Secrets wrote: ↑Wed Jan 12, 2022 7:32 pm
NB is an addon. It was within the restrictions of Mythic's server. Buffing a class or nerfing a class has more of an impact on the possibility than NB does.
You're comparing apples to oranges. Class changes are not the same as removing NB. IMO - class nerfs hurt the game more than anything else. Buffing classes to be like the strongest class in the game is always the better approach compared to nerfing them to be like the weaker ones.
I didn't realize this a few years back. Everyone was in a frenzy of, "Nerf this, nerf that." in most major games.
What I found out in my day job (which is game programming, not design, but I interacted with designers) is that nerfing classes result in less players as players feel like they are weaker and stop playing because you 'ruined their favorite toy' - even if it benefits the rest of the game, losing those players means that those players become vocal, and thus, may encourage others to quit which results in a retention drop.
Since there's no monetary value to players here, the only reason you have to make changes is to make the players' lives more enjoyable. Doing anything contrary to that would result in a drop of players.
There are a few exceptions for exceptionally egregious cases - but in RoR's expansive history, there hasn't been any egregious cases of imbalance without a developer first introducing a nerf to another class.
It's a self-made issue.
I will post one example to close out the argument:Spoiler:
we've journeyed too far from subtle 'buff upward' course.
there's been too steep buffs. Engie 8 stacks, guardian WL, BO cd decrease, SW 3 stacks etc.
at first it may look balanced but in 100vs100 massive battles it may not.
nerfs were necessary. ( technically -10 after +10 is not really a nerf )
industry doesn't want nerfs because they lose subscribers.
without nerf options, it's alternative solution IMO.
not arguing professional designer, just my 2cent.
tank/heal is spine of grp. they always face hostiles.
OP dps hurts their population. mostly healers.
chased by OP dps, running like on fire screaming help and die, would you play it again?
without tank/heal, would you play game?
hopeless, insta defeat is most negative to the game. like 40 lvl killing in starter zone.
zerg, premade vs pug lowbie stomp and OP skills are example.
block/parry 40 rr invested feat's ignored by 1 skill, such level of power's not necessary across all dps.
it stings when winner's toy got nerfed, but it's for better pvp.
because pvp always create losers. and quitting happens when your badass hero became hopeless loser.
if everyone is dps, like fps, you can buff them all.
not in tank/dps/heal trio mmorpg game.
unless you buff tank/heal too.