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Scaling down renown/ crests buff for both sides.

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Zxul
Posts: 1890

Scaling down renown/ crests buff for both sides.

Post#1 » Sat Feb 15, 2025 3:37 pm

A suggestion to spread the population between zones.

Scaling down renown/ crests buff for both sides, unrelated to how many of the opposite side there are in zone. In other words- if there are 1-10 of your side in the zone, you get extra 100% renown/ crests buff, if your side number in the zone goes up to 10-20, buff goes down to 90%, etc until if your side has enough in the zone the buff is 0%.

Again unrelated to how many of the opposite side in the zone, and unrelated to AAO- if your side has 10 people in zone, buff is the same, no matter if there are 10 or 100 of the opposite side in the zone (if there are 5 of your side in the zone, but the other side has 200 in the zone, you get both this buff and AAO, while the other side gets non).

The idea is to make it always the most beneficial to spread as evenly as possible between the 3 zones, or to go to underpopulated zones if someone decides to zerg one zone.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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bw10
Posts: 371

Re: Scaling down renown/ crests buff for both sides.

Post#2 » Sat Feb 15, 2025 9:44 pm

its a game. give players carrot not the stick. anyone with an ounce of respect for their time would just log off if they cant play (progress) the character they want to play at the moment (the average player, not veterans with hundreds or thousand of hours and a stable of geared alts on both sides). casuals log off > org players log off > 0 online. theres a reason online numbers go back to few hundred real quick every time this server gets a popularity spike. the reason being stick mentality. i would also get rid of borrowed power from event rewards. really **** annoying.

everyonecompete
Posts: 1
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Re: Scaling down renown/ crests buff for both sides.

Post#3 » Mon Feb 17, 2025 4:25 am

bw10 wrote: Sat Feb 15, 2025 9:44 pm its a game. give players carrot not the stick. anyone with an ounce of respect for their time would just log off if they cant play (progress) the character they want to play at the moment (the average player, not veterans with hundreds or thousand of hours and a stable of geared alts on both sides). casuals log off > org players log off > 0 online. theres a reason online numbers go back to few hundred real quick every time this server gets a popularity spike. the reason being stick mentality. i would also get rid of borrowed power from event rewards. really **** annoying.
This is exactly the game I was looking for

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