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Forts - timer speed increase on third stage

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Gurf
Posts: 519

Re: Forts - timer speed increase on third stage

Post#31 » Mon Nov 23, 2020 3:08 pm

emiliorv wrote: Mon Nov 23, 2020 1:42 pm
Gurf wrote: Mon Nov 23, 2020 1:06 pm
M0rw47h wrote: Mon Nov 23, 2020 12:43 pm

To begin with, SW happened because destro was smashing zones with 150 ppl vs 30, it got a bit more in Eataine, to suddenly explode in fort into full 135 as it began. If those 135 clowns would be present entire time, probably no forts would happen at all. They deserve to be locked in fort for whole eternity imho.
Yes but if there are only 30 people in the lakes you know in the Fort it will be pure Order Pug warbands with no premades, yet Destro still don't really even try and push the Fort even though the warbands they are up against are mostly useless 2 healer, 2-handed tanks groups, even though they are up against the easiest non organised opposition still don't really try and prefer to move on to zerg another zone for easy bag roll, those players deserve nothing also.
Oh is this the new order-forum-warrior-MANTRA?? destro have no heals and only 2htanks...after destro is not organized??

As you said, a bunch of pure pugs with no premades managed to stop the campaign...
It was morning EU time, you think Order runs a load of Premades all day? You can barely find a half decent Pug at that time of day, the Order defence warbands at that time are a **** show but Destro barely even try. Which is why it is ultra pathetic they don't even try push forts at that time of day, rather they just lock the defence into a fort to PVE the next zone. Give it a few hours later and Order has a couple of premades or at least Organised pugs on but not in the morning.

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emiliorv
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Posts: 1295

Re: Forts - timer speed increase on third stage

Post#32 » Mon Nov 23, 2020 3:59 pm

sgtnanners wrote: Mon Nov 23, 2020 2:34 pm Every single guild I saw that premaded 8 months ago has either disbanded or rerolled order.
Curious...guilds who want to play some kind of competitive rvr left Destro...how could be if destro look badass??¿(irony mode)

Cant blame them, i did the same.

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Naelar
Posts: 296

Re: Forts - timer speed increase on third stage

Post#33 » Mon Nov 23, 2020 6:49 pm

billyk wrote: Mon Nov 23, 2020 11:09 am
Naelar wrote: Mon Nov 23, 2020 9:15 am
Gurf wrote: Mon Nov 23, 2020 8:35 am

There is an add-on called SOR which tells you how many people are defending a fort, as soon as the numbers went down to a low level the attackers would come back for easy take.

The Devs tend to want to discourage zerging so adding a timer to third stage also would help against those who just want to Zerg through zones without any opposition, which applies to both sides.
Yes, I know what SOR is and does. If 'the numbers went down to a low lvl' and the attackers came back, so would the defenders. At least if most ppl weren't ruled by greed.

My point still stands. The only thing 'locking' you in one particular fort is you...
Blaming Order for greed when the only reason to pull off this is to get more Invaders, then whining when people call for the Devs... classic Destro.

There are lots of effective tactics and tricks that are banned, barricading your gates with siege engines comes to mind. There's no reason Destro should get away with their little stunt here.
No. No. No. The reason to double push is to increase the chance of locking a pairing. Has exactly zero to do with getting more invader medals. And where exactly did you get 'whining' from? Do you English, bro?

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MMXX43
Posts: 223

Re: Forts - timer speed increase on third stage

Post#34 » Tue Nov 24, 2020 10:59 am

+1 . The false dilema and dichotomy, game is pvp , lets pvp so we can then pve a barely defended zone is just unbecoming.

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