And some ideas also could be:
Tactic enhancements:
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Was Dat Yer Finger?
I never really used it, and never saw any choppas using it ever. Not saying it is 100% useless, but just too much situational and totaly not a priority.
In another hand, what could be interesting to add some varieties in Choppa tactic juggling could be to change the debuff:
When you do critical damage, reduces your target's INITIATIVE by 120 for 10seconds.
As its opposite, SLayers have Embrace the Pain, which grant a buff of 120 STR when they're critted, in my opinion still better then WDYF?.
Spells enhancements:
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Keep On Choppin'
Not the best option/spell to take but also not awful, in itself this spell is good but can be ignorable.
But when you look at the Slayer """""equivalent""""" hmmm... Rampage: Attacks can't be blocked or parried for 10sec(20sec Furious),choppa and slayer are mirrors but to make them kinda unique, some spells have opposite effects (Shatter Limbs increases ennemies CDs / Chop Fasta decreases allies CDs - Embrace the pain is a STR buff/ WDYF? is a WS debuffer)
If we follow this logic, choppas should have a more useful spell, opposed to slayers, like :
For the next 10 seconds, you parry all attacks. If you are Furious, increase duration to 20seconds. Isn't it more fair?
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Git TO Da Choppa
Ah, the eternal topic.
For information, I also tested RR60+ slayer playstyle, and RR80+ choppa, so I can more easily compare them out of war field.
Some combos like rampage + Inevitable Doom (+jagged edge) are disgustang !But efficient as hell, GTDC doesn't really have this violent combo, and we're repressed if we spam it (understandable).
Most of Order complains about GTDC are the grab, and the damage (???), I'll be happy to give up GTDC for Inevitable Doom, anytime
so we will fight at equal weapon, it will end complains,right? Right?
A more realistic option could be to get ride of the grab but increase a bit damages.