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Thunder Valley Flag Points

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Boursk
Posts: 493

Thunder Valley Flag Points

Post#1 » Thu Oct 01, 2020 2:13 pm

Currently the scenario is ending way too fast in my opinion because the flags make the points tick way to fast, and I think they should be cut in half to make the scenario last longer than 2 minutes.

Might I add I'm really surprised no one else mentioned this when Thunder Valley was the weekend scenario a while ago.
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

My Youtube Channel: https://www.youtube.com/user/HannesMW2

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Noslock
Posts: 374

Re: Thunder Valley Flag Points

Post#2 » Thu Oct 01, 2020 2:23 pm

Cause thats the sc to farm emblems fast so the faster it ends the better it is
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Zymer
Posts: 37

Re: Thunder Valley Flag Points

Post#3 » Thu Oct 01, 2020 3:07 pm

I don’t mind the speed, to be honest.

What I don’t like is how there isn’t much fighting going on.

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Boursk
Posts: 493

Re: Thunder Valley Flag Points

Post#4 » Thu Oct 01, 2020 3:54 pm

Zymer wrote: Thu Oct 01, 2020 3:07 pm I don’t mind the speed, to be honest.

What I don’t like is how there isn’t much fighting going on.
Guess why that is lol
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

My Youtube Channel: https://www.youtube.com/user/HannesMW2

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Martok
Posts: 1834
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Re: Thunder Valley Flag Points

Post#5 » Thu Oct 01, 2020 5:55 pm

Zymer wrote: Thu Oct 01, 2020 3:07 pmWhat I don’t like is how there isn’t much fighting going on.

Nothing exist within the mechanics of the scenario which prevents a group from finding the enemy and fighting them.
Blame It On My ADD Baby...

Wrikur
Posts: 8

Re: Thunder Valley Flag Points

Post#6 » Thu Oct 01, 2020 8:45 pm

Martok wrote: Thu Oct 01, 2020 5:55 pm Nothing exist within the mechanics of the scenario which prevents a group from finding the enemy and fighting them.
No, there's nothing preventing it. But the mechanics of the scenario and the size and geography of the map highly discourage fighting if you play the objectives.

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Martok
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Re: Thunder Valley Flag Points

Post#7 » Thu Oct 01, 2020 9:44 pm

Wrikur wrote: Thu Oct 01, 2020 8:45 pm
Martok wrote: Thu Oct 01, 2020 5:55 pmNothing exist within the mechanics of the scenario which prevents a group from finding the enemy and fighting them.


No, there's nothing preventing it. But the mechanics of the scenario and the size and geography of the map highly discourage fighting if you play the objectives.

I didn't mean to imply I was attempting to argue. I am only stating that although TV is primarily a PVE scenario it is perfectly viable to just forget all that and go hunt the opposition.
Blame It On My ADD Baby...

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Schweedy
Posts: 59

Re: Thunder Valley Flag Points

Post#8 » Fri Oct 02, 2020 3:05 am

Quite possibly the worst scenario in this game next to the newly "improved" Logrin's Forge.

Discourages all fighting and makes capping king. You could play without ever fighting anyone. Completely useless scenario, needs a revamp to make it even marginally redeemable.
RP 70/AM 64
ZEAL 81/SHAM 66/DOK 60

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sjemen
Posts: 57
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Re: Thunder Valley Flag Points

Post#9 » Fri Oct 02, 2020 5:10 am

best scenario for nice small scale fighting.
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triedset
Posts: 78

Re: Thunder Valley Flag Points

Post#10 » Fri Oct 02, 2020 6:21 am

It is an easy way to Farm emblems on. But yeah, it is a little short.
However, i think there is maybe too many points to take, so there is not much fighting. People are just running around taken flags all over the map.

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