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Squig Herder is a bit overtuned.

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
M0rw47h
Posts: 898

Re: Squig Herder is a bit overtuned.

Post#241 » Sun Jan 24, 2021 10:56 pm

Sulorie wrote: Sun Jan 24, 2021 10:53 pm
hammerhead wrote: Sun Jan 24, 2021 8:57 pm
vastou wrote: Sun Jan 24, 2021 5:18 pm

As a RL, you command your 24 players to run after 1 guy?
Well, yes, it looks especially funny for people who, in principle, have not changed their faction and have no idea what a pain in the ass it is when two shamans constantly dismount your tail and u physically have to constantly return to fight off the stragglers.
Everything would be fine if the devs themselves did not say that the game is not balanced 1 on 1 and, in theory, we should incinerate them in a second. But wait ... oh no ...
Imagine your warband mounts up and just pushes them. With all the CC you have, and their inability to dismount so many players, let alone cleanse so many snares, how bad that warband has to be to get kited by a duo.
I'd say level of lets dismount to throw axe at shammy to deal 60 dmg to him and trigger Run Away kind of players.
Like imagine having single RP who staggers shammy (assuming no moron will break it with axe throw or random irrevelant ability), or SW to knockdown him from range... so people can catch up him with mounts and snare/champion challenge him down... but well, warband players.

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