Hey Everyone
This Scenario Matchmaking Megathread has been created to group together all feedback and duplicate threads, that's specifically asking for adjustments or information about Scenario Matchmaking. For now we'll merge all such threads into this one to provide clarity on the subject and also keep the forums a bit more clean.
There is a Scenario Queue Rewrite in the works that is high priority for the Team to finish, and we hope to be able to share even more news with you in the future!
August 2023, Developer Update
The Scenario Queue rework has been officially announced in the August-2023 Developer Update, where you can read about the rest of the announcements too, but just in case we'll post it below for you to read:
Scenario Queue Rewrite:
We are working on a complete rewrite of the Scenario Queue system.
The current state of the scenario queue system has its problems as I am sure everyone is aware.
Scenarios being created with weird archetype combinations and people being able to join games in unfair ways.
The main problem we have is that testing the scenario queue system is really not possible.
Without going into too much technical detail the small scenario system which we had written years and years ago had been continuously built upon and it has become a very complicated bit of code with many moving parts.
One change could cause problems but we didn’t really have a way of tracing it down without doing all the calculations in your head.
The new system will allow us to apply fixes and changes without needing to restart the game server, meaning we can implement new features throughout the week.
The primary focus of this redesigned system will be on optimizing team formation.
We want to ensure that teams aren't repeatedly matched against opponents that are repeatedly winning without them standing a chance.
To achieve this, we're implementing a diverse set of metrics to prevent any attempts to exploit the system.
We are also hoping to improve the scenario grouping if for any reason a premade is put against a pick up group. Although we want to mainly not mix pugs and premades.
Our approach is dynamic, with the match criteria adapting to balance games and expanding the player pool for those who've been in the queue for an extended duration