Return dok's AOE detaunt 15 seconds
Posted: Wed Jan 19, 2022 4:37 am
An unneccessary nerf to dok and warrior priest who are already lacking a core mechanic other than just using soul essence as an a different colored action point pool.
There was no real reason to do this nerf because dok's lack MANY survivability tools that other healers have access to.
Doks only have 5 heals, pillage essence/lash/blood to act as AP pumps, a 60s cd absorb, cleanse and detaunt. Then they have a little choice of tactics, typically 160 willpower, aoe detaunt, then 3rd and 4th AP/cleanse OR essence pump/or other depending on group size and needs.
To nerf any one of these core chalice abilities is utterly unneccessary. Any changes should reflect making the class more interesting and not merely weaker for the sake of some "mirroring" of archetypes and classes that doesn't even make sense to begin with.
It was much more enjoyable to play dok when you can aoe detaunt, now it just relies entirely on being carried by either a tank or 2nd healer because the only alternative to detaunting or those things is focus mind + flee to run away because you WILL die under proper pressure as dok (regardless of what some mediocre dps believe about their supposed invulnerability).
More indepth explanation is written on the balance proposal that also says to revert the change https://www.returnofreckoning.com/forum ... 95&t=45337
There was no real reason to do this nerf because dok's lack MANY survivability tools that other healers have access to.
Doks only have 5 heals, pillage essence/lash/blood to act as AP pumps, a 60s cd absorb, cleanse and detaunt. Then they have a little choice of tactics, typically 160 willpower, aoe detaunt, then 3rd and 4th AP/cleanse OR essence pump/or other depending on group size and needs.
To nerf any one of these core chalice abilities is utterly unneccessary. Any changes should reflect making the class more interesting and not merely weaker for the sake of some "mirroring" of archetypes and classes that doesn't even make sense to begin with.
It was much more enjoyable to play dok when you can aoe detaunt, now it just relies entirely on being carried by either a tank or 2nd healer because the only alternative to detaunting or those things is focus mind + flee to run away because you WILL die under proper pressure as dok (regardless of what some mediocre dps believe about their supposed invulnerability).
More indepth explanation is written on the balance proposal that also says to revert the change https://www.returnofreckoning.com/forum ... 95&t=45337