Knight is an awesome snb tank. Yet it is still poorly represented on Order, a faction that is already struggling with tank population (as seen on the latest Q&A).
SnB is fine. Doesn’t need anything more: but even people that play utility roles like to have a viable dps spec to blow steam, and not everyone has time to invest in gearing up multiple characters. At the same time, the following suggestions are also meant to make 2H knight more fun to play. While the class's primary role will always be that of SnB tank (as it should), having a fun 2H spec will make more people chose to main this class; people who will, willingly or due to necessity, join warbands as SnB.
Here you can see an image of the proposed changes and below that is a written list with some explanations.
- Myrmidia’s Fury and Staggering Impact switch places.
- Staggering Impact moved to 9-slot; now deals 220 damage to all enemies within 30 feet. Debuff removed. Direct damage. Cooldown reduced to 10 seconds.
- Efficient Swings is moved to core tactics (or removed).
- Solar Blade new 11-point tactic: when wielding a great weapon, increases damage by 10% and parry by 5%.
- Myrmidia’s Fury moved to 13-slot; now also ignores 25% of target’s armor.
To conclude, these changes will guarantee that there is a reason, any reason, to invest more than 9 points into Path of Conquest. An apt 2H spec will help with the class popularity and increase number of people maining Knight, also directly helping with Order tank population.
Thank you for your time.