you compensate the initial damage loss with the fact that bleed will not be removed /dispeled and will ignore armor (same concept of feral druids dps in wow wotlk basically)
2H Choppa and Slayer ideas
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: 2H Choppa and Slayer ideas
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Re: 2H Choppa and Slayer ideas
This way it sounds good.
Re: 2H Choppa and Slayer ideas
But If You want use Flury/Lotsa choppin, at full potential in warband You slot tacfic to hit 24 targets insted of 3, but deal 20% less damage. You can slot jagged edge tactic to spread the dots.Asherdoom wrote: ↑Sat Jan 09, 2021 9:28 am how about make the aoe spec of both slayers and choppas "bleed based"? For example choppa lotsa chopping damage reduced by 50% but add a bleeding over 10 seconds to whoever is hitted by such ability stacking up to 4 times. (same for slayer ofc being mirror classes) In that way you "ramp up" bleed damage and create pressure over time.
Pigbutcher - Choppa RR80+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
- Bowldancer
- Posts: 293
Re: 2H Choppa and Slayer ideas
I play Slayer exclusively 2H as I did on live till 100. (I don't have sufficient playtime on my 40 2H Choppa).
I think we should keep it simple.
There are two main issues in my humble opinion:
(1) You loose 1 tactic slot just to use a 2H weapon. That is rather simple to fix - e.g. give the two respective tactics a secondary effect.
(2) Lack of a proper finisher (Deathblow/ Weaklin' Killa are obvious candidates). There are several ways how to do it : 30% treatment, auto crit, armor bypass ... I would prefer the first one.
I also would love to see 2H weapons get a more useful bonus instead of 10% block-strikethrough - like Armor penetration. I am aware this has a global effect as it also effects other classes.
Holding Grudges/ Pent Up Rage were really good ideas. I find they still feel a bit clunky and they could use some adjustments with stacks/%.
Power through/ Wot Rules? need a very strong secondary effect. There is no sufficient return for giving up so much survivability.
I think we should keep it simple.
There are two main issues in my humble opinion:
(1) You loose 1 tactic slot just to use a 2H weapon. That is rather simple to fix - e.g. give the two respective tactics a secondary effect.
(2) Lack of a proper finisher (Deathblow/ Weaklin' Killa are obvious candidates). There are several ways how to do it : 30% treatment, auto crit, armor bypass ... I would prefer the first one.
I also would love to see 2H weapons get a more useful bonus instead of 10% block-strikethrough - like Armor penetration. I am aware this has a global effect as it also effects other classes.
Holding Grudges/ Pent Up Rage were really good ideas. I find they still feel a bit clunky and they could use some adjustments with stacks/%.
Power through/ Wot Rules? need a very strong secondary effect. There is no sufficient return for giving up so much survivability.
Re: 2H Choppa and Slayer ideas
Lets be real in here...2h Sl/CH need different aspect of changes, cause if you give armor pen to a parry/block bypass it will be broken asf.. Devs need to be very careful on the changes and pls dont giv the same bonus to both classes.
Re: 2H Choppa and Slayer ideas
simply make those 2 specs more "bleed"based. that way ws is meaningless and they can focus full strenght while having the disadvantage of slower attack speed
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- Posts: 485
Re: 2H Choppa and Slayer ideas
This is truly one of the best idea i´ve read!Bowldancer wrote: ↑Mon Jan 11, 2021 3:44 pm I play Slayer exclusively 2H as I did on live till 100. (I don't have sufficient playtime on my 40 2H Choppa).
I think we should keep it simple.
There are two main issues in my humble opinion:
(1) You loose 1 tactic slot just to use a 2H weapon. That is rather simple to fix - e.g. give the two respective tactics a secondary effect.
(2) Lack of a proper finisher (Deathblow/ Weaklin' Killa are obvious candidates). There are several ways how to do it : 30% treatment, auto crit, armor bypass ... I would prefer the first one.
I also would love to see 2H weapons get a more useful bonus instead of 10% block-strikethrough - like Armor penetration. I am aware this has a global effect as it also effects other classes.
Holding Grudges/ Pent Up Rage were really good ideas. I find they still feel a bit clunky and they could use some adjustments with stacks/%.
Power through/ Wot Rules? need a very strong secondary effect. There is no sufficient return for giving up so much survivability.
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