That awufully sounds a lot like "I spec in that tree so go ahead and don't change anything that may affect me".ravezaar wrote: ↑Fri May 21, 2021 11:25 am What Slayer has is the best "SUSTAIN" AoE-dps ingame, and land more hits then any other mdps. Its skill like ID & Retribution aso combined with Rampage that gives Slayers that Sustain AoE-dps but if u take away that u will gut the class, and iam not even being overdramatic in saying so, it will be gutted. Go from most wnated mdps on order to "why would we pick slayer" overnight.
Is it right that 1 skill should be so vital for a class ? for any class really ? ofc NOT but if u remove/nerf it u need to adress Slayers other lacking qualiies or is gonna be unplayable.
Making Rampage risk/reward as OP says is not the answer for one if not the most squishy classes ingame already wich already has a risk/reward mechanic.
I think maybe up the CD or move it up the tree, dont lower the duration thats like removing it.
Whatever risk/reward mechanic you think the slayer has, do you think it compensates for the powerhouse that rampage is? Most will argue it's way too much on the reward part, which is why it's brought up over and over. I think trading parry for on demand unstoppable damage is a fair trade, hopefully would give a bit of pause to mindless rampage spam, and would show who the good slayers are vs who just mash buttons.