More Dynamic Economy: NPC Sale Prices
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Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
- SurelyNotAlpharius
- Posts: 11
More Dynamic Economy: NPC Sale Prices
NPC prices should reflect the average auction house price of any given item, minus a flat percentage to prevent manipulation by artificial inflation. Would make crafting more profitable on the whole and drive a little more interaction in crafting and selling items.
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Re: More Dynamic Economy: NPC Sale Prices
bad idea. if i can get money now for some gimmick, even though it's rarely bought on AH, then i could earn more on vendor by farming. also there would be decreased supply on AH which would drive prices even more up.
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