[Mara] "Convulsive Slashing" Change

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arcane600
Posts: 32

[Mara] "Convulsive Slashing" Change

Post#1 » Tue Dec 30, 2025 10:50 pm

"Convulsive Slashing" has always been a problematic ability. It channels for 3 seconds and is fairly fragile to being interrupted due to CC or being out of reach from the target. It costs 25AP/sec which is too high for what it does. During the channeling it does negate auto attacks and thus negating the whole Brutality mutation mechanic, which has lead to playstyles where the channeling is interrupted on purpose by the player before it ends to allow auto attacks at the end of the channel interrupt. This is not like this ability is intended to be used.

With the recent changes to the Marauder some things have been toned down and other things have been changed for good. Draining Swipe is an excellent example.

My suggestion is to put Convulsive Slashing on Pt9 to the Brutality Tree replacing Guillotine. Make Guillotine a core ability of the Brutality tree. Due to the fact that Convulsive Slashing channels for 3 seconds, add to the ability that it adds full stacks of Rend to the target if the channel succesfully goes through adding 1 Rend Stack for each 1 second it channels. This change compensates also a little for the missing auto attacks during the channeling. It also encourages to let the channeling go on for 3 seconds to get the full stacks and not interrupting it on purpose. Make this ability useful again.

Rend is a class defining ability and this change would bring the Brutality tree closer to where it should be.

Brutality tree needs something to perform as a burst/dps tree. Currently it is outperfomed by Savagery in terms of dps.

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wildwindblows
Posts: 544

Re: [Mara] "Convulsive Slashing" Change

Post#2 » Tue Dec 30, 2025 11:53 pm

İt would be great to have additional damage after successful channel end like chosens.

Fof tactic also needs to be adjusted as chosens one.

But nobody cares Mara. Forsaken class of the game. Each patch removed some goodies so far. İm afraid there will be nothing left in future.

Detrytus
Posts: 27

Re: [Mara] "Convulsive Slashing" Change

Post#3 » Wed Dec 31, 2025 5:15 am

How about make guilotine cast ability? For example 2 sec cast like warrior priest divine impact.
Old WAR: Detrytus, Zniwiarz, Bardogadom and many more...

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wildwindblows
Posts: 544

Re: [Mara] "Convulsive Slashing" Change

Post#4 » Wed Dec 31, 2025 7:38 am

Detrytus wrote: Wed Dec 31, 2025 5:15 am How about make guilotine cast ability? For example 2 sec cast like warrior priest divine impact.
Hell no. already have to swap stance to use it.

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arcane600
Posts: 32

Re: [Mara] "Convulsive Slashing" Change

Post#5 » Wed Dec 31, 2025 8:59 am

Spamming Flail as Brut Mara is more efficient than using Convulsive Slashing due to having double hits and auto attacks with Flail.

Also Gut Ripper does not guarantee the next 2 damaging abilities to critically hit, but only makes the next 2 hits from abilities land a critical hit. So if using Gut Ripper and Convulsive Slashing right afterwards, only the first two hits during the channeling are crits consuming all two Gut Ripper buffs. For me this is not working as it should be. There are many things why the Brut tree falls off in terms of pure dps.

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Demonito
Posts: 69

Re: [Mara] "Convulsive Slashing" Change

Post#6 » Wed Dec 31, 2025 4:21 pm

wildwindblows wrote: Tue Dec 30, 2025 11:53 pm İt would be great to have additional damage after successful channel end like chosens.

+1

arcane600 wrote: Wed Dec 31, 2025 8:59 am Spamming Flail as Brut Mara is more efficient than using Convulsive Slashing due to having double hits and auto attacks with Flail.

Also Gut Ripper does not guarantee the next 2 damaging abilities to critically hit, but only makes the next 2 hits from abilities land a critical hit. So if using Gut Ripper and Convulsive Slashing right afterwards, only the first two hits during the channeling are crits consuming all two Gut Ripper buffs. For me this is not working as it should be. There are many things why the Brut tree falls off in terms of pure dps.

Gut Ripper in end tree is sad, losing base skill for quite the same
Mara can already spec high crit + it's a nerf for the Monstro/brut spec
A new useful skill instead would be great

Idk why the dps patch was a huge nerf for brutality spec
Tried canon class build on 60 wl dp set (guardian/hunter) and 80 mara sov (brut/sav)
Wl kills dummy 4s faster and can still stun/silence while mara juggles stances for a break armor

Lasting mutation tactic is the only good novelty and would be great as a base skill,
When starting the game every mara mistakenly assume that's the way it's working
Would make more sense to stance swap and save spoiling a tactic

Moonbiter
Posts: 163

Re: [Mara] "Convulsive Slashing" Change

Post#7 » Wed Dec 31, 2025 5:44 pm

Speaking of Brut Mara, the one need an ability of 50% heal debuf.
Without it mara, even Brut one is no dps class. Imao

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wildwindblows
Posts: 544

Re: [Mara] "Convulsive Slashing" Change

Post#8 » Wed Dec 31, 2025 6:23 pm

Moonbiter wrote: Wed Dec 31, 2025 5:44 pm Speaking of Brut Mara, the one need an ability of 50% heal debuf.
Without it mara, even Brut one is no dps class. Imao
It is possible to get heal db, armor db and wound db with sov+2 build.

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wildwindblows
Posts: 544

Re: [Mara] "Convulsive Slashing" Change

Post#9 » Wed Dec 31, 2025 6:58 pm

Demonito wrote: Wed Dec 31, 2025 4:21 pm
wildwindblows wrote: Tue Dec 30, 2025 11:53 pm İt would be great to have additional damage after successful channel end like chosens.

+1

arcane600 wrote: Wed Dec 31, 2025 8:59 am Spamming Flail as Brut Mara is more efficient than using Convulsive Slashing due to having double hits and auto attacks with Flail.

Also Gut Ripper does not guarantee the next 2 damaging abilities to critically hit, but only makes the next 2 hits from abilities land a critical hit. So if using Gut Ripper and Convulsive Slashing right afterwards, only the first two hits during the channeling are crits consuming all two Gut Ripper buffs. For me this is not working as it should be. There are many things why the Brut tree falls off in terms of pure dps.

Gut Ripper in end tree is sad, losing base skill for quite the same
Mara can already spec high crit + it's a nerf for the Monstro/brut spec
A new useful skill instead would be great

Idk why the dps patch was a huge nerf for brutality spec
Tried canon class build on 60 wl dp set (guardian/hunter) and 80 mara sov (brut/sav)
Wl kills dummy 4s faster and can still stun/silence while mara juggles stances for a break armor

Lasting mutation tactic is the only good novelty and would be great as a base skill,
When starting the game every mara mistakenly assume that's the way it's working
Would make more sense to stance swap and save spoiling a tactic
Mara tactics give me pain now. There are a lot of good tactics and all of them are mandatory so wanna pick them all but game allows me to pick only 4 xD

It would be great to rip enchantment without using a tactic so at least embed some of the tactics into skills without require any tactic.

Mara is already have must of the have tactics to provide damage as fof, gi, pb (4th slot is optional can be heal db, brute, deeply impale and so on...). How to give up one of these to reach other goodies? There is a huge trade off here.

Honestly, I think devs have no idea how to play mara so they just bring more tactics which nobody able to use at all. They just pretend to adjust mara and making this class unplayable.

siglade
Posts: 140

Re: [Mara] "Convulsive Slashing" Change

Post#10 » Wed Dec 31, 2025 7:09 pm

Is that some troll thread ? If anything mara could get a little nerf because of how it perform currently.
During the channeling it does negate auto attacks and thus negating the whole Brutality mutation mechanic, which has lead to playstyles where the channeling is interrupted on purpose by the player before it ends to allow auto attacks at the end of the channel interrupt. This is not like this ability is intended to be used.
That kinda the purpose of any st channel, creating a burst with channel hit+aa+ability, there is some situation where you break it on third hit and some where you go for full duration.
All class/spec are viable as long as you dedicate your time to making it work.

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