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Classes shouldn't be balanced equally between faction mirrors

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Tuffy
Posts: 1

Classes shouldn't be balanced equally between faction mirrors

Post#1 » Sun Jan 11, 2026 9:00 pm

As title says, it's not only a matter of balancing both classes of a same role (slayer and choppa for example) and looking at them in a bubble but thinking of the context they are in

Both in tabletop and total war dwarves are an extremely defensive race, with orcs being the total opposite. Some of the design choices in RoR already reflect that (order being more ranged focused while destro being blob focused)

Forcing the order to play the same game as destro is always going to become a losing battle due to significant differences, and it's ok that there are differences

WE prefers to dive in (shown by having a pounce) and thus having them stick in the blob with their new aoe actually contributes to the whole rvr damage, meanwhile WH prefers to hit and run (shown by having a backjump) and its current aoe while matching WE on raw numbers, it doesn't contribute as much due to there not being a blob like destro

Even the ranged destro classes go into the blob (SH) while melee SW needs a rework (which i know its on its way)

Slayer mains wouldn't be complaining if they were on destro side as they wouldn't have such a hard time surviving if they were next to 3 other melee classes like choppa

And no, slayer doesn't need a pull, it needs tools to play into the faction, either debuffs to help contain the blob, increased armor for teammates, slows, as it is in table warhammer, slayers are still part of a mega defensive race

WL pet should be resistant to aoe damage by 98 or 99% (wow fixed this issue a long time ago) so they could actually have more diversity in warbands and actually use the pet to the faction's benefit rather than being a divebomb that tries to nuke 1 target and dies or a worse marauder

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REWENGA
Posts: 52

Re: Classes shouldn't be balanced equally between faction mirrors

Post#2 » Mon Jan 12, 2026 7:00 am

Tuffy wrote: Sun Jan 11, 2026 9:00 pm WL pet should be resistant to aoe damage by 98 or 99% (wow fixed this issue a long time ago) so they could actually have more diversity in warbands and actually use the pet to the faction's benefit rather than being a divebomb that tries to nuke 1 target and dies or a worse marauder
I would say around 96-97% to maintain an honest balance.

Furthermore, specifically for the lion, I would also add immunity of 32-33% for ST damage and 41-44% for AOE damage. Otherwise, the pet's 96-99% immunity would not be useful to the faction if the toon died first. In this case, an extra tactic could be added to allow the pet to continue living even after the toon's death. Yes, perhaps this is even better. Obviously, RR and crests earned by the pet would go to the toon.

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