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2H Choppa and Slayer ideas

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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adapter
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Posts: 420

2H Choppa and Slayer ideas

Post#1 » Sat Dec 26, 2020 1:16 am

Are there players interested in proposing ideas to improve 2H spec for Choppa and Slayer?

If there are, what could these ideas be?
Kabuchop / Kabusquig / Kabuterimon / Tentomon

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oaliaen
Posts: 1202

Re: 2H Choppa and Slayer ideas

Post#2 » Sat Dec 26, 2020 1:24 am

50% chance to do 100% striketrough dmg on enemy parry ( passive included whit the 10% striketrough bonus )

decrease/fix the cast animation of No more helpin'
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BelligerentBob
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Re: 2H Choppa and Slayer ideas

Post#3 » Sat Dec 26, 2020 1:25 am

2H Choppas get AoE heal debuff, 2H Slayers get Pounce

In all seriousness though, I think changing Strong Finish/Breaking Point to just 15% crit chance +50% crit damage to Giantslayer/Da Hitta abilities , something like the Shootin wif da Wind. This seems to be in line with all the other changes made recently.

Bleedem Out/Cleft in Twain get the 3pt tactic associated with them, increasing the duration to 9s...
Also while were at it, might as well change Keep on Choppin to Rampage.
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oaliaen
Posts: 1202

Re: 2H Choppa and Slayer ideas

Post#4 » Sat Dec 26, 2020 3:17 am

Also, Bleed em out causing upscaling armor debuff while bleeding..
M3 broad swing would fit very good whit this
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teiloh
Posts: 691

Re: 2H Choppa and Slayer ideas

Post#5 » Sat Dec 26, 2020 3:38 am

imo single target lines will always suffer by comparison if AOE is as strong as it is. An issue with SH/SW and WE/WH as well
Last edited by teiloh on Sun Dec 27, 2020 4:19 am, edited 1 time in total.

Whyumadbro
Posts: 485

Re: 2H Choppa and Slayer ideas

Post#6 » Sat Dec 26, 2020 7:26 pm

give both classes a way to exhaust rage while power through (and choppa equivalent) that would make the classes better, i am aware that flee does the trick but that is just awefull. The next thing 2h slayer needs is a buff on deathblow because it feels like a stronger precurious assault

Sundowner
Posts: 468

Re: 2H Choppa and Slayer ideas

Post#7 » Sat Dec 26, 2020 7:35 pm

give them pounce :(

nocturnalguest
Posts: 491

Re: 2H Choppa and Slayer ideas

Post#8 » Sun Dec 27, 2020 2:03 am

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TenTonHammer
Posts: 3807

Re: 2H Choppa and Slayer ideas

Post#9 » Sun Dec 27, 2020 4:22 am

One way to improve 2h choppa is to replace both no more helpin and tired already with better options

the former is easily outshined by bg's soul killer and the latter is outshined by bo's NIDF

basically 0 reason to spec these 2 abilites atm
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Sinisterror
Posts: 838

Re: 2H Choppa and Slayer ideas

Post#10 » Sun Dec 27, 2020 4:32 am

Give pent up rage tactic passive effect and make it 4 stacks to both slayer and choppa when using 2h and everytime you use finisher next auto attack will do 25-50% more dmg depending if you are furious or berserk. This would be a good start. Also aoe cap back to 6-9 max. Everybody wins and now 2h slayer and choppa would actually be a threat you cant ignore.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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