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Witch Elf need some Love

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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PlagueMonk
Posts: 117

Re: Witch Elf need some Love

Post#21 » Fri Jan 15, 2021 3:36 pm

Rumpel wrote: Fri Jan 15, 2021 2:35 pm
ToXoS wrote: Fri Jan 15, 2021 11:18 am Or, better idea:

Get rid of the ICD of kisses, and make WE finishers 5ft and not ranged because it doesn't make any sense (daggers), unlike WHs who use a pistol for that.

A decent actual finisher would be appreciated also.
Maybe change Heart-Render Toxin to be a strong Corporeal DoT (not BaL strong and no burst at the end of the DoT), since it is on the mastery tree focused on poisons, and poison-based abilities in the game deal Corporeal damage.
Get rid of its wounds debuff component, since it is weak and a wounds debuff on a finisher doesn't make sense, they are used in the beginning of a fight to soften a target and make it easier to kill, not at the end.
Sounds interesting, especially Heart Render. Sad their is no real use for it until now.

Tweaking pounce would be amazing.
Yes, tweak pounce as in remove it from WEs because they never should have been given the ability in the first place.

and I hope this is is a troll thread because WEs can already kill anything but WH and Tanks in 2 secs from stealth. KD > kill, kill, kill > dead

Sorry you WEs are not exactly the meta but you do quite well in your own way. If you don't like ganking then why did you roll the damn class? If you want something more group desired then choose another class.
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Spyked1106
Posts: 51

Re: Witch Elf need some Love

Post#22 » Fri Jan 15, 2021 3:37 pm

Skoll888 wrote: Fri Jan 15, 2021 9:22 am I think every WE Player agrees that we need something that makes us more useful in groups/WB.
My Idea would be to make Kisses a group buff/Aura
no i don't think and i don't want that in the future too
WE/WH were designed for solo play and spy/skirmish playstyle
if you want to be useful for groups/wb make a class designed for support or another dps, whatever you like

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Avelinna
Posts: 29

Re: Witch Elf need some Love

Post#23 » Fri Jan 15, 2021 3:48 pm

What nonsense in ROR WH and WE are solo roamers they dont need any tweaking. Lets make every class stupidly op leave well alone. You should be scouting solo roaming and killing backline healers that is when your useful anything else you are a liability to wb or group.

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Aurandilaz
Posts: 1896

Re: Witch Elf need some Love

Post#24 » Fri Jan 15, 2021 4:02 pm

Synora wrote: Fri Jan 15, 2021 3:14 pm WE have the highest single target burst in the game and that's fine because of their role as stealth assassin. You can't have both top tier damage and group utility. Your group utility is assassinating - not stand in the middle of the melee ball with everyone else and spam aoe skills
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see WE/WH anywhere on the list (dummy construct)?
No, because WE does not have high burst, they have high sustained dmg output, but using the word burst is false.
My Sov geared, sent jewel + mcrit lini running WE can reach circa 6.5k "3s burst", which is about in same category as IB with 6k 3s burst.
That dmg output is very limited to ST, whereas every other DPS class, except for WE/WH have somewhat sustained AOE output as well on top of their existing ST sustained dmg pressure/burst.
How often does anyone see "city warband lfm WE/Wh"? Almost never, maybe someone has created a troll 6 WE/WH suicide squad at some point, but normally there is close to zero demand for the class in /5.

I have said it before, would gladly trade away the stealth "mechanic" for normal medium armor + normal charge.
The mechanic is suited for 1v1 encounters, which results in absurd balance mysteries when the mechanic is somehow supposed to be counted as somehow relevant factor in group gameplay (you stealth and leave group to die) or warband (you melt to aoe while stealthed or use stealth to escape rest of warband dying).

Would even suggest a new "Frontliner" tactic which would mimic Loner from WLs; disables Stealth but as result you do +20% more dmg and take -20% dmg for both WE/WH.



anyway, wrote another forgotten batch of WE/Wh balance ideas some weeks ago, copypastaing them here again;
Spoiler:
Healdebuff Kiss/Bullet is now -75%, completely unique and on a tier higher than other outgoing healdebuffs in game; if healer does not get outside help, their own heals will not be able to keep them alive against WE/Wh dmg
Init Kiss/Bullet has now base value of 80 and scales with mastery up to 120 (vs current 50 to 80), make it actually hurt against classes that have low initial INIT values.
bump AP steal Kiss/Bullet from 20 AP up to 25, not a massive buff


make ST Silence into a 5s Silence and have it only grant immunity for 15 or 20 sec, normally you just KD targets since Silence is inferior as it allows victim to keep fleeing. Make it worth giving up KD use and use Silence instead when dealing with magic casters/healers - have the ability also fill the role of a "Execute" which has +25% dmg gain and will always crit if target is below 25% HP, dmg compontent will no longer require positional check.


retune melee disarm, up to 5s duration and only giving 15-20sec immunity, it also should be better alternative vs using KD against every target. Duelling a WE/Wh should be painful and challenge for other melee fighters/tanks.


Slice/Razor, grant this ability 25% armor ignore (same as KOTB precision strike has) - it costs more AP than Torment/AW spam, and its located in an "offspec" tree (with WE needing mid for mobility and right for crit and not really needing left tree).


All Elixirs/Relics down to 30 sec cooldown, the class should not need to operate on a 60s cooldown cycle, when other classes do not need to wait 60s before being able to re-engage with their buffs no more on cooldown.



WH - Seekers Triumph tactic - Seekers Blade now has 20s CD but gives you a +30% parry buff for next 10 seconds (10 uptime 20s cd) [having about 70-80% parry should be more than enough based on being able to reach base parry of 50 + 30% from this tactic]

reworking Pierce Armor/Repel Blasphemy:
Ignore targets armor, 10s CD; increase your armor pen by 25% for 10s (instead of old parry/WS buffs to self)

Bleeding Edge/Blessed Blade; remove old effect, new; your critical rate is increased by 3% per finisher point used (from 3 up to 15%) when using a finisher, 5s uptime after using a finisher. [mimics old Frenzied Mayhem, except now you need to use Finisher to get that crit and not avoid using finisher to have crit]


None of these are massively increasing their dmg, but these ideas would boost the value of WE/WH and make them into a severe threat on a battlefield, whether threatening healers with Silences and healdebuffs, or disarming melee or duelling high armor targets.

Especially WH, a light armor, high risk class, should not be considered 4th best melee DPS on order side, which is a joke considering the faction starts with 3 melee classes.
Would hope that the 3 target aoe cap rises to even 6 one day so I can start doing dungeons like a normal dps class.


Solo gameplay does not exist as far as balance is concerned, and if solo gameplay mattered DPS healers should not even be allowed to exist. Keeping WE/WH as "least wanted pick" out of spite should also not be the reasoning behind balance.

Krima
Posts: 602

Re: Witch Elf need some Love

Post#25 » Fri Jan 15, 2021 4:19 pm

Synora wrote: Fri Jan 15, 2021 3:14 pm WE have the highest single target burst in the game and that's fine because of their role as stealth assassin. You can't have both top tier damage and group utility. Your group utility is assassinating - not stand in the middle of the melee ball with everyone else and spam aoe skills
wrong.. White lions / meele SH has far superior burst even WHs.
Sustained dmg of witch elf its ok because errr 11 years spaming AW + witchbre nothing new here :lol: :lol:

BURST wise WH > WE anyday:
Exit wound (5 accusations) + guarantee bullet dmg + AA doing solid dmg after thougness debuff
vs
AW + Witchbrew proc + aa
Krima - WE RR 87
Carnage :ugeek:

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Jildaz
Posts: 163

Re: Witch Elf need some Love

Post#26 » Fri Jan 15, 2021 4:25 pm

What about an AOE Stealth, so you can stealth all the Warband !!

dont you think there's enough of AOE and zerglings in this game ?
Why would you like Aoe and WB playstyle with a character designed to Solo/ small scale.
That's what they did to WL and the very essence of the class is compltetly destroyed.
Gwelthas : WL 86 The Eternal Host
Gwelthaz : IB 86 3rd Bitterstone Thunderers
Gweltaz : SL 83 3rd Bitterstone Thunderers
Ashitakah : SW 82 The Eternal Host

Gwelth : marauder 80
Gwelt : BG 81

Spyked1106
Posts: 51

Re: Witch Elf need some Love

Post#27 » Fri Jan 15, 2021 4:26 pm

Krima wrote: Fri Jan 15, 2021 4:19 pm
Synora wrote: Fri Jan 15, 2021 3:14 pm WE have the highest single target burst in the game and that's fine because of their role as stealth assassin. You can't have both top tier damage and group utility. Your group utility is assassinating - not stand in the middle of the melee ball with everyone else and spam aoe skills
wrong.. White lions / meele SH has far superior burst even WHs.
Sustained dmg of witch elf its ok because errr 11 years spaming AW + witchbre nothing new here :lol: :lol:

BURST wise WH > WE anyday:
Exit wound (5 accusations) + guarantee bullet dmg + AA doing solid dmg after thougness debuff
vs
AW + Witchbrew proc + aa
Spamming AW what a nice gameplay...
wrong WE

it was live server gameplay
but hopefully on this server it changes, TY
Last edited by Spyked1106 on Fri Jan 15, 2021 4:39 pm, edited 1 time in total.

Sponn
Suspended
Posts: 200

Re: Witch Elf need some Love

Post#28 » Fri Jan 15, 2021 4:28 pm

***** cries in WH*

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ikillyouheal
Posts: 3
Contact:

Re: Witch Elf need some Love

Post#29 » Fri Jan 15, 2021 4:34 pm

Yes please give us a reason to exist outside of single target shenanigans.Atm nobody ever wants us. Changing Heart Render Toxin is a good idea the skill is beyond useless , and please remove or rework the new pounce u gave us on TA it's a great meme skill to make youtube videos for laughs but that's about it.

User avatar
Rumpel
Posts: 359

Re: Witch Elf need some Love

Post#30 » Fri Jan 15, 2021 4:41 pm

PlagueMonk wrote: Fri Jan 15, 2021 3:36 pm
Rumpel wrote: Fri Jan 15, 2021 2:35 pm
ToXoS wrote: Fri Jan 15, 2021 11:18 am Or, better idea:

Get rid of the ICD of kisses, and make WE finishers 5ft and not ranged because it doesn't make any sense (daggers), unlike WHs who use a pistol for that.

A decent actual finisher would be appreciated also.
Maybe change Heart-Render Toxin to be a strong Corporeal DoT (not BaL strong and no burst at the end of the DoT), since it is on the mastery tree focused on poisons, and poison-based abilities in the game deal Corporeal damage.
Get rid of its wounds debuff component, since it is weak and a wounds debuff on a finisher doesn't make sense, they are used in the beginning of a fight to soften a target and make it easier to kill, not at the end.
Sounds interesting, especially Heart Render. Sad their is no real use for it until now.

Tweaking pounce would be amazing.


and I hope this is is a troll thread because WEs can already kill anything but WH and Tanks in 2 secs from stealth. KD > kill, kill, kill > dead

I assume you don't play we? Cause you are wrong. Reality looks like mentioned here.

viewtopic.php?f=73&t=39435#p424140
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