WH/WE = COOLDOWN INCOGNITO
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Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: WH/WE = COOLDOWN INCOGNITO
IMO reducing cast time to 1 sec its a good IDEA also!!!
Krima - WE RR 87
Carnage
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Re: WH/WE = COOLDOWN INCOGNITO
Why Cooldown?? Instant cast !
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Alixr Sorc rr86
Artful Dodger Zealot rr30xx
Kerang Blorc rr30xx
"She turned me into a Newt...but i got better”
Da Fat Squigs 2012 - 2021
Ard Az Nailz\Greenpeace Alliance (Eltharion) 2008 - 2010
Re: WH/WE = COOLDOWN INCOGNITO
Yeah I agree and also give WH/WE a gatling gun attack so they can instagib entire parties. Come off it and think on. You need to be asking the question how can that kind of balance be defended against? And since the answer is no I suggest leaving things alone.
Re: WH/WE = COOLDOWN INCOGNITO
After a bit of thought, I am aware that I am a very hard critic on the WH class. But when most posts I read are about buffing I hope people can see my reasoning. So on a more serious note the most recent build I came a across is a self heal super parry spec which is more tanky than my tank. Can someone please enlighten my as to how as a tank I can deal with this in a one on one situation.
Re: WH/WE = COOLDOWN INCOGNITO
Koryu199X wrote: ↑Tue Jun 01, 2021 7:18 pm After a bit of thought, I am aware that I am a very hard critic on the WH class. But when most posts I read are about buffing I hope people can see my reasoning. So on a more serious note the most recent build I came a across is a self heal super parry spec which is more tanky than my tank. Can someone please enlighten my as to how as a tank I can deal with this in a one on one situation.
150% healing on bullets is kinda broken.
Krima - WE RR 87
Carnage
Carnage
Re: WH/WE = COOLDOWN INCOGNITO
the only thing that you didn't mention it's why you can't do much against that, Blessed Blade can't stay in its current state. Best bet to win against them is snb spec, high avoidance.Koryu199X wrote: ↑Tue Jun 01, 2021 7:18 pm After a bit of thought, I am aware that I am a very hard critic on the WH class. But when most posts I read are about buffing I hope people can see my reasoning. So on a more serious note the most recent build I came a across is a self heal super parry spec which is more tanky than my tank. Can someone please enlighten my as to how as a tank I can deal with this in a one on one situation.
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Re: WH/WE = COOLDOWN INCOGNITO
Agree. A few days back I tested it and after several hours ave heal produced was 180, meaning ave damage was 120 when tooltip number was 400+Krima wrote: ↑Tue Jun 01, 2021 8:01 pmKoryu199X wrote: ↑Tue Jun 01, 2021 7:18 pm After a bit of thought, I am aware that I am a very hard critic on the WH class. But when most posts I read are about buffing I hope people can see my reasoning. So on a more serious note the most recent build I came a across is a self heal super parry spec which is more tanky than my tank. Can someone please enlighten my as to how as a tank I can deal with this in a one on one situation.
150% healing on bullets is kinda broken.
Such high mitigation is acceptable in select situations but it cannot be like that consistently.
The tactic is malfunctioning.
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Re: WH/WE = COOLDOWN INCOGNITO
Reroll WH. Or even better, SW.Koryu199X wrote: ↑Tue Jun 01, 2021 7:18 pm After a bit of thought, I am aware that I am a very hard critic on the WH class. But when most posts I read are about buffing I hope people can see my reasoning. So on a more serious note the most recent build I came a across is a self heal super parry spec which is more tanky than my tank. Can someone please enlighten my as to how as a tank I can deal with this in a one on one situation.
Re: WH/WE = COOLDOWN INCOGNITO
Thanks for that I do go SnB sometimes but I can't stand the animation on my BG face which is the main driver of me being 2H spec. When I read the combat log I saw that blessed bullets was healing on average 500 hitpoints.
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