will heal it for 5% extra per box turned in at your warcamp, functional up to 55% doorhealth
Adds a yoyo effect to defenders can once again do sortie pushes even if the door falls below 50% and they can repair it up and make moves with the door

DPS siegetactic options:
- 1% of your damage done to a gate within 5ft of a keepdoor will damage a door
This create momentum and tempo but at the high risk of having a super big stack of attackers under the oil
- If you die within 30ft of an inside posterndoor on the bottomfloor you will get ressurected inside the broken outerdoor area
Giving postern pushers a way back to make this manuver less punishing as theres no line of sight to ress, often times

Healer siegetactic options:
- Ressurect now doesnt go on cooldown if you ress an ally who died to oil damage
Speeds up the recovering pase and throws a wrench in how predictable the M4 vs Oil tempo is for an organized siege
- "Clense war engine" ability now has a 5minut cooldown. Can be used on allies within 150ft. Doesnt require line of sight and on 10sec castime drags the corpse of a dead groupmember to your feed
Mostly a thing for when players gets pulled into the broken open doors and dies without you being able to ress them, now that healer m4 got changed as a tool to do so

The experienced eye will recognize alot of the stalemate, or broken aspects for keep sieges are attempted to be tackled in this suggestion. I am not saying this suggestion is perfect, it is made to spark ideas create conversation of how to improve keepsieges and feed idea systems to the devs of which I would assume this one could be somewhat easier to take the old tometactic system code of the game, and do something siege related with it. If this core idea is deemed worth working on.
It could then also be expanded that you need to take X amount of keeps to unlock the Tactic-fragments to build and unlock these tactics if we wanted to re-use that system. Most of this should already be built and in the code(?)

Sieges can be dull, become scripted if both sides play it well and having both a defensive and offensive option in this suggestion I either tried to breake the stalemate script of Tank M4s vs baitoil or real oil, or give up with some solutions as to why pushes fail or players dont want to commit. For example by postern pushes being unsalvageable with no ressing LoS, or tanks dieing to a bait oil and then having to wait 3minuts without morale pump tactics to climb back to M4 for a real push, but then oil is up again.

Thanks for reading.
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