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Rampage

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User avatar
zij83
Posts: 129

Rampage

Post#1 » Sat Nov 07, 2020 6:30 pm

I’m making this thread to try and have an open and honest discussion about Rampage. I’m not interested in arguing with any “git gud and organize” snark, I’d like this thread to generate real discussions. First of all, so we can make sure we’re talking about the same thing; what is rampage?


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Without getting into any tactics that can further reduce its cooldown, or buffs to the slayers chance to crit while using it, let’s just examine the base ability. My premise is that this ability is by far the most powerful ability in the game, and takes very little skill to return a large value for its user. When used, it does not matter what gear, skills, renown, or buffs the slayers target brings to battle. All targets are reduced to a level playing field of zero block/parry. Being able to negate all of this at the click of a button simply takes the fun out of the game. It’s no fun having 4-5 slayers reduce even the best geared tanks in your party to nothing in a matter of seconds, and I don’t see how it can be fun for the slayer as it’s essentially an “I win button”.

Now, many of you are currently screaming “but Zij you can just shatter enchantment and take it away”, sure you can, assuming it's the last enchantment applied to the slayer. Perhaps, there are 4-5 slayers, shatter enchantment has a 5 second cooldown. Even if cooldown reduction abilities are used and the tank can spam shatter enchantment there’s no amount of the most skilled tanks that will peel it off a group of slayers in time for them to not be reduced to nothing.

Well, “but what about strategy” you’re now saying. Sure, you can disengage from the slayerball spread out and make them have to choose a target. This will work until it comes back up again very shortly, or not at all if they are staggering it so that one or two of them always have it up. One large advantage this creates for the warband with slayers is there is no need to go after healers, they can simply burn down dps or tanks before healers even have a chance to react to the amount of incoming damage. Countering it is very possible in small group settings a 6v6 or smaller and it’s probably fine for that type of play. When it comes to large scale rvr or 24 v 24 cities there’s simply too much going on for even the most skilled group to make sure they can get rid of it with shatter. Not getting rid of it is a death sentence, and this goes back to my “I win button” statement. Trying to go through a choke point where there are a large number of slayers all attacking targets that are now unable to block or parry as they try to make a push, puts an unreasonable amount of pressure on a warband.

To drive my point home I’ll bring up a rather sore topic on these forums, the chosen change that was mistakenly implemented that debuffed a large number of enemies crit chance by 25%. This was quickly rolled back as it was rather game breaking due to the amount of damage it negated from the enemy team. I would argue that rampage is just as bad as it fully negates the defensive stats of ANY target the slayer hits. I do not think destro should get a mirror ability, I believe that for the good of the game rampage should be drastically reworked. I fail to see how rampage is much different from the chosen buff in terms of power. To the order players that will no doubt lose their mind over this post, I don’t want you to be reduced to training dummies, I simply want to meet on a level playing field. I look forward to any positive discussion this brings about.

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Fenris78
Posts: 788

Re: Rampage

Post#2 » Sat Nov 07, 2020 6:55 pm

Okay, reduce rampage to -50% chance to be defended, but give similar ability to another Order DPS class ; this way Order will have "equal" counters to the +50% parry and +50% block of chosen and BO buffs.

Rampage is actually the only counter to the average 90% parry or block destro tanks have access to.
(Pierce defense is mirrored on 2 rdps classes on each side, while slayer's numbing strike is same as choppa, so it's even).

User avatar
wachlarz
Posts: 798

Re: Rampage

Post#3 » Sat Nov 07, 2020 7:06 pm

Fenris78 wrote: Sat Nov 07, 2020 6:55 pm Okay, reduce rampage to -50% chance to be defended, but give similar ability to another Order DPS class ; this way Order will have "equal" counters to the +50% parry and +50% block of chosen and BO buffs.

Rampage is actually the only counter to the average 90% parry or block destro tanks have access to.
(Pierce defense is mirrored on 2 rdps classes on each side, while slayer's numbing strike is same as choppa, so it's even).
I think rampage hit dps and healers too

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wildwindblows
Posts: 426

Re: Rampage

Post#4 » Sat Nov 07, 2020 7:09 pm

slayer trains kill entire wb with rampage in a few sec in cities. idk neither how to counter them. anyone know how?

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StrongUn
Posts: 294

Re: Rampage

Post#5 » Sat Nov 07, 2020 7:20 pm

Fenris78 wrote: Sat Nov 07, 2020 6:55 pm Okay, reduce rampage to -50% chance to be defended, but give similar ability to another Order DPS class ; this way Order will have "equal" counters to the +50% parry and +50% block of chosen and BO buffs.

Rampage is actually the only counter to the average 90% parry or block destro tanks have access to.
(Pierce defense is mirrored on 2 rdps classes on each side, while slayer's numbing strike is same as choppa, so it's even).
Numbing strikes / Drop da basha
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Cheermazon
Posts: 17

Re: Rampage

Post#6 » Sat Nov 07, 2020 7:30 pm

Fenris78 wrote: Sat Nov 07, 2020 6:55 pm (Pierce defense is mirrored on 2 rdps classes on each side, while slayer's numbing strike is same as choppa, so it's even).
Whats this mysterious rDPS class destro has with Pierce Defenses, outside of the SH?

Sundowner
Posts: 468

Re: Rampage

Post#7 » Sat Nov 07, 2020 7:38 pm

Time to switch city winrate to 70/30 again yeeeahhh boiii

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Acidic
Posts: 2047
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Re: Rampage

Post#8 » Sat Nov 07, 2020 7:41 pm

Rampage is an incredibly badly designed skill.
Having an ability that completely nullifies defensive tank complete gearing and skills is wrong. Defensive tanks hit like noodles and sacrifice huge amount of thier stats and skills for block and parry, this skill just nullifies it and when blowed , stacked slayers , ther is limited options against this.

This should never be given to another class , but we have seen that if this was ever given to a Destro class it would be removed instantly due to order whine train.

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zij83
Posts: 129

Re: Rampage

Post#9 » Sat Nov 07, 2020 7:51 pm

Cheermazon wrote: Sat Nov 07, 2020 7:30 pm
Fenris78 wrote: Sat Nov 07, 2020 6:55 pm (Pierce defense is mirrored on 2 rdps classes on each side, while slayer's numbing strike is same as choppa, so it's even).
Whats this mysterious rDPS class destro has with Pierce Defenses, outside of the SH?
Magus has bolt of change, but if they are trying to compare it to Rampage it doesn't even come close. It's a single shot with a 10 second cooldown, its not as if it suddenly makes all the Magus' attacks undefendable.
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Skullgrin
Posts: 837

Re: Rampage

Post#10 » Sat Nov 07, 2020 8:03 pm

wildwindblows wrote: Sat Nov 07, 2020 7:09 pm slayer trains kill entire wb with rampage in a few sec in cities. idk neither how to counter them. anyone know how?

Dunno about cities, but the best way to deal with them solo is to stun them in place with a skill like Quake and then kite them until Rampage drops.

Also, just because -

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