Hello
There is an ongoing debate throughout discord hubs and communities regarding the up to date patches.
In one @Secrets proposed the unification of Dodge Disrupt( mainly those too ) Parry Block into stacks of vs X damage dealer.
Suggestion
Tie defences to X type of resistance values.
Spiritual Elemental- Disrupt
Corporeal-Dodge
This really opens up active defences and those resistance talismans and potions will finally have a meaning
Defences unified based on type x of stacked resistances
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Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: Defences unified based on type x of stacked resistances
an important distinction is whether these would be hard avoidance or soft avoidance ala wp/ws that just get eaten by the attackers mainstat anyway and only matter in pve
Re: Defences unified based on type x of stacked resistances
Doesn't avoidance counter hard cc tho ?
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Re: Defences unified based on type x of stacked resistances
The big risk here is to make resistance debuffs mandatory and/or too powerful since they will now lower avoidances : where also Destruction classes got a big advantage here with ranged AoE and ST debuffs (Magus got 2, Sorc got one - both are synergyzing well -, Sham got 2 aoe debuffs and even Zealot with one AoE and one ST corpo debuff).
Imagine having a Knight or a Chosen in every party mandatory, and Maguses everywhere... While Order debuffs will be less effective because less synergies and lacking types (Engi corpo debuff dont benefit to AoE BW, no elem debuff aside KotBS), this will need a very big balancing process on about everything to not create massive imbalances.
Also, you will need to return the softcap with same rule as other stats (currently resistances are divided by 3 after softcap, not halved). Otherwise slotting resist talismans - as your example - will still only return a third of their efficiency, as soon you got over softcap.
I think the easiest solution is to separate Dodge and Disrupt for renown ; have one renown ability for Dodge and another one for disrupt (4 levels (1,2,3,4 rp = 10 points to max out for each).
This way you get more granular control over your avoidances (Dodge being more needed Destruction side, while Order needs more Disrupt than Dodge), and you can spare a bit more renown in other renown abilities.
More diversity and a more strategic allocation, since some archetypes are more sensitive than other, and not everyone got access to easy disrupt/dodge increases outside of renown ; having the ability to choose the one that you need more should be beneficial for everyone, with similar renown cost as now.
It will also lighten the renown cost on those stats for low level players, making them more affordable with limited renown budget.
Imagine having a Knight or a Chosen in every party mandatory, and Maguses everywhere... While Order debuffs will be less effective because less synergies and lacking types (Engi corpo debuff dont benefit to AoE BW, no elem debuff aside KotBS), this will need a very big balancing process on about everything to not create massive imbalances.
Also, you will need to return the softcap with same rule as other stats (currently resistances are divided by 3 after softcap, not halved). Otherwise slotting resist talismans - as your example - will still only return a third of their efficiency, as soon you got over softcap.
I think the easiest solution is to separate Dodge and Disrupt for renown ; have one renown ability for Dodge and another one for disrupt (4 levels (1,2,3,4 rp = 10 points to max out for each).
This way you get more granular control over your avoidances (Dodge being more needed Destruction side, while Order needs more Disrupt than Dodge), and you can spare a bit more renown in other renown abilities.
More diversity and a more strategic allocation, since some archetypes are more sensitive than other, and not everyone got access to easy disrupt/dodge increases outside of renown ; having the ability to choose the one that you need more should be beneficial for everyone, with similar renown cost as now.
It will also lighten the renown cost on those stats for low level players, making them more affordable with limited renown budget.
Re: Defences unified based on type x of stacked resistances
im referring to how parry gained from ws is negated by the attackers strength whereas parry from renown and item stats isn't
though just typing this now i remember a big change a few years ago and cant say for certain that this is exactly how it works
Re: Defences unified based on type x of stacked resistances
really now augmented defences are just complimetary and/or baseline as there are sets that are invested in defensive evasion for an attack
High resistances mean nothing for wb play. They are freaking just awesome tho for smallscale and/or solo.
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