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The alienation of solo/pug/casual players and it's unintended side-effects

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tazdingo
Posts: 842

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#121 » Mon Oct 18, 2021 1:43 pm

Sinisterror wrote:
Mon Oct 18, 2021 12:49 pm
2h tanks that invader has ' on block chance to heal by 500' but with parry ofc not block and modified.

as far as i remember that proc has a 10sec icd and might as well not even be there for all it achieves

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BeautfulToad
Posts: 616

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#122 » Mon Oct 18, 2021 2:38 pm

I have to admit, I never found TTK is that big an issue, particularly once you hit vanq-level with a dps. Sov tanks are beastly tbf. I remember we played in a city against a premade that ran 1-3-2 party compositions, and they did very well indeed. Plenty SCs I played in with very odd, dps-heavy compositions and did quite well.

In T1 certain classes are just insanely difficult to kill (shammie + archmage).

You can quite often replace 1 tank with a dps in a lot of parties and do very well.

penagos22
Posts: 139

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#123 » Mon Oct 18, 2021 6:39 pm

BeautfulToad wrote:
Mon Oct 18, 2021 2:38 pm
I have to admit, I never found TTK is that big an issue, particularly once you hit vanq-level with a dps. Sov tanks are beastly tbf. I remember we played in a city against a premade that ran 1-3-2 party compositions, and they did very well indeed. Plenty SCs I played in with very odd, dps-heavy compositions and did quite well.

In T1 certain classes are just insanely difficult to kill (shammie + archmage).

You can quite often replace 1 tank with a dps in a lot of parties and do very well.
or maybe buff dps tanks? less tanky more damage?

Sulorie
Posts: 5882

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#124 » Mon Oct 18, 2021 6:49 pm

penagos22 wrote:
Mon Oct 18, 2021 6:39 pm


or maybe buff dps tanks? less tanky more damage?
There is already a tactic for this.
Dying is no option.

penagos22
Posts: 139

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#125 » Mon Oct 18, 2021 6:56 pm

Sulorie wrote:
Mon Oct 18, 2021 6:49 pm
penagos22 wrote:
Mon Oct 18, 2021 6:39 pm


or maybe buff dps tanks? less tanky more damage?
There is already a tactic for this.
Dude, how do I make you understand that the game is not good it does not feel good. yes, there is a tactic for that but it is not enough.

punk7712
Posts: 25

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#126 » Mon Oct 18, 2021 7:06 pm

Sulorie wrote:
Mon Oct 18, 2021 6:49 pm
penagos22 wrote:
Mon Oct 18, 2021 6:39 pm


or maybe buff dps tanks? less tanky more damage?
There is already a tactic for this.
I am kind of new, but my understanding is that DPS tanks taking this tactic will get laughed out of a warband. The trade off just isn't there. It dents your armor and resistances too much to make the 15 percent damage increase worthwhile. None of the two hander builds I have seen shared take that tactic.

Sulorie
Posts: 5882

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#127 » Mon Oct 18, 2021 7:59 pm

punk7712 wrote:
Mon Oct 18, 2021 7:06 pm
Sulorie wrote:
Mon Oct 18, 2021 6:49 pm
penagos22 wrote:
Mon Oct 18, 2021 6:39 pm


or maybe buff dps tanks? less tanky more damage?
There is already a tactic for this.
I am kind of new, but my understanding is that DPS tanks taking this tactic will get laughed out of a warband. The trade off just isn't there. It dents your armor and resistances too much to make the 15 percent damage increase worthwhile. None of the two hander builds I have seen shared take that tactic.
Nobody should use the tactic but it fits in "less tanky more damage", what was asked for.
:)
Dying is no option.

penagos22
Posts: 139

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#128 » Mon Oct 18, 2021 8:02 pm

punk7712 wrote:
Mon Oct 18, 2021 7:06 pm
Sulorie wrote:
Mon Oct 18, 2021 6:49 pm
penagos22 wrote:
Mon Oct 18, 2021 6:39 pm


or maybe buff dps tanks? less tanky more damage?
There is already a tactic for this.
I am kind of new, but my understanding is that DPS tanks taking this tactic will get laughed out of a warband. The trade off just isn't there. It dents your armor and resistances too much to make the 15 percent damage increase worthwhile. None of the two hander builds I have seen shared take that tactic.
Look, I don't know if you've followed the thread, but there they mention a multi-account troll, well, it's that boy.

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Avenhold
Posts: 29

Re: The alienation of solo/pug/casual players and it's unintended side-effects

Post#129 » Tue Nov 09, 2021 11:24 pm

There is a lot to digest in this post. While I'm not an authority on any of those areas, they do sound like worthwhile issues to address. I would like to say I couldn't agree more regarding the RvR issues, especially in concern of both casual, solo, small-scale play styles.

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