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[Submit your idea] - New scenarios & mechanics

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GamesBond
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[Submit your idea] - New scenarios & mechanics

Post#1 » Sat Feb 13, 2021 11:28 pm

Hello,

In the last Q&A we've announced that there are some unreleased scenarios which could be used for normal queues and/or ranked queues. We also informed you that the reason we didn't implement them yet is the lack of proper mechanics/designs.

So if you have some nice ideas for one or more of these scenarios, please feel free to drop them below whilst making sure your suggestion is clear enough. Additional details such as general mechanics, purpose, rules to win, score calculations, etc. greatly push your suggestions to the top.


1. Kadrin Valley Pass
Spoiler:
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2. Castle Fragendorf
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3. The Pyramid of Settra
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4. Garden of Morr
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5. The Arena
Spoiler:
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6. Unnamed Elf Map
Spoiler:
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OddSean
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Re: Ideas - New SC Mechanics

Post#2 » Sat Feb 13, 2021 11:57 pm

Where I was looking around through game files, in the texture folder of one of the art myps I found a DDS called "prisonbreak", which looks like a super compressed map of Kadrin Valley Pass. No idea if it's even possible to salvage the text on it, but perhaps the original mechanic was going to be something like an NPC escort? It would at least make the asymmetrical map make slightly more sense, if nothing else :D

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space44
Posts: 265

Re: Ideas - New SC Mechanics

Post#3 » Sun Feb 14, 2021 5:19 am

Castel Fragendorf seems too large and maze like to be a scenario, i believe it would be well used for a servers first PvE 24 man raid,(Story) a castel infested and taken over by the skavens and for order it their job to retake the fortress and avenge the previous occupants that has perished in the unfortunate quick slaughter and occupation, for destro your job is to slaughter the vermin and help occupy the fortress for chaos to have a better vantage point for the soon siege of Altdorf....

Orrrr make it like a instanced guild only scenario which works the same as a keep siege, (24 guild warband vs 24 guild warband) 2 rounds destro and order gets a RNG for who defends the first round if the defender wins the first round thats 100 points if the attacker wins the first round thats also 100 points, the second round gives the first round attacker a chance to defend and the same rules and concept applies its a 1 hour timer scenario which rewards 20 oppressor medallions or which ever the devs feels comfortable with to the winners, (200 points max in order to win).

theres also nothing i can find about Castel Fragendorf but maybe im not looking hard enough.

i could expand more into this but im too smooth brain.

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possible loading screen?
Last edited by space44 on Sun Feb 14, 2021 7:14 pm, edited 2 times in total.
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Ysaran
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Re: Ideas - New SC Mechanics

Post#4 » Sun Feb 14, 2021 8:43 am

The Arena could be something like 3rd city stage. A 24vs24 (or 18vs18) sc with 2 hero NPC. When the sc start, 4 random players (one for each arcthype) become cahmpion and when all the 4 champion are dead the player have to kill the enemy champion. If after 5/6 minutes the champion aren't dead, the buff vanish and have to kill the enemy hero
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Alfa1986
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Re: Ideas - New SC Mechanics

Post#5 » Sun Feb 14, 2021 9:00 am

The Pyramid of Settra

in each small room there is a BO holding which gives a certain amount of winning points. to win the team needs to score 1000 points. holding two points at the same time increases the accumulation of points * 2, etc.
in each large room, after 5 minutes from the start of the match, a monster appears after killing which the team is given a buff (1 - increased damage by 50%, 2- increased defense by 50%, increased movement speed by 100%).
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wiscel
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Re: Ideas - New SC Mechanics

Post#6 » Sun Feb 14, 2021 2:47 pm

I love the Fragendorf, isn't it possible to expand this one and make it to an rvr zone?
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xpander
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Re: Ideas - New SC Mechanics

Post#7 » Sun Feb 14, 2021 3:44 pm

Can you put them into the game. like empty ones with portals in the cities to go and explore.. at least the ones that are kinda working. So we could go explore and come up with better ideas for those "scenarios"
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space44
Posts: 265

Re: Ideas - New SC Mechanics

Post#8 » Sun Feb 14, 2021 6:58 pm

xpander wrote:
Sun Feb 14, 2021 3:44 pm
Can you put them into the game. like empty ones with portals in the cities to go and explore.. at least the ones that are kinda working. So we could go explore and come up with better ideas for those "scenarios"
or possibly a world editor that isnt related to the server which the community can use to explore and add on to the current maps shown and see what could work
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dalen
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Re: Ideas - New SC Mechanics

Post#9 » Sun Feb 14, 2021 7:12 pm

The map views of Elf scenario and kadrin valley pass was mixed up in original post. I corrected that now so you get a better overview of them.
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space44
Posts: 265

Re: Ideas - New SC Mechanics

Post#10 » Sun Feb 14, 2021 7:16 pm

Kadrin Valley is using Mountbloodhorn assets, looking at the trees, ground textures, and skybox.

un-named elf map looks a lot like Pheonix gate, it was probably scrapped and replaced with for the one we have now (the un-named elf map looks like shadowlands and the one we have now that looks identical is ellyrion).
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