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Runepriest Changes (namely dps)

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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teiloh
Posts: 691

Re: Runepriest Changes (namely dps)

Post#11 » Sat Feb 13, 2021 3:02 am

Elemental is the BW's main damage type, while it's Spirit for Sorcs.

But Corp is close for both, and not having an AOE Corp tactic for Order is a major disadvantage.

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Sinisterror
Posts: 838

Re: Runepriest Changes (namely dps)

Post#12 » Sat Feb 13, 2021 4:56 am

Sure give the corp debuff for RP's as well. Also Harbinger with transference tactic should be given back to dps zealot like it used to work wayyy back in the day. This change killed dps zealots. Mirror this for dps rp as well and give them both back aoe heal debuff that was nerfed because dok's heal debuff was overperfoming (just get rid of HD tactic for dok's and make Sanguinary extension 10 sec 50 % HD and spirit dmg everytime target is healed) Dps rp/zealot being only one's with aoe hd will bring much needed variety back.

https://www.youtube.com/watch?v=qPw6K_MGEXY Old video of dps zealot with harbinger + transference <3
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Pharm400
Posts: 5

Re: Runepriest Changes (namely dps)

Post#13 » Tue Feb 16, 2021 4:45 am

I think part of the reason runepriest is the least played class, is because it has so little build diversity.
AM's have 3 different speccs that feel very different (EoV, Funnel essence, DPS), Warrior priests have 3 as well (Book, Grace, Wrath), but the runepriest has maybe 2, but the dps is lackluster.
If the 3rd tree had a dps/heal ability (like channeled AoE damage that heals your group) it would be unique, but add a different heal specc that plays more in the blob. So they would have a choice between first tree single target heals that hangs back, and third tree group heals that plays closer to the blob, and might take advantage of tanky tactics. All this at the same time potentially adding a much needed dps ability.

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Ramlaen
Posts: 201

Re: Runepriest Changes (namely dps)

Post#14 » Tue Feb 16, 2021 6:41 pm

Add a corp debuff to Concussive Runes, make all elemental damage abilities corp. This will allow an RP to debuff for themselves without giving BW access to an elemental debuff.
Ramlaen, Longhaul, Wolfnrock, Grashop
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Opethian
Posts: 21

Re: Runepriest Changes (namely dps)

Post#15 » Fri Feb 19, 2021 8:24 am

If they don't shake the trees up that much they should focus on making Path of Valaya the dps tree, though that doesn't make a lot of sense from a lore perspective. In my view:

Path of Grimnir - DPS
Path of Valaya - Healing
Path of Grungni - Defensive

AxelF
Posts: 219

Re: Runepriest Changes (namely dps)

Post#16 » Fri Feb 19, 2021 8:27 am

Ramlaen wrote: Tue Feb 16, 2021 6:41 pm Add a corp debuff to Concussive Runes, make all elemental damage abilities corp. This will allow an RP to debuff for themselves without giving BW access to an elemental debuff.
This, plus restoring RP/zealots heal debuffs that were needlessly nerfed as a byproduct of the DoK heal debuff need would be a good start.

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