2h Tank guard
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Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: 2h Tank guard
bg snb: lose kd on demand, punt on 20s cd, make it even worse grp support.
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Re: 2h Tank guard
I agree with the OP however I am sure the true answer is learn to play, or something...
Blame It On My ADD Baby...
Re: 2h Tank guard
Wait... without dodge/disrupt i can't negate range/caster guard damage?
When the hell happened this wtf
When the hell happened this wtf
Re: 2h Tank guard
I just came to agree. I have 4 tanks that are invader+ and I play them all 2h above rr70. This change has gutted 2h builds in city/rvr. Which feels bad considering that’s the **** end game. You devs keep butchering builds that aren’t meta forcing people to play how you want them to. That just isn’t how this works. People come to play for themselves not for these powertrippy devs. Stop taking all our variations away because you’re slowly suffocating your player base.
Re: 2h Tank guard
I dont see the problem .go solo remove guard from bar. Endgame at its bestAkilinus wrote: ↑Fri Jan 08, 2021 10:26 am With this change:
- Guard defense formula now uses same code as regular defense checks, but treats all damage as if coming from front. This means you will also see some disrupt/dodge of guard damage in combat log.
Previously on RoR guard damage checks were also checking against those stats, but using a different formula and always displayed as block/parry in the combat log.
You killed all the 2h builds for any tanks that wanted to roam in rvr. Granted that you are one of those who use guard to begin with.
With the current class dispersion especially on order you should look into adding more builds and options for tanks instead of removing them.
Please look into this.
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Re: 2h Tank guard
That’s your idea of end game. Some of us like to play the game as intended. Tank without guard is just wannabe Dps. 2h is supposed to be hybrid.Noslock wrote: ↑Fri Jan 08, 2021 4:41 pmI dont see the problem .go solo remove guard from bar. Endgame at its bestAkilinus wrote: ↑Fri Jan 08, 2021 10:26 am With this change:
- Guard defense formula now uses same code as regular defense checks, but treats all damage as if coming from front. This means you will also see some disrupt/dodge of guard damage in combat log.
Previously on RoR guard damage checks were also checking against those stats, but using a different formula and always displayed as block/parry in the combat log.
You killed all the 2h builds for any tanks that wanted to roam in rvr. Granted that you are one of those who use guard to begin with.
With the current class dispersion especially on order you should look into adding more builds and options for tanks instead of removing them.
Please look into this.
Re: 2h Tank guard
I think he was sarcastic...ashton007 wrote: ↑Fri Jan 08, 2021 4:52 pmThat’s your idea of end game. Some of us like to play the game as intended. Tank without guard is just wannabe Dps. 2h is supposed to be hybrid.Noslock wrote: ↑Fri Jan 08, 2021 4:41 pmI dont see the problem .go solo remove guard from bar. Endgame at its bestAkilinus wrote: ↑Fri Jan 08, 2021 10:26 am With this change:
- Guard defense formula now uses same code as regular defense checks, but treats all damage as if coming from front. This means you will also see some disrupt/dodge of guard damage in combat log.
Previously on RoR guard damage checks were also checking against those stats, but using a different formula and always displayed as block/parry in the combat log.
You killed all the 2h builds for any tanks that wanted to roam in rvr. Granted that you are one of those who use guard to begin with.
With the current class dispersion especially on order you should look into adding more builds and options for tanks instead of removing them.
Please look into this.
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